refraction
e100933069
Look over there! A THREE HEADED MONKEY!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@956 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 19:23:39 +00:00
refraction
4df3f80d30
Optimized and split up the unpack call a bit so less checks are being run, should bring an overall speed increase. Also got rid of some duplicate pointer rubbish which was all over the place.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@955 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 17:45:14 +00:00
refraction
a388d2969c
Fixed bug from Issue 144.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@954 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 13:23:05 +00:00
cottonvibes
076e9e5386
more microVU stuff...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@953 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 09:25:47 +00:00
gabest11
9c8a9712a9
GSdx: GoW2 fix #2 , pal version this time
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
drkiiraziel
3fb09c2192
--BTS r/m+r added for emitter
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--Uses BTS + bit arrays for manual block tracking, instead of full invalidation.It makes some games much much faster and doesn't seem to affect he rest (still, testing is needed).Okami that uses some sort of SMC works .. but i'm sure there are some bugs left in it
git-svn-id: http://pcsx2.googlecode.com/svn/branches/vtlb-exp@951 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 20:26:43 +00:00
gabest11
cf995d0716
GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
cottonvibes
653286a692
forgot to add microVU_Execution.inl in the last commit xD
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@949 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:47:13 +00:00
cottonvibes
6775b8a5cc
microVU:
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- added microVU_Execution.inl
- dispatcher stuff is now recompiled with pcsx2's emitter instead of using inline asm, its cleaner than inline asm and its more portable since the asm won't have to be ported to GCC.
- lots of first-pass implementation for lower opcodes
- implemented documented branch behavior (first pass stuff only)
Note: theres some undocumented stuff branches do according to Nneeve's tests, but i won't implement those for now since 99% of games shouldn't need it, and according to the tests, the behavior seems kind-of random/erratic.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@948 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:45:27 +00:00
refraction
8738f75ba7
Fixed alignment problems noticed in Digital Devil Saga
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@947 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:42:37 +00:00
refraction
756127d096
Fixed recently discovered bug from VIF which could have potentially happened anywhere jNODEFAULT is used (nobody noticed lol)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@946 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:29:20 +00:00
refraction
e1bf40546f
Why this broke Tekken 5 i don't know! (answers on a postcard) anyhow, fixed :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@945 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:15:52 +00:00
refraction
432b060109
Fix for one small bug, doesnt fix tekken 5 tho :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@944 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 13:08:19 +00:00
gabest11
b0da55cb89
GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
arcum42
b1769a2061
Take care of Issue 139.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@942 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 01:50:31 +00:00
arcum42
f127f69b3e
A few tweaks to the unpacking code. _UNPACKPart isn't really neccessary anymore, and optimised writeXYZW a little.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@941 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 01:34:04 +00:00
refraction
19362d3c55
More unpack changes, tried to simplify a few sums a bit when processing skipping and a few other misc bits
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@940 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 00:02:42 +00:00
arcum42
98258eeffe
Yes, more Vif work. writeX, writeY, writeZ, and writeW are all merged into one function.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@939 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 23:57:58 +00:00
refraction
ccacbedc50
last silly mistake, promise :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@938 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 23:20:13 +00:00
refraction
08d6f10d57
Slap my wrists for the silliest error ever :p only thing that gave it away was the sirens on top of the heads in Ape Escape 3 had no light lol
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@937 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 23:06:11 +00:00
drkiiraziel
f5e99af1ab
--No longer uses 2 hacks/buffers, it just stores the info needed to generate the memops directly on the code
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/vtlb-exp@936 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 23:01:56 +00:00
refraction
feaed9f4fa
The last changes to clean up Vif wouldn't have worked in some situations, tried to rearrange it and space things out and skipping unnecessary checks
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@935 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 21:02:37 +00:00
drkiiraziel
6c88e99cf2
--This breaks linux.
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--Basic vtlb code rewrite for full mapping using exceptions
--This is buggy & leaks ram for now
git-svn-id: http://pcsx2.googlecode.com/svn/branches/vtlb-exp@934 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 20:44:26 +00:00
refraction
cf0c393514
Fixed Outlaw Tennis error on the loading bar, as a strange side effect, this fixes the missing textures in Crash N Burn too. What is more annoying is this code use to be in the emulator ages ago (before processing skipping) and it was removed as we didn't think it actually had a use! :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@933 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 20:15:01 +00:00
drkiiraziel
c81e012e51
git-svn-id: http://pcsx2.googlecode.com/svn/branches/vtlb-exp@932 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 19:21:45 +00:00
arcum42
88ae29ac56
More Vif Unpacking cleanup. (And probably not the last of it.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@931 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 15:22:59 +00:00
mattmenke
62d6c0f3e7
LilyPad: Debug line removed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:07:45 +00:00
mattmenke
76b52a97a1
LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
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Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.
Fix for ignore bindings being swapped with the swap pad bindings buttons.
Updated version number, thinking of releasing soon. No known bugs, not that much more to do.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
refraction
1250953ff0
Fixed Gradius V, had to destroy the templates arcum did a bit to get it to work without ape escape crashing (sorry mate lol. Took out my V3_# discovery, ape escape is getting spikey now, so ill just remove it. Also altered V2_# to work slightly different incase the packet starts on the Y vector, it now wont suffer underrunning (possible bad data)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@928 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 21:19:50 +00:00
Nneeve
57f9c2bc64
Disabled a VU recompiler option that caused some SPS in Ratchet and Clank and didn't actually affect speed.
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Modified VU stalling logic of MR32 and MTIR instructions and modified FDIV stalling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@927 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 18:19:48 +00:00
ramapcsx2
f4e9178c06
backing up some changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@926 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 17:15:51 +00:00
arcum42
08c6f68aba
Fix Linux again (and again and again and again...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@925 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 13:34:51 +00:00
cottonvibes
e3a87fecd9
microVU:
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-fixed rm instructions to work with Jake's emitter changes
-implemented the case where upper and lower instructions write to same reg at once (the lower instruction's result is discarded)
-implemented more first pass analyzing stuff
-fixed various bugs...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@924 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 10:07:14 +00:00
Jake.Stine
3dd99a0932
More updates to the new emitter: switched over some Push/Pop instructions, did a fully compliant implementation of LEa (both 16 and 32!), and fixed a couple small bugs in the ModRM/Sib encoder regarding EBP as an [index*scale] formation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@923 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-08 06:25:40 +00:00
Jake.Stine
920e99145e
Implemented the 16 bit forms of Group 1 instructions into the new emitter.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@922 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 23:48:43 +00:00
Jake.Stine
5f354c3cee
Reverted the emitter back to a c/cpp form from inl files (probably wasn't necessary, but I don't like having code in header/inl files when I can help it). Also:
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* Fixed a couple potential bugs in some Rm forms of MMX instructions.
* Improved compilation times by isolating BaseBlockEx.h to the files the needed it (it uses STL junks).
* Removed some dead code form emitters and BaseBlockEx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@921 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 21:54:50 +00:00
ramapcsx2
1d9adee468
couple of changes, very minor speedup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@920 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 17:35:09 +00:00
Jake.Stine
bf3d124e23
Switched the emitter over to using Thread-Local storage (TLS), which removes all the templates and brings us back to a more traditional-looking, macro-free, and intellisense-friendly implementation. Plus it's a lot less prone to errors and will make debugging easier down the road. (next commit will rename the files back to .cpp and get them out of the header includes)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@919 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 16:54:02 +00:00
arcum42
5f35577543
Linux compiles again. Added back in potentially obsolete code, since it's still called.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@918 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 12:25:56 +00:00
Jake.Stine
2588dc0309
Emitter renovations of a large scale sort (only up to phase 1). Intel's 'group 1' instructions now use a completely new ModRM/SIB encoder, along with a nicely object-oriented interface. I created some macros to retain backward compat for now, and will continue implementing the rest of the instructions later as I have time.
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Also: Removed x86/64 instructions from the emitter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@917 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-07 08:42:25 +00:00
refraction
60e7428671
Did some testing on the V3_# unpacks, they do some strange stuff for what goes in the W vector every 6qw of original data. Also fixed the use of the size variable so Xmen works again.
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Note: Nobody will notice this as SSE unpacks are forced on (for now)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@916 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-06 23:48:59 +00:00
cottonvibes
923802f936
microVU: more recompiler first-pass implementation stuff...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@915 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-06 07:32:10 +00:00
mattmenke
014b5c6671
LilyPad: Fixed "Swap with Pad 1"
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 18:37:06 +00:00
sudonim1
4d8769ecc5
Implemented another block lookup method.
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Fixed an unused instruction in the emitter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@913 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 14:19:13 +00:00
arcum42
87412c8d5d
Fix the breakage on Ape Escape 3 from r900. Clean up the unpacking code some more while I'm at it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@912 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 10:29:54 +00:00
Jake.Stine
7cf7a118b7
Revered Misc.cpp and vssprintf.cpp from r904. See r904 comments for details.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@911 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 19:50:34 +00:00
refraction
47759b0a46
Found a small typo in IPU, don't know what videos it will effect, but it could have potentially stopped them working :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@910 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 19:09:02 +00:00
mattmenke
a6d330448c
Fixed a simple bug from one of arcum42's cleanups.
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Cleaned up multitap code a little in both PCSX2 and LilyPad.
Some extra safety checks in LilyPad when loading state.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 11:21:35 +00:00
arcum42
7744205a58
Assorted cleanup. A few compilation errors went away, a few useless variables are gone, a few if statements are now case statements. Added comments on a few potential problem areas.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 07:48:50 +00:00
cottonvibes
ebcedccf23
pcsx2:
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- removed some obsolete 'iCWstate' code.
microVU:
- implemented more rec first pass stuff for the lower instructions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@903 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 06:20:48 +00:00