linux: use latest profile on cg to validate shader

Otherwise it doesn't work with GSdx
This commit is contained in:
Gregory Hainaut 2015-07-13 10:44:25 +02:00
parent 854403af81
commit 363a3100c0
1 changed files with 4 additions and 2 deletions

View File

@ -23,8 +23,10 @@ NOVERT=0
# VERT="cgc -oglsl -profile glslv -po version=$GL_VERSION"
# FRAG="cgc -oglsl -profile glslf -po version=$GL_VERSION"
# Uniform buffer not supported on glsl ...
VERT="cgc -oglsl -profile vp40"
FRAG="cgc -oglsl -profile fp40"
#VERT="cgc -oglsl -profile vp40"
#FRAG="cgc -oglsl -profile fp40"
VERT="cgc -oglsl -profile gp5vp"
FRAG="cgc -oglsl -profile gp5fp"
######################################################
# Options