Where to begin o.o I'd be here all night marking off all of the changes from the previous version.
Basic rundown;
I've reworked, and rewrote most of it, and seperated effects that I had embedded in others. I've added some new effects, improved the options, and their descriptions.
Completely rewrote the color processing logic. Rewrote and improved the logic of many other of the effects. Expanded, and improved the options, and descriptions. etc, etc.
Current effects include;
* FXAA 3.11
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* Bilinear Texture Filtering
* Bicubic Texture Filtering
* Gaussian Texture Filtering
* Bicubic Scaling
* Lanczos Scaling
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* Blended Bloom (6 different blend types)
* HDR Scene Tone Mapping (4 different operator types)
* Color Correction (5 colorspace types)
* Cross Processing (3 conversion types)
* Post-Complement Colour Grading
* Gamma Correction Curve
* Pixel Vibrance Adjustment
* Texture Unsharp Mask
* Contrast Enhancement
* Px Cel Shading
* Paint Shading
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* Sub-pixel Dithering
* Scanline Emulation
* Vignette Effect
* Pixel Border
With a plethora of options for them.
Enjoy =)
- don't display a message if the replacement is the same as the default.
- display a message if the key combination is unknown
- (same as before) display a message when replacing a shortcut
- also added PCSX2_keys.ini.default sample file with some help
I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
Remove the --previous option of po generation. It broke some translations.
Remove the translation of PCSX2 version, no point to translate C format symbol.
Reformatted fx files that were causing issues on certain text editors. They should now display correctly in those editors.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5897 96395faa-99c1-11dd-bbfe-3dabce05a288
Also removed the fallback recovery ps, and replaced the compile fail catch to a simple console print. Which I think is safer, and faster.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5894 96395faa-99c1-11dd-bbfe-3dabce05a288