mirror of https://github.com/PCSX2/pcsx2.git
GS-SW: Fix SW texture dumping
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parent
925e874ada
commit
6745428d0c
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@ -189,7 +189,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset)
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{
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if (GSConfig.SaveFrame && s_n >= GSConfig.SaveN)
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{
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m_texture[i]->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM)));
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m_texture[index]->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM)));
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}
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}
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}
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@ -469,18 +469,18 @@ void GSRendererSW::Draw()
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{
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// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
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s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.width(), r.height());
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}
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s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.width(), r.height());
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}
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if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
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{
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s = GetDrawDumpPath("%05d_f%lld_rz0_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
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m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.width(), r.height());
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}
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Queue(data);
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@ -493,18 +493,18 @@ void GSRendererSW::Draw()
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{
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// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
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s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.width(), r.height());
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}
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s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.width(), r.height());
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}
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if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
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{
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s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
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m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
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m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.width(), r.height());
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}
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if (GSConfig.SaveL > 0 && (s_n - GSConfig.SaveN) > GSConfig.SaveL)
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