ImGui: Remove Target Partial Invalidation.

This commit is contained in:
lightningterror 2023-08-20 12:48:50 +02:00 committed by refractionpcsx2
parent c7b94d0a42
commit c6365bebac
2 changed files with 0 additions and 6 deletions

View File

@ -3260,10 +3260,6 @@ void FullscreenUI::DrawGraphicsSettingsPage()
DrawIntListSetting(bsi, "Texture Inside Render Target",
"Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.", "EmuCore/GS",
"UserHacks_TextureInsideRt", 0, s_texture_inside_rt_options, std::size(s_texture_inside_rt_options), 0, manual_hw_fixes);
DrawToggleSetting(bsi, "Target Partial Invalidation",
"Allows partial invalidation of render targets, which can fix graphical errors in some games.", "EmuCore/GS",
"UserHacks_TargetPartialInvalidation", false,
!GetEffectiveBoolSetting(bsi, "EmuCore/GS", "UserHacks_TextureInsideRt", false));
DrawToggleSetting(bsi, "Read Targets When Closing",
"Flushes all targets in the texture cache back to local memory when shutting down.", "EmuCore/GS",
"UserHacks_ReadTCOnClose", false, manual_hw_fixes);

View File

@ -426,8 +426,6 @@ void ImGuiManager::DrawSettingsOverlay()
APPEND("DDE ");
if (GSConfig.UserHacks_DisablePartialInvalidation)
APPEND("DPIV ");
if (GSConfig.UserHacks_TargetPartialInvalidation)
APPEND("TPI ");
if (GSConfig.UserHacks_DisableSafeFeatures)
APPEND("DSF ");
if (GSConfig.UserHacks_DisableRenderFixes)