mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #580 from PCSX2/issue-565-option
gsdx: always restore the full gs state object (s_gs)
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commit
6c8f7a0147
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@ -62,7 +62,6 @@ extern bool RunLinuxDialog();
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static GSRenderer* s_gs = NULL;
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static void (*s_irq)() = NULL;
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static uint8* s_basemem = NULL;
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static int s_renderer = -1;
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static bool s_framelimit = true;
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static bool s_vsync = false;
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static bool s_exclusive = true;
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@ -155,8 +154,6 @@ EXPORT_C GSshutdown()
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s_gs = NULL;
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s_renderer = -1;
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#ifdef _WINDOWS
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if(SUCCEEDED(s_hr))
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@ -214,16 +211,8 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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try
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{
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if(s_renderer != renderer)
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{
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// Emulator has made a render change request, which requires a completely
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// new s_gs -- if the emu doesn't save/restore the GS state across this
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// GSopen call then they'll get corrupted graphics, but that's not my problem.
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delete s_gs;
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s_gs = NULL;
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}
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delete s_gs;
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s_gs = NULL;
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switch(renderer)
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{
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@ -281,8 +270,6 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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}
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if (s_gs == NULL)
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return -1;
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s_renderer = renderer;
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}
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if (s_gs->m_wnd == NULL)
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