refractionpcsx2
|
9b8dc448f6
|
GS/TC: Only look up alternate depth sources if inside the target
|
2023-08-31 08:45:23 +01:00 |
refractionpcsx2
|
0a44a81d18
|
GS/HW: Round up when checking odd width double half clears
|
2023-08-31 08:44:45 +01:00 |
refractionpcsx2
|
c4ec841c0f
|
IPU: Move decode delay to after the decode
|
2023-08-31 08:44:30 +01:00 |
refractionpcsx2
|
6fe5d9a9e9
|
GameDB: Add missing BlueTongue GSC entries
|
2023-08-30 14:40:47 +01:00 |
refractionpcsx2
|
18c74a245d
|
GS/HW: Fix up bluetongue GSC fix for NTSC FMVs
|
2023-08-30 14:40:47 +01:00 |
refractionpcsx2
|
2fb311e090
|
GameDB: Add VU0 clamping Extra + Sign to Sky Odyssey
|
2023-08-30 10:11:17 +01:00 |
refractionpcsx2
|
d6822b85b3
|
GS/HW: Kill old opposite type targets on clears
|
2023-08-29 09:56:38 +01:00 |
PCSX2 Bot
|
d08461bd4c
|
Qt: Update Base Translation
|
2023-08-28 16:16:25 +02:00 |
refractionpcsx2
|
f4d63877e4
|
GS/HW: Fix up and restore some old valid channel behaviour
|
2023-08-28 12:07:19 +01:00 |
refractionpcsx2
|
43335cd729
|
GS/HW: Always calculate valid area + end block on new targets
|
2023-08-27 23:19:54 +01:00 |
Stenzek
|
0678bb03d7
|
GS/Vulkan: Prevent transition back to Undefined layout
|
2023-08-27 20:41:02 +10:00 |
Stenzek
|
b15102d45a
|
FullscreenUI: Make back button go back to pause menu
|
2023-08-27 20:35:57 +10:00 |
Stenzek
|
fb26842046
|
GS/HW: Fix depth getting discarded with DATE on
|
2023-08-27 20:35:39 +10:00 |
Connor McLaughlin
|
e703baf295
|
GSCapture: Fix incorrect format string for FFmpeg version
|
2023-08-27 20:34:36 +10:00 |
Stenzek
|
94670baa64
|
Qt: Fix global volume slider overriding per-game
|
2023-08-27 15:33:04 +10:00 |
Stenzek
|
62c67435e6
|
Hotkeys: Add "Toggle On-Screen Display"
|
2023-08-27 13:00:33 +10:00 |
Stenzek
|
1e492721ba
|
Pad: Don't serialize buttons or config
[SAVEVERSION+] hopefully the last time.
|
2023-08-27 12:59:29 +10:00 |
refractionpcsx2
|
2fe635a958
|
GS/HW: Don't rely on transfer rect size if target width changes
|
2023-08-26 22:33:29 +01:00 |
refractionpcsx2
|
c1bdbffc87
|
GameDB: Remove Tex in RT for Final Fantasy X
|
2023-08-26 22:33:16 +01:00 |
refractionpcsx2
|
a654f5bf13
|
GS/HW: Remove Final Fantasy X CRC hack
|
2023-08-26 22:33:16 +01:00 |
Stenzek
|
7a8d99304a
|
StateWrapper: Use is_standard_layout+is_trivial instead of is_pod
is_pod is deprecated in C++20.
|
2023-08-27 01:08:56 +10:00 |
Stenzek
|
7e0ce1fa48
|
Pad: Don't save button/analog state
[SAVEVERSION+] unfortunately, because I haven't moved everything over to
StateWrapper yet.
|
2023-08-27 01:08:56 +10:00 |
kamfretoz
|
b84d3a5612
|
Qt: Rename Keyboardmania to KeyboardMania
|
2023-08-26 22:54:34 +10:00 |
kamfretoz
|
81b110feb6
|
Qt: Rename BeatMania Da Da Da!! Keyboard to Konami Keyboard
|
2023-08-26 22:54:34 +10:00 |
kamfretoz
|
4556f7b8a4
|
Qt: Add variety of icons to USB + general refinements
|
2023-08-26 22:54:34 +10:00 |
Stenzek
|
a9b6f8976e
|
Build: Clean up optional components
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
dfa6165662
|
CI/MacOS: No longer need to build SoundTouch
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
ee3ee63ff5
|
3rdparty: Remove SDL2 submodule
Unnecessary since we always dynamic link it now.
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
3567d8913f
|
CMake: Use dynamic SDL2 on all platforms
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
8276054671
|
CI: Build Windows dependencies as part of workflow
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
220117f07c
|
MSBuild: Put all objects/libs together in build directory
|
2023-08-26 17:23:14 +10:00 |
Stenzek
|
728ca8aa9d
|
GS: Fix depth texture dumping for HW
|
2023-08-26 16:18:07 +10:00 |
Stenzek
|
e3a1125e84
|
Build: Silence warnings in third-party projects
|
2023-08-26 15:02:17 +10:00 |
Stenzek
|
02b64f4027
|
3rdparty/SoundTouch: Warning fixes
|
2023-08-26 15:02:17 +10:00 |
Stenzek
|
2ae44ca493
|
Misc: Fix various warnings
|
2023-08-26 15:02:17 +10:00 |
Stenzek
|
afdd63521f
|
Build: Fix ZIP_STATIC macro redefinition
|
2023-08-26 15:02:17 +10:00 |
TellowKrinkle
|
bced0b91a0
|
GS: Fix sub-page addressing of Z formats
They aren't just an offset of the base value like the color formats, but instead an xor of the associated color format
|
2023-08-26 03:00:21 +01:00 |
TellowKrinkle
|
2a6f2939be
|
GS: Remove GSOffset::PAPtrHelper
Not compatible with the real GS's Z addressing, RIP
|
2023-08-26 03:00:21 +01:00 |
refractionpcsx2
|
13880354cf
|
GS/TC: Don't expand block offsets to page size when small
|
2023-08-26 03:00:05 +01:00 |
refractionpcsx2
|
5df0c95e51
|
GS/HW: Don't use TEXA on 16/24 bit when TCC is set to Vertex alpha
|
2023-08-26 02:54:23 +01:00 |
refractionpcsx2
|
447054a14f
|
GameDB: Add Hitman Blood Money HW fix to the US versions
|
2023-08-25 14:31:13 +01:00 |
refractionpcsx2
|
5f348a8ea3
|
GS/HW: Warning fixes
|
2023-08-24 15:41:58 +01:00 |
Stenzek
|
1d69411eba
|
GS/HW: Separate mem clears in to colour and depth
|
2023-08-24 15:41:58 +01:00 |
lightningterror
|
fb24a8fdb1
|
Config: Remove Target Partial Invalidation.
|
2023-08-24 15:41:58 +01:00 |
lightningterror
|
827fb7fa82
|
GameDB: Remove Target Partial Invalidation from the db code.
|
2023-08-24 15:41:58 +01:00 |
lightningterror
|
c6365bebac
|
ImGui: Remove Target Partial Invalidation.
|
2023-08-24 15:41:58 +01:00 |
lightningterror
|
c7b94d0a42
|
Qt: Remove Target Partial Invalidation hwfix from the gui.
|
2023-08-24 15:41:58 +01:00 |
lightningterror
|
86f82951d5
|
GameDB: Remove partialTargetInvalidation hwfix from games.
|
2023-08-24 15:41:58 +01:00 |
refractionpcsx2
|
72b865b50e
|
GS/TC: Improve use of alpha validity and clearing bad targets
|
2023-08-24 15:41:58 +01:00 |
refractionpcsx2
|
b2f7e4b16b
|
GS: Don't invalidate CLUT on GS Read/Download
|
2023-08-24 15:41:58 +01:00 |