Commit Graph

67 Commits

Author SHA1 Message Date
lightningterror 0939c6302e cmake/linux: Remove zerogs zerospu build environments. 2020-08-23 05:27:22 +02:00
lightningterror f6c138ca7e
Goodbye, old friend... Remove zzogl from master branch (#3614)
* cmake: Remove zzogl from cmake.

* cmake/build: Remove GLSL_API and EGL_API flags.

Only used in zzogl.

* linux various: Remove zzogl.

* sln: Remove zzogl from old plugins solution.

* zzogl: Remove source files.

* debian: Exclude zzogl from copyright.

* linux various: Remove glsl2h.pl

Used only in zzogl?

* linux various: Remove zzogl code from validate_glsl.sh

* debian: Remove zzogl mentions in create built tarball.

* gitignore: Remove zzogl paths.
2020-08-21 20:41:45 -07:00
lightningterror 35fa2253dd cmake/linux various: Remove remaining traces of GSdx legacy. 2020-08-20 15:34:20 +02:00
lightningterror dbfbc333f4 fps2bios: Remove fps2bios from master branch.
It's an abandoned project pretty much, if someone needs to go back and
take a look at it we have 1.4 branches and older.
2019-11-18 18:30:58 +01:00
Christian Kenny 3296ade983 Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
Gregory Hainaut 4f09124f19 gsdx-ogl: generate nearly all gl entries function pointers
I used glcorearb.h as input file

Code is limited to core gl + KHR/ARB extension
GL1.X must be handled manually (need only 3 functions)
I think the solution would be to migrate gl.h/glext.h to the
single glcorearb.h. However we might need to update the code to fetch
pointer accordingly

Note: we don't check the null ptr anymore on GSwnd. It isn't important
as we check the extension.

v2: update copyright
v3: update copyright space
v4: update copyright of script

fix copyright
2019-02-07 12:34:02 +01:00
arcum42 c58acd1105
Remove CDVDPeops and PeopsSPU2. (#2792) 2019-01-03 19:55:03 -08:00
Gregory Hainaut 3b97137ccf linux: mesa full steam ahead !
Enable multithread openGL
* Might be slower until all improvements are merged to mesa

Disable error validation
* Not yet merged
2017-04-13 18:04:53 +02:00
Gregory Hainaut 2d0a61fc8d gsdx ogl: use load resource to load shader
* Windows behavior must be checked
* remove glsl_source.h

v2: fix missing include
Big thanks to Turtleli

v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux

v4, v5
fix cmake indentation
2017-04-12 18:09:06 +02:00
Guo Yunhe f5e6c82e86 Translate Simple Chinese in .desktop file
Add Simple Chinese translation in .desktop file
Change "Playstation" to "PlayStation". (Official name)
2017-01-12 13:32:59 +02:00
Clang Format 1fba5cb580 reformat main common directory
Disable some reformat around emitter registers declaration and a massive cases.
2016-11-12 16:52:49 +01:00
František Zatloukal 8958b2042f Force GDK_BACKEND to x11 in .desktop 2016-10-18 11:15:26 +02:00
František Zatloukal a9bc568217 Force GDK_BACKEND to x11
Fixes PCSX2 on Wayland
2016-10-18 11:15:26 +02:00
Gregory Hainaut 4d52c55784 QA: add a git hook script to validate the format & check spu2x format
Note: pre-commit hook is for linux, need to be manually installed in .git/hooks/

A windows solution is welcome
2016-10-10 20:43:30 +02:00
Jonathan Li 49cd751acf format-check: enable checking cdvdGigaherz 2016-09-19 19:53:06 +01:00
Gregory Hainaut ac14db7b19 linux: use clang-format-3.8
Default is potentially an old version
2016-09-08 21:54:50 +02:00
Gregory Hainaut 36d2f96519 format checker: enable it for lilypad/onepad/cdvdiso 2016-09-08 21:54:50 +02:00
Gregory Hainaut e4337b6631 glsl2h: add input files in the header
Close #1404
2016-08-28 16:31:35 +02:00
Gregory Hainaut 7b222768d4 build: check syntax of null plugins
Temporary hack to compute the number of commit in the branch

[skip appveyor]
2016-08-27 13:35:36 +02:00
Gregory Hainaut 18941f1b80 clang-format: tune format after discussion
Use custom brace setup. So union/struct/class all behave the same.

Fix typo on 3rdparty
2016-08-24 22:55:37 +02:00
Gregory Hainaut de32691b4e clang format: don't allow statement on single lines + disable resource.h too (generated file)
Following discussion in #1530
2016-08-22 18:21:17 +02:00
Gregory Hainaut 61eddca39d clang format: preliminary support
Add a .clang-format example file. Might need minor tuning. If people doesn't like the syntax

Add a basic script to validate current change is compliant with clang-format
* on master it will test last 20 commits
* on branch it will test all commits of the branch

Idea is to plug it into travis (might require clang 3.8). Everything is blacklisted. Use "ALL" parameters
to test all standard directories.
2016-08-12 20:28:00 +02:00
Gregory Hainaut 1558220f74 gsdx glsl: create a common header definition
* avoid duplication between all the files for UBO
* remove various interface define
2016-04-24 10:54:39 +02:00
Gregory Hainaut ba458c1391 Merge pull request #1209 from rz5/master
Exclude 'PCSX2-linux.sh' from Windows builds.
2016-03-16 14:16:19 +01:00
rz5 0b3542a573 Move linux file to linux-various to avoid including it in win builds.
Changed the condition around for sake of ease of reading.
2016-03-15 21:47:11 +00:00
TotalCaesar659 afa375f220 Update PCSX2.desktop.in 2016-03-12 00:21:57 +03:00
Gregory Hainaut 8637516565 linux: fix the \n handling 2016-02-18 19:02:16 +01:00
Gregory Hainaut bfd1bcec69 iop: improve debug
Add a nop between instruction
Dump mips instruction
Add pretty print support

Note: it would be nicer to plug pretty print in the system command directly
2016-01-27 10:27:34 +01:00
Gregory Hainaut d57466608e linux: pretty print dump
allow to replace 0xBADA55 address with nice name such as v0_b0
2016-01-09 22:59:31 +01:00
Gregory Hainaut c26f2cc80a linux: remove an useless script 2015-10-24 14:14:37 +02:00
Miguel A. Colón Vélez 6f681743ca Use set -e in the body of the script.
The script passes -e to the shell on the #! line rather than using set -e in
the body of the script. This is fine for normal operation, but if the script
is run by hand with sh /path/to/script (common in debugging), -e will not be
in effect. It's therefore better to use set -e in the body of the script.
2015-07-27 14:13:03 -04:00
Gregory Hainaut b4c04ed00a gsdx-ogl: wipeout subroutine code
Code was completey bitrotten
Code was a partial test (and yet 500 lines already)
Shader is more and more complex and multithreading support greatly
reduce the cost of shader switch
2015-07-17 21:08:49 +02:00
Gregory Hainaut 45e0cfae01 linux: add an example for the validation of tfx fs shader of GSdx 2015-07-13 12:06:32 +02:00
Gregory Hainaut 363a3100c0 linux: use latest profile on cg to validate shader
Otherwise it doesn't work with GSdx
2015-07-13 12:06:32 +02:00
nE0sIghT 19febdad06 Changed executable to "env __GL_THREADED_OPTIMIZATIONS=1 PCSX2" 2015-05-18 22:03:28 +03:00
nE0sIghT 19391b71cc Changed icon name in PCSX2.desktop to uppercase 2015-05-18 22:03:01 +03:00
Gregory Hainaut 8d6d8067fd linux: rename everything. It is PCSX2 is uppercase letter
Sorry for all maintainers that will need to upgrade their packages
2015-05-18 10:04:23 +02:00
Gregory Hainaut 16e6d0d305 glsl: move shader into a separate directory
Only keep glsl_source.h for clarity
2015-04-19 18:49:02 +02:00
Gregory Hainaut 15264c6c63 glsl: split the main shader
* separate VS/GS and FS
* separate subroutine part of the FS

It already complex enough without subroutine stuff. Besides I'm not sure
we will keep subroutine on the future.
2015-04-19 18:49:02 +02:00
Miguel A. Colón Vélez 9060eadfe7 Add the new Keywords entry to the desktop file.
It was added recently to the xDG specs
http://standards.freedesktop.org/desktop-entry-spec/latest/ar01s05.html
.
It should improve the discoverability of pcsx2 for gnome shell users in any
distro and Ubuntu users at the very least. It's unrelated to the menu
hierarchy so it does not need a special hack for OpenSuse. Also it should
not break anything.
.
It's an optional entry but the "gnome guys" really want software to use it
more.
.
It should be concise and not the name of the software so I just did
game;emulator; since for example gnome-chess uses game;strategy;.
2014-12-24 11:27:49 -05:00
Gregory Hainaut 8c90e7cafc gsdx-ogl: support latest fxaa version
Only tested on Nvidia, please report any issue with your driver

Note: requires GL4 GPU
2014-11-10 10:39:55 +01:00
Johannes Obermayr 7b1d3ba7ea Do commits 2bc2047 and f287754 the right way ... 2014-09-16 19:11:11 +02:00
Gregory Hainaut f287754477 linux: add a desktop file that install PCSX2 on system menu
* Some people prefers emulator/system than emulator/game
2014-09-14 13:15:18 +02:00
Gregory Hainaut efa4a50cf5 linux package: update desktop file
get commit 45a09bfa8c4fa347c68799520df921c9554ad2d6 from pseiler

However keep Game instead of System
2014-09-12 20:41:28 +02:00
Gregory Hainaut 41d2ea4306 i10n: refresh all languages
Remove the --previous option of po generation. It broke some translations.

Remove the translation of PCSX2 version, no point to translate C format symbol.
2014-07-30 09:21:49 +02:00
Rafael Ferreira 152f04c0a7 Keep previous translation
When updating existing PO files with the newly created POT files, keep previous msgids of translated messsages (as fuzzy). This allows translators to compare previous and current msgid strings and then identify what has changed, resulting in a faster translation activity and a more consistent GUI.
2014-07-16 12:18:58 -03:00
Gregory Hainaut 75c64e12aa license: add missing header
Still miss lots of copyright header but we are better
2014-04-12 19:42:41 +02:00
Gregory Hainaut 187f0bea3b i18n: update all googlecode -> github stuff
Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut 9d2b6cb589 locale: remove garbage files 2014-03-25 16:36:28 +01:00
gregory.hainaut c707bf8572 i18n:
* add a PERL script to ensure translation quality (ie check c-string format)
* Fix c-format error as best as can! It will hopefully fix various potential crash


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5856 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:26:09 +00:00