mirror of https://github.com/PCSX2/pcsx2.git
linux: use latest profile on cg to validate shader
Otherwise it doesn't work with GSdx
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@ -23,8 +23,10 @@ NOVERT=0
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# VERT="cgc -oglsl -profile glslv -po version=$GL_VERSION"
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# FRAG="cgc -oglsl -profile glslf -po version=$GL_VERSION"
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# Uniform buffer not supported on glsl ...
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VERT="cgc -oglsl -profile vp40"
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FRAG="cgc -oglsl -profile fp40"
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#VERT="cgc -oglsl -profile vp40"
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#FRAG="cgc -oglsl -profile fp40"
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VERT="cgc -oglsl -profile gp5vp"
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FRAG="cgc -oglsl -profile gp5fp"
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######################################################
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# Options
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