ramapcsx2
c619e81efd
Memcard Manager:
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- Fixed drag and drop not updating the "Enabled" flag. This meant some changes to the oop design choice (removal of some const qualifiers). Hope you don't mind, Jake :p
- Added abort query for overwriting memcards when in copy mode (drag and drop with ctrl pressed on Windows).
- Changed the sizing a bit so the table fits into the dialog here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4351 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 05:45:53 +00:00
gabest11
bc6060d318
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11
c2e7e4a2fb
GSdx: SDL_assert.h fixed for vs2008.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4349 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 23:40:37 +00:00
ramapcsx2
40e719ef3a
Patch to the memcard manager from ValDanX.
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It used to overwrite formatted memory cards before this, oops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4348 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 23:38:04 +00:00
gabest11
84ee819258
GSdx: fixing windows side...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11
7dd16f1b1b
GSdx: renamed None to something else because X11 defined it for itself.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11
e7cc739f56
GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11
879aad9fd5
GSdx: working on linux port again, almost ready to run.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
refraction
b2cf9d026f
MFIFO fixed Guitar Hero Videos, another case of developers assuming SPR1 will be finished before SPR0 gets to the data being written >.<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4343 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 22:19:21 +00:00
gabest11
3de18d0526
Undoing last commit, it was a mistake, linux tools are not easy to use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11
23a6b85852
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
refraction
f205fa09af
Corrected a couple of English descrepancies as pointed out in Issue 952. Noting SuperVU is correct. sVU doesn't mean it should be superVU, it just looks nicer as sVU than SVU, especially when coding.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4340 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 19:24:17 +00:00
gabest11
1b909d7a30
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
arcum42
cf97710734
Preliminary codeblocks project for sdl 1.3.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4338 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 12:21:10 +00:00
arcum42
1e1ad1cfba
Add SDL 1.3 to the 3rd party folder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4337 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 10:19:09 +00:00
gabest11
57cb0afa2a
GSdx: SW+SDL output, commented out until it can be compiled on every system
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com
feda59bf99
GSDX: Fixed broken window title info (native resolution, deinterlace mode).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00
ramapcsx2
8c0dea6a89
GUI:
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- Fix a duplicated "Open in Explorer" button in standard install mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4333 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 21:48:35 +00:00
gabest11
a2b7176cab
GSdx: memory leak fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11
eeb9757e94
GSdx: GSDeviceSW almost ready, just need an image resizer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
ramapcsx2
b62d4801ac
SPU2-X:
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- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4330 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 21:00:08 +00:00
gabest11
564c44bf7e
GSdx: updated linux project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11
dcf81693f6
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com
870da347be
cmake: add GSdx compilation (based on codeblock)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4327 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 17:01:03 +00:00
gregory.hainaut@gmail.com
3c607da90c
pcsx2 utilies: 'mkdir' the full path.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4326 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:57:36 +00:00
gabest11
31a22bb57b
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4325 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:09:46 +00:00
gabest11
b8f1d1e60e
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4324 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 02:22:00 +00:00
arcum42
4388d5d464
GSdx: A start at a configuration dialog for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
ramapcsx2
922ab848ca
SPU2-X:
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Fixed an ENDX register bug and switched the dealias filter with the frequency response filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4322 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:54:23 +00:00
gabest11
d4b300a8ac
GSdx: gcc build runs, and judging by the frame rate it may even draw something.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gregory.hainaut@gmail.com
052cd4d45e
cmake: add some properties to compile on fedora 64 bits
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4320 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 19:02:24 +00:00
gregory.hainaut@gmail.com
32911cb7c5
gsdx: add svn:eol-style metadata
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11
5860de1cce
Implemented virtual alloc functions and changed the event class to use semaphores.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11
2ac76bbdad
... adding the missing GSdx project file for GCC...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:09:14 +00:00
gabest11
6743959a3c
GSdx fix0red for GCC
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:05:15 +00:00
gabest11
3030166596
The core of GSdx is now compatible with intel's compiler on linux.
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- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
ramapcsx2
0b3a1eee8c
This one wasn't needed afteral :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4314 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 14:23:17 +00:00
gabest11
2b858e60e3
adding a missing file
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 04:51:55 +00:00
gabest11
d23d7e2617
Just moving code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
refraction
85899961be
Path3 Masking: Fix for Resident Evil Dead Aim (also fixed the occasional glitch i mentioned in my last Path3 commit)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4310 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 22:06:10 +00:00
refraction
dde94adec3
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
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Note: Once DoA2 is ingame (start of fight), you can switch to the EE Rec until the fight is over with good speed! Hopefully one day someone will be brave enough to implement it on the rec side so you dont have to mess about :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4309 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 21:27:24 +00:00
gabest11
257d57ba52
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
ramapcsx2
dea0f37ca9
Minor changes:
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- Added an EE roundmode patch entry for AR Tonelico 2 that fixes a fall through floor bug
- Disabled an exception in the ISO file reader. It now continues working when it runs into incomplete game rips (may need a review).
- Disabled 2 annoying logs :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4307 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 17:05:53 +00:00
gabest11
8355fa7aa3
Fixing typos...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4306 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:41:16 +00:00
gabest11
6f18c0dabe
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4305 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:24:37 +00:00
gabest11
65fc196688
Local static initializers are evil, avoid them like plague.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gregory.hainaut@gmail.com
4dac657c9b
cmake: force the unicode build of wxwidget
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Note: requiere cmake 2.8.3 or above (no impact otherwise)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4302 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-15 14:37:30 +00:00
gregory.hainaut@gmail.com
3c6e96dc76
linux launcher: replace chdir by cd for portability...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4300 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-15 08:24:16 +00:00