Gregory Hainaut
8cd533304c
gsdx: new dependency on linux => png++
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Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
2015-05-16 12:47:28 +02:00
Gregory Hainaut
cab59587e8
gsdx: add a PNG wrapper
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Normally it supports all formats but I didn't have luck with 16 bits depth gray
2015-05-16 12:32:05 +02:00
Gregory Hainaut
3f278382a1
gsdx-debug: dump all drawing register
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Thanks PERL
2015-05-16 11:16:33 +02:00
Gregory Hainaut
8341055f3e
gsdx-ogl: don't enable ogl_texture_storage on catalyst
2015-05-16 00:31:25 +02:00
Gregory Hainaut
a2d605be0b
gsdx: copy past mistake
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Let's always increment the s_n counter
2015-05-16 00:31:25 +02:00
Gregory Hainaut
cfddcb7a93
gsdx-ogl: typo
2015-05-16 00:31:25 +02:00
Gregory Hainaut
0f01ba4c46
gsdx-ogl: mega boost
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Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
2015-05-16 00:31:25 +02:00
Gregory Hainaut
a1bfb237e6
Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
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This reverts commit 03e72781aa
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Let's add back the clean texture pointer
I want to test it on
1/ DSA
2/ MT driver
2015-05-16 00:31:25 +02:00
refraction
534fa65ecf
Fix for VS2013 microVU debug logging
2015-05-15 20:22:03 +01:00
Gregory Hainaut
28bb64aae8
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
Gregory Hainaut
445c28fe97
gsdx: sed/sr/sRect/
2015-05-15 20:47:14 +02:00
Gregory Hainaut
d566bb2a23
gsdx: sed /st/sTex/
2015-05-15 20:45:31 +02:00
Gregory Hainaut
6a9e425308
gsdx: sed /dt/dTex/
2015-05-15 20:44:15 +02:00
Gregory Hainaut
d870188d21
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
Gregory Hainaut
27d485a940
drop a file that was wrongly commited
2015-05-15 20:34:09 +02:00
Gregory Hainaut
6166c95325
gsdx-ogl: protect PBO with fence
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Safer and doesn't impact perf too much.
2015-05-15 18:32:47 +02:00
Gregory Hainaut
a5e424512c
gsdx-ogl: really avoid consecutive clean
2015-05-15 16:00:46 +02:00
Gregory Hainaut
84c3592fbe
gsdx-debug: more debug message/group
2015-05-15 16:00:45 +02:00
Gregory Hainaut
08291aed0c
gsdx-ogl: color state impact the clean command
2015-05-15 15:25:45 +02:00
Gregory Hainaut
613e215c73
gsdx-ogl: add some note for the persistent buffer + add a flush
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Persistent is slower (at least on my gs dump) because data is put
in host instead of the video memory
I don't understand why upload the data directly to the video memory
is faster
2015-05-15 15:25:45 +02:00
Gregory Hainaut
5628bfb20c
gsdx-ogl: drop old code
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I have group so it doesn't pollute anymore gl trace
2015-05-15 15:25:45 +02:00
Gregory Hainaut
7f2bbdceb9
Merge pull request #542 from PCSX2/gsdx-issue-539
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gsdx-recorder: use recursive mutex
2015-05-14 19:38:44 +02:00
Gregory Hainaut
88a714327a
linux-zzogl: don't build anymore zzogl by default
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Sadly, no time to maintain it neither to improve it.
Note: I think new openGL 4.x feature would make the plugin faster
Anyway, now GSdx-ogl is probably better than zzogl
2015-05-14 17:38:42 +02:00
TheLastRar
ff4cf51494
use volatile
2015-05-14 13:23:09 +01:00
Gregory Hainaut
6d8695127f
gsdx-recorder: use recursive mutex
2015-05-14 11:56:07 +02:00
TheLastRar
a0ec633c46
Provide a DEV9async and use it to call irq
2015-05-13 10:04:04 +01:00
Gregory Hainaut
bd96a73580
gsdx-debug: trace texture cache hit/miss/removal
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Actually only a small part but I think it is enough to help debugging
tc issue.
Only enable it on debug because it is quite verbose
2015-05-13 09:01:04 +02:00
Gregory Hainaut
5e9a3a424e
Merge pull request #479 from PCSX2/gsdx-texture-cache
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gsdx: value was wrongly overwritten
2015-05-13 08:08:46 +02:00
Gregory Hainaut
b7a9465963
gsdx-ogl: update the device to use the new texture flags
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Hopefully it will increase a bit the speed
2015-05-12 18:18:20 +02:00
Gregory Hainaut
3e784d57e8
gsdx-ogl: add some flags to trace texture state
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goal1: avoid 2 consecutives clean of the render target
goal2: only invalidate texture correctly
2015-05-12 18:03:06 +02:00
Gregory Hainaut
2e34d48e97
gsdx-ogl: add a virtual GetID method for texture
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Much more readable
2015-05-12 17:41:41 +02:00
Gregory Hainaut
e0012811ae
gsdx-debug: more debug info in gl trace
2015-05-12 12:36:34 +02:00
Gregory Hainaut
4e222f18cd
gsdx-ogl: it was a bad idea to use DSA on fb
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Actually I'm not sure we can mix both dsa/standard approach
2015-05-11 18:04:16 +02:00
Gregory Hainaut
f37f3cb3cf
gsdx-ogl: improve texture uploading
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Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.
Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.
It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut
4e2e9aa56c
gsdx-ogl: always read the first attachment of the fbo
2015-05-11 16:28:34 +02:00
Gregory Hainaut
cb6e8a7d6a
gsdx-linux: Don't enable EGL by default
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I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut
643b1647c4
gsdx-gui-linux: add some tooltips for the hw options
2015-05-11 14:12:41 +02:00
Gregory Hainaut
921fa3bab8
gsdx-ogl/linux: drop fba option
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It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut
f0de7d6386
gsdx-debug: add 2 extra frames in GS dump
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Initially I was afraid of the size increase but it can be
higly compressed.
Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
2015-05-11 13:45:24 +02:00
Gregory Hainaut
b3d8981a22
gsdx: link replayer to png to avoid link failure
2015-05-11 13:24:40 +02:00
Gregory Hainaut
eff4ac3e4a
gsdx-ogl: update UBO hint
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On Nvidia, DYNAMIC is a bit faster.
2015-05-11 12:35:41 +02:00
Gregory Hainaut
59f7e4d2dc
Revert "gsdx linux: drop aligned stack option"
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This reverts commit 2dcffe7fa4
.
2015-05-11 12:15:38 +02:00
Gregory Hainaut
d77e252873
debian: update the readme
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In short, if you use Mesa, install the latest version :)
2015-05-11 12:00:51 +02:00
Gregory Hainaut
2dcffe7fa4
gsdx linux: drop aligned stack option
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I think the bug was related to a wrong declaration of exported function without stdcall
2015-05-11 11:35:34 +02:00
Gregory Hainaut
286fe4db8c
cmake/gsdx: check png++ is installed to support png image
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Otherwise fallback to bmp file
2015-05-11 11:32:13 +02:00
Gregory Hainaut
797e3d81da
cmake: CheckLib allow to search only include
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Some libraries doesn't have any .so file
2015-05-11 11:28:09 +02:00
Gregory Hainaut
30e3956ea7
gsdx-ogl: avoid issue with apitrace
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The tool doesn't support NaN value so be sure the buffer is correctly initialized
2015-05-11 11:19:18 +02:00
Gregory Hainaut
1523b9534f
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
Gregory Hainaut
51ed3e63e9
glsl: oups forget to remove a line
2015-05-10 10:39:23 +02:00
Gregory Hainaut
5565544ba6
gsdx-ogl: DATE with texture barrier
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Much faster for small batch that write the alpha value. Code can
be enabled with accurate_date option.
Here a summary of all DATE possibilities:
1/ no overlap of primitive
=> texture barrier (pro no setup of stencil and single draw)
2/ alpha written
=> small batch => texture barrier (primitive by primitive). Done in N-primitive draw calls.
(based on GL_ARB_texture_barrier)
=> bigger batch => compute the first good primitive, slow but only 2 draw calls.
(based on GL_ARB_shader_image_load_store)
=> Otherwise there is the UserHacks_AlphaStencil but it is a hack!
3/ alpha written
=> full setup of stencil ( 2 draw calls)
2015-05-09 19:54:01 +02:00