Gregory Hainaut
0518aaedc9
gsdx-ogl: unattach palette to avoid noise in debug
2015-06-07 12:39:15 +02:00
Gregory Hainaut
23f8203a22
gsdx-ogl: add some shaders to convert depth <-> color
...
I'm afraid of rounding error
2015-06-07 12:39:00 +02:00
Gregory Hainaut
a5fe8478ae
Merge pull request #575 from PCSX2/gsdx-half-screen-snow-engine-v2
...
gsdx-texture-cache: Improve fix for snow engine game
2015-06-07 10:18:56 +02:00
Gregory Hainaut
1bd15a0d2b
glsl: fix bad copy/past
...
Thanks @turtleli
2015-06-07 10:02:39 +02:00
refractionpcsx2
0a467291f9
Gsdx: Height thing didn't work so well, using old buffer width test again
2015-06-07 03:50:34 +01:00
refractionpcsx2
1e83145c0c
microVU: Fixed bug in ebit conditional branches (DT Racer)
2015-06-07 03:50:34 +01:00
refractionpcsx2
7ff36afd35
microVU: Improved existing flag hack slightly
2015-06-07 03:50:33 +01:00
refractionpcsx2
51fbb2c313
Put PC references in to COP2 flag warning
2015-06-07 03:50:33 +01:00
Gregory Hainaut
0e3349f953
Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc
...
OpenGL printf wording corrections, removed Shadow Hearts CRC
2015-06-06 21:56:07 +02:00
bositman
1de58349c5
Bleh
2015-06-06 22:39:34 +03:00
bositman
8d61ab2af2
OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
...
Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
2015-06-06 22:28:59 +03:00
refractionpcsx2
1fa13163e4
GSDX: Fix for games which change height but keep the same buffer width
...
- Fix for games that specify a double height, like Pool Paradise
2015-06-06 20:24:10 +01:00
TheLastRar
93a9ba8b6f
Use CorePlugins to load plugins during FT Config
2015-06-06 12:09:19 +01:00
TheLastRar
b7ad408773
SetEmuVersion, pass actual PCSX2 version
2015-06-06 11:17:42 +01:00
Gregory Hainaut
c3dc51826f
Merge pull request #541 from TheLastRar/master
...
DEV9ghzdrk - thread safer calls to DEV9irq
2015-06-06 10:47:32 +02:00
Gregory Hainaut
97467f9e30
Merge pull request #579 from PCSX2/drop-vs2010-support
...
Drop vs2010 support
2015-06-06 10:47:16 +02:00
Gregory Hainaut
68e44fd354
gsdx: reload the state when GSconfigure is called
...
It fixes the reloading of openGL option and it avoids
issue during pause/resume.
Fix issue #584
2015-06-06 08:51:53 +02:00
refractionpcsx2
8361369008
Re-add OpenCL project files, remove VS2010 Solution.
2015-06-06 00:49:09 +01:00
TheLastRar
4577f2f0a5
Fix for old GSDX config GUI showing.
...
during 1st time config.
2015-06-06 00:42:53 +01:00
refractionpcsx2
151fe43551
Vif Unpacks: After further tests on the PS2, think i have these down.
...
-Corrections to V3-16, the rest was right (woohoo!)
2015-06-06 00:05:52 +01:00
Gregory Hainaut
ce2b87343b
fix linux compilation sigh...
2015-06-06 00:25:26 +02:00
Gregory Hainaut
7e662c50d4
Revert "gsdx: always restore the full gs state object (s_gs)"
...
This reverts commit 2ea049b5a5
.
2015-06-06 00:22:15 +02:00
Gregory Hainaut
091f0d5ee9
Merge pull request #585 from turtleli/fix-broken-aligned-malloc
...
Fix AlignedMalloc on Windows
2015-06-05 23:34:26 +02:00
Jonathan Li
467e40fa81
Fix AlignedMalloc on Windows
2015-06-05 21:55:17 +01:00
Gregory Hainaut
a2a9b6252a
common: fix compilation
2015-06-05 21:18:21 +02:00
Gregory Hainaut
4feeaac7d1
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
...
Gregory: Get all changes but keep C11 code path which will be the future
(if someone can find info on Visual Studio support)
* Keep the old posix api to use address sanitizer on gcc 4.9
Conflicts:
common/build/Utilities/utilities.vcxproj.filters
common/build/Utilities/utilities_vs2012.vcxproj.filters
common/build/Utilities/utilities_vs2013.vcxproj.filters
common/include/Utilities/MemcpyFast.h
common/include/Utilities/StringHelpers.h
common/src/Utilities/AlignedMalloc.cpp
common/src/Utilities/vssprintf.cpp
plugins/GSdx/stdafx.cpp
2015-06-05 20:31:14 +02:00
Gregory Hainaut
e774fecb77
gsdx-ogl: enable again geometry shader on Mesa
...
Please use a recent Mesa version (10.5 if possible)
2015-06-05 18:59:10 +02:00
Gregory Hainaut
868d82a22b
Merge pull request #574 from AdmiralCurtiss/gui-hotkeys-in-menu
...
Show default keyboard shortcuts in the menu next to Save and Load State.
2015-06-05 18:49:28 +02:00
Gregory Hainaut
6c8f7a0147
Merge pull request #580 from PCSX2/issue-565-option
...
gsdx: always restore the full gs state object (s_gs)
2015-06-05 17:51:02 +02:00
refractionpcsx2
46b0a790d4
Vif: Fix up V2-32 and V3-32 Indeterminate Data on MTVU
...
- MTVU didn't do this correctly as it relied on vif packet size to check alignment, which it doesn't know.
- Packet sent to MTVU was too small for V3-32 to work properly, rounded up to nearest QW
- V2-32 fixed up on interpreter which was just wrong, can't fix V3-32 in it's current setup, but who cares ;)
These could still be wrong, but I can't confirm this until i run larger tests on my PS2
2015-06-05 16:24:03 +01:00
Gregory Hainaut
b49d65295f
Merge pull request #457 from PCSX2/clean-gcc-flags
...
cmake: use O2 instead of every compiler flags
2015-06-05 16:26:42 +02:00
Gregory Hainaut
7d124e6a83
gsdx-texture-cache: Improve fix for snow engine game
...
Instead to hardcode the half-buffer size to 0x140, the new code
compute it.
To avoid regression, I limit the code to big target (>= 1024 pixels)
2015-06-05 09:06:12 +02:00
refractionpcsx2
65b83a36a7
GSDX: Removed some printf's I left in.
2015-06-05 00:13:21 +01:00
refractionpcsx2
91f775f3f0
GSDX: Fixed up some of the scaling height settings
...
-Last commit broke Snowblind games again
-Width now based on output circuit
-Try to use the smallest possible while being at least the size of the screen
2015-06-05 00:12:15 +01:00
Gregory Hainaut
6f4ec98bc3
gsdx: try to reduce the size of target as much as possible
...
I suspect too consume too much memory (issue #576 )
2015-06-04 22:15:52 +02:00
Gregory Hainaut
f8f6117ea9
gsdx-debug: allow to track texture move
...
Very painful for the cache and the performance
2015-06-04 22:10:04 +02:00
Gregory Hainaut
880900d306
external glsl: use define macro for matrix constructor
...
This way, matrix can be filled by column in glsl and by row in hlsl
2015-06-04 21:03:59 +02:00
Gregory Hainaut
979ea92754
gsdx: make png++ optional
...
Some distributions (Fedora) doesn't have a png++ package...
2015-06-04 20:22:05 +02:00
Gregory Hainaut
bd2c04a0ec
ooups bad copy/past
2015-06-04 19:58:58 +02:00
Gregory Hainaut
cf6eae7bab
debian: drop very old conflict/replace
2015-06-04 19:35:41 +02:00
Gregory Hainaut
2ea049b5a5
gsdx: always restore the full gs state object (s_gs)
...
It will force a reload of opengl option
2015-06-04 18:29:31 +02:00
Gregory Hainaut
c2e851b3a5
gsdx-ogl: don't use slow SW blend for nothing
...
When A == B, coeff is 0 so <= 1
When C == 2, just check the value of coeff
Barely faster in accurate_blend = 2
2015-06-04 18:18:47 +02:00
Gregory Hainaut
dd5868f9ba
Also remove file of 3rdparty
2015-06-04 08:56:19 +02:00
Gregory Hainaut
ba5b367ae8
drop support of Visual Studio 2010
...
* Severals PR uses C++11 features
* 2015 will soon be released
* Win 10 will soon be released
Time to upgrade
2015-06-04 08:55:22 +02:00
Gregory Hainaut
85266abd71
gsdx-ogl: use a 8MB vbo/ibo
...
Dirge of Cerberus draw 143,360 vertices in a single draw!
It is likely to emulate a particle effects
Hopefully improve issue #573
2015-06-04 08:28:40 +02:00
bositman
e34477a497
Merge pull request #547 from pgert/master
...
GSdx > HW-hacks > Rewording comments on duplicate CRC's and minor cleanup
2015-06-03 15:58:28 +03:00
Gregory Hainaut
0d5d94f56e
Merge pull request #570 from ssakash/patch-3
...
Three new Opengl settings for Windows [GUI]
2015-06-03 14:01:39 +02:00
Gregory Hainaut
3dd3bf6e2b
gsdx-ogl: new hidden option accurate_blend = 2
...
Debug option to emulate all blending draw call in the shader
Of course it is slow but it is very accurate
2015-06-03 09:56:07 +02:00
Gregory Hainaut
cd6c93cd9e
gsdx: silly mistake
2015-06-03 09:31:52 +02:00
Admiral H. Curtiss
c9e9df95ac
Show default keyboard shortcuts in the menu next to Save State and Load State.
...
I can't figure out how to get the keycodes that have been modified by PCSX2_keys.ini, but this should give a decent base. I think you would just need to call AppendKeycodeNamesToMenuOptions again after GlobalAccels has been updated correctly, if I'm understanding this right, but I couldn't get it to work.
2015-06-03 01:02:16 +02:00