* IPU: Perform an interrupt on IPU_CTRL Reset.
Doing this reset performs a forced command end, meaning the IPU will run through the procedure of ending any command running and telling the core that it is done, even if there is no command currently active.
Fixes Fightbox
* Remove Fightbox patch
- 24 : The game
- Amplitude
- Freaky Flyers
- Free Running
- Ghosthunter
- Next Generation Tennis 2003
- NHL 2K6
- NHL 2K9
- Primal
- Ruff Trigger
- Salt Lake 2002
- Savage Skies
- SOCOM 3
- Tomb Raider: Angel of Darkness
- True Crime: Streets of LA
- Yanya Caballista: City Skater
* VIF MSCAL instructions wait on VU T-Bit stop
Fixes:
The Sims
Spiderman 3
Sharks Tale
Maybe some bits of Over the Hedge
* Removed Spiderman 3 patches
* Fix VIF DMA resuming when stalled on tag
* Remove warning which doesn't really need to be there anymore
Don't interrupt if compare/overflow flag is already set
Removed patches for Harry Potter Prisoner of Azkeban and Chamber of Secrets as they should no longer be required.
Note - Some harry potter games still have the EE Timing Fix which may also not be required
Overhauls the previous batch of changes and adds the latest changes. Changes include:
- Unification of terminology between all the strings.
- Changing quotation marks with the ones used in Spanish.
- Removal of some GT-like translations.
- Unification of parenthesis symbols.
- Removal of title uppercasing (Spanish language doesn't use that many uppercased words).
- Checked fuzzy entries.
Fix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases), Both games use shared code with pretty dumb wait loops in the microcode, those are absolutelly unnecessary and significantly kill performance on emulator.
* Performance fix for Primal and Ghosthunter
Fix for terrible performance in US versions of Primal (all the time) and Ghosthunter (when encountering Teddy Bear and in the moment of Gator-Man's rush attack, maybe few other cases). Both games use shared code with pretty dumb wait loops in the microcode, those are absolutely unnecessary and significantly kill performance on the emulator.
Let's Make a Soccer Team!, Virtua Pro Football, Pro Soccer Club o Tsukurou! Europe Championship, World Football Climax.
Technicals:
SLES-54151 reads data from SLES-54153 to allow importing players. Same with the Japanese equivalents.
The above pairing in reverse allows importation of custom teams exported in 54151's VS mode. Again, same with the Japanese equivalents.
SLPM-66442 is listed in PCSX2 Wiki but not in GameIndex.