mirror of https://github.com/PCSX2/pcsx2.git
Slap my wrists for the silliest error ever :p only thing that gave it away was the sirens on top of the heads in Ape Escape 3 had no light lol
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@937 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -369,10 +369,12 @@ void __fastcall UNPACK_V2(u32 *dest, T *data, int size)
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if(_vifRegs->offset == OFFSET_X && size > 0)
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{
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_UNPACKpart(_vifRegs->offset, *dest++, *data++);
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size--;
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}
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if(_vifRegs->offset == OFFSET_Y && size > 0)
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{
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_UNPACKpart(_vifRegs->offset, *dest++, *data);
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size--;
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}
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if(_vifRegs->offset == OFFSET_Z)
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{
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@ -391,10 +393,12 @@ void __fastcall UNPACK_V3(u32 *dest, T *data, int size)
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if(_vifRegs->offset == OFFSET_X && size > 0)
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{
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_UNPACKpart(_vifRegs->offset, *dest++, *data++);
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size--;
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}
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if(_vifRegs->offset == OFFSET_Y && size > 0)
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{
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_UNPACKpart(_vifRegs->offset, *dest++, *data++);
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size--;
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}
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if(_vifRegs->offset == OFFSET_Z)
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{
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