GameDB: Remove Target Partial Invalidation from the db code.

This commit is contained in:
lightningterror 2023-08-20 12:49:11 +02:00 committed by refractionpcsx2
parent c6365bebac
commit 827fb7fa82
2 changed files with 0 additions and 9 deletions

View File

@ -339,7 +339,6 @@ static const char* s_gs_hw_fix_names[] = {
"disableDepthSupport",
"preloadFrameData",
"disablePartialInvalidation",
"partialTargetInvalidation",
"textureInsideRT",
"alignSprite",
"mergeSprite",
@ -559,9 +558,6 @@ bool GameDatabaseSchema::GameEntry::configMatchesHWFix(const Pcsx2Config::GSOpti
case GSHWFixId::DisablePartialInvalidation:
return (static_cast<int>(config.UserHacks_DisablePartialInvalidation) == value);
case GSHWFixId::TargetPartialInvalidation:
return (static_cast<int>(config.UserHacks_TargetPartialInvalidation) == value);
case GSHWFixId::TextureInsideRT:
return (static_cast<int>(config.UserHacks_TextureInsideRt) == value);
@ -701,10 +697,6 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
config.UserHacks_DisablePartialInvalidation = (value > 0);
break;
case GSHWFixId::TargetPartialInvalidation:
config.UserHacks_TargetPartialInvalidation = (value > 0);
break;
case GSHWFixId::TextureInsideRT:
{
if (value >= 0 && value <= static_cast<int>(GSTextureInRtMode::MergeTargets))

View File

@ -66,7 +66,6 @@ namespace GameDatabaseSchema
DisableDepthSupport,
PreloadFrameData,
DisablePartialInvalidation,
TargetPartialInvalidation,
TextureInsideRT,
AlignSprite,
MergeSprite,