mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Remove Target Partial Invalidation from the db code.
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@ -339,7 +339,6 @@ static const char* s_gs_hw_fix_names[] = {
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"disableDepthSupport",
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"preloadFrameData",
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"disablePartialInvalidation",
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"partialTargetInvalidation",
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"textureInsideRT",
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"alignSprite",
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"mergeSprite",
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@ -559,9 +558,6 @@ bool GameDatabaseSchema::GameEntry::configMatchesHWFix(const Pcsx2Config::GSOpti
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case GSHWFixId::DisablePartialInvalidation:
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return (static_cast<int>(config.UserHacks_DisablePartialInvalidation) == value);
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case GSHWFixId::TargetPartialInvalidation:
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return (static_cast<int>(config.UserHacks_TargetPartialInvalidation) == value);
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case GSHWFixId::TextureInsideRT:
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return (static_cast<int>(config.UserHacks_TextureInsideRt) == value);
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@ -701,10 +697,6 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
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config.UserHacks_DisablePartialInvalidation = (value > 0);
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break;
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case GSHWFixId::TargetPartialInvalidation:
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config.UserHacks_TargetPartialInvalidation = (value > 0);
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break;
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case GSHWFixId::TextureInsideRT:
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{
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if (value >= 0 && value <= static_cast<int>(GSTextureInRtMode::MergeTargets))
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@ -66,7 +66,6 @@ namespace GameDatabaseSchema
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DisableDepthSupport,
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PreloadFrameData,
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DisablePartialInvalidation,
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TargetPartialInvalidation,
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TextureInsideRT,
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AlignSprite,
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MergeSprite,
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