mirror of https://github.com/PCSX2/pcsx2.git
ImGui: Remove Target Partial Invalidation.
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c7b94d0a42
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@ -3260,10 +3260,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawIntListSetting(bsi, "Texture Inside Render Target",
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"Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.", "EmuCore/GS",
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"UserHacks_TextureInsideRt", 0, s_texture_inside_rt_options, std::size(s_texture_inside_rt_options), 0, manual_hw_fixes);
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DrawToggleSetting(bsi, "Target Partial Invalidation",
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"Allows partial invalidation of render targets, which can fix graphical errors in some games.", "EmuCore/GS",
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"UserHacks_TargetPartialInvalidation", false,
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!GetEffectiveBoolSetting(bsi, "EmuCore/GS", "UserHacks_TextureInsideRt", false));
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DrawToggleSetting(bsi, "Read Targets When Closing",
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"Flushes all targets in the texture cache back to local memory when shutting down.", "EmuCore/GS",
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"UserHacks_ReadTCOnClose", false, manual_hw_fixes);
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@ -426,8 +426,6 @@ void ImGuiManager::DrawSettingsOverlay()
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APPEND("DDE ");
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if (GSConfig.UserHacks_DisablePartialInvalidation)
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APPEND("DPIV ");
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if (GSConfig.UserHacks_TargetPartialInvalidation)
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APPEND("TPI ");
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if (GSConfig.UserHacks_DisableSafeFeatures)
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APPEND("DSF ");
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if (GSConfig.UserHacks_DisableRenderFixes)
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