SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.
pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4713 96395faa-99c1-11dd-bbfe-3dabce05a288
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
Before trying this revision, make sure your speakers/headphones are not too loud.
I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.
I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.
Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
Might fix problems in other games that were doing this too.
The bug was kind-of funny, it was an old line of code I had forgotten to delete xD
I also improved the console message for branch in branch delay slots to actually say the names of the branches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4660 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixes Hot Wheels Velocity Maximum Justice, and now makes the game playable with pcsx2 from what I can see :D
This revision might also fix other games that were still having problems that do branches in branch-delay slots.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4657 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
- PCSX2 itself now properly handles the current State slot at the GS title window.
Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
* increase a min panel size (skip when turbo string)
* shorten ee cache string with a nice tooltip
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4654 96395faa-99c1-11dd-bbfe-3dabce05a288
Fallback to the old render target read for games that do block level reads (Gust titles).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake:
* disable fomit-frame-pointer which cause crash with gcc-4.6 (it was not enabled by default but now I'm sure people will not enable it ;) )
* Try harder to pick the 32bits configuration for wx in a 64bits environment (opensuse/fedora).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4641 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fix for falling through floor bug in MGS2 Demo Disc (not a proper fix but good enough for now)
- Fixed a few random tiny bugs; might not effect anything
- Coded some optimization that didn't workout well; its disabled by default, will probably remove the code later...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4640 96395faa-99c1-11dd-bbfe-3dabce05a288