Jonathan Li
283d4fa57c
Use wc_str for Windows only code
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This fixes the build for wxWidgets 3.0. The paths are Windows specific,
so c_str and WX_STR already evaluate to a wide string in wxWidgets 2.8.
2015-06-19 22:14:47 +01:00
Jonathan Li
2a7d7b54d3
Fix wxWidgets 3.0 Windows command line help hack
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wxWidgets 3.0 now calls Output() instead of Printf() for wxMessageOutput
derived classes. Fix the command line help hack so it works for that.
Also use wxString instead of FastFormatUnicode, it's simply not needed
here.
2015-06-19 22:14:46 +01:00
Jonathan Li
760de9915b
Add Virtual Key to WX Key Translator
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wxCharCodeMSWToWX() has been removed from wxWidgets 3.0 and the
replacement does not have the same behaviour. Add a replacement function
to translate Windows VK_* keycodes to WXK_ keycodes.
2015-06-19 22:14:46 +01:00
Jonathan Li
5cab4f8b35
Fix includes for Windows wxWidgets 3.0 build
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wxWidgets 3.0 and w32pthreads both define mode_t on Windows, causing a
redefinition error. The w32pthreads mode_t doesn't get used, so I've
chosen the wxWidgets definition.
Also add <algorithm> (required by min and max) which is no longer
implicitly included on Windows, and wx/crt.h, required by wxVsnprintf in
wxWidgets 3.0
2015-06-12 18:29:09 +01:00
Jonathan Li
b6375686ff
Use standard allocator for pxEventList/wxEventList
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wxWidgets3.0 does not have the WXObjectAllocator anymore, so remove it.
2015-06-12 18:29:09 +01:00
bositman
93168069db
Merge pull request #601 from TheLastRar/dev9logging
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Dev9ghz: Respect user Log dir setting, use PluginLog. Fixes init crashes
2015-06-12 12:08:08 +03:00
TheLastRar
d0af2033e9
Dev9ghz: Respect user Log dir setting, use PluginLog
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for logging as it checks if log file was created/opened successfully
Enable full logging in debug builds.
2015-06-11 23:18:25 +01:00
Gregory Hainaut
c11ac928ba
Merge pull request #599 from ssakash/patch-12
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inclusion of jap version of dr2 in gscrc.cpp
2015-06-11 09:45:41 +02:00
Gregory Hainaut
237ffcf796
gsdx-ogl: Make GL_ARB_draw_buffers_blend optinal for limited DX10 drivers
2015-06-10 22:55:27 +02:00
Akash
343ecca6ba
crc hack
2015-06-10 20:13:27 +05:30
refractionpcsx2
72b828ef0d
Finish previous revert as TortoiseGit failed epicly at it.
2015-06-10 10:11:06 +01:00
Gregory Hainaut
cbcb7962ce
Merge pull request #593 from turtleli/gsdx-cleanup-and-fixes
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Gsdx cleanup and fixes
2015-06-10 08:14:44 +02:00
refractionpcsx2
809ccc2479
Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2 "
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This reverts commit bbf4b58306
, reversing
changes made to 5f201e21ee
.
2015-06-09 23:55:46 +01:00
bositman
bbf4b58306
Merge branch 'master' of https://github.com/PCSX2/pcsx2
2015-06-10 01:40:52 +03:00
Jonathan Li
b1acc08c58
GSdx: Linux: Fix wording
2015-06-09 19:30:16 +01:00
Gregory Hainaut
206d2008f3
Merge pull request #582 from PCSX2/external-shader-opengl
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external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Gregory Hainaut
d71be88f6a
Merge branch 'xsacha-clz'
2015-06-09 19:56:37 +02:00
Gregory Hainaut
d608d97ab7
common: add new file in project and fix condition ordering
2015-06-09 19:56:05 +02:00
Gregory Hainaut
ed9dbd9fae
Merge branch 'clz' of git://github.com/xsacha/pcsx2 into xsacha-clz
2015-06-09 19:51:58 +02:00
TheLastRar
3636ebda3c
Use CorePlugins to load plugins during FT Config
2015-06-09 19:46:22 +02:00
TheLastRar
430f2159ff
SetEmuVersion, pass actual PCSX2 version
2015-06-09 19:46:22 +02:00
TheLastRar
51671e9391
Fix for old GSDX config GUI showing.
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during 1st time config.
2015-06-09 19:46:22 +02:00
bositman
5f201e21ee
Merge branch 'Alt-FTWizard-GS-Fix' of https://github.com/TheLastRar/PCSX2-Dev9-irq-thread-safer
2015-06-09 16:27:40 +03:00
Gregory Hainaut
4e82073bfc
gsdx-ogl: improve setting bilinear of palette
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Instead to disable it, uses GS settings
2015-06-09 09:53:50 +02:00
i30817
4e7e7f2dd5
Nocturne, DDS1 and DDS2 CRC hacks to remove motion blur and smudge filter
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Signed-off-by: i30817 <i30817@gmail.com>
2015-06-09 00:25:33 +02:00
Gregory Hainaut
2503d9698c
gsdx-ogl: re enable bilinear fitlering on palette for paltex mode
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However keep it disabled for StarOcean 3 use cases
2015-06-08 21:01:18 +02:00
refractionpcsx2
ce5ccf8a4b
Merge pull request #592 from AmbientMalice/master
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GameDB: Fix Cold Winter Graphics (vu clamp extra)
2015-06-08 12:20:43 +01:00
Ambient_Malice
f180b2731a
Fix Cold Winter Graphics
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Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Gregory Hainaut
649b46bdfe
Merge pull request #591 from Azelphur/master
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Fix PCSX2-linux.sh argument passing
2015-06-07 23:15:42 +02:00
Azelphur
548396b3e5
Fix PCSX2-linux.sh argument passing
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$@ should be wrapped in quotes, otherwise arguments with spaces do not work eg currently you cannot run any game that has spaces in the filename with this script, this patch fixes that.
2015-06-07 22:13:23 +01:00
refractionpcsx2
2f20e6da65
microVU: Fixed up Cond Branch tBit + eBit. True Crime and DT Racer both work properly now.
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- I had the wrong comparison in there, doh!
- tBit was jumping to the wrong place, not sure what games use it though
2015-06-07 20:21:53 +01:00
refractionpcsx2
95c2622b7f
Gsdx: Typo'd!
2015-06-07 18:31:51 +01:00
refractionpcsx2
b5171dfe5d
Gsdx: De-crapify Native resolution, potential fix for custom resolutions.
2015-06-07 16:57:55 +01:00
refractionpcsx2
0946958acf
Gsdx: Height change on Gregory's recommendation :)
2015-06-07 16:12:14 +01:00
Gregory Hainaut
c3c29945b2
gsdx-ogl: only set a cst blend factor when Ad is used
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Fix GT4 and potentially FFX
2015-06-07 16:10:59 +02:00
Gregory Hainaut
5daf7aa98f
gsdx-debug: keep s_n/pop in sync
2015-06-07 12:39:48 +02:00
Gregory Hainaut
5bf5b5bca4
gsdx-ogl: extend StretchRect to write in depth texture
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It will allow to convert color texture to depth texture
2015-06-07 12:39:23 +02:00
Gregory Hainaut
0518aaedc9
gsdx-ogl: unattach palette to avoid noise in debug
2015-06-07 12:39:15 +02:00
Gregory Hainaut
23f8203a22
gsdx-ogl: add some shaders to convert depth <-> color
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I'm afraid of rounding error
2015-06-07 12:39:00 +02:00
Gregory Hainaut
a5fe8478ae
Merge pull request #575 from PCSX2/gsdx-half-screen-snow-engine-v2
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gsdx-texture-cache: Improve fix for snow engine game
2015-06-07 10:18:56 +02:00
Gregory Hainaut
1bd15a0d2b
glsl: fix bad copy/past
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Thanks @turtleli
2015-06-07 10:02:39 +02:00
refractionpcsx2
0a467291f9
Gsdx: Height thing didn't work so well, using old buffer width test again
2015-06-07 03:50:34 +01:00
refractionpcsx2
1e83145c0c
microVU: Fixed bug in ebit conditional branches (DT Racer)
2015-06-07 03:50:34 +01:00
refractionpcsx2
7ff36afd35
microVU: Improved existing flag hack slightly
2015-06-07 03:50:33 +01:00
refractionpcsx2
51fbb2c313
Put PC references in to COP2 flag warning
2015-06-07 03:50:33 +01:00
Gregory Hainaut
0e3349f953
Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc
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OpenGL printf wording corrections, removed Shadow Hearts CRC
2015-06-06 21:56:07 +02:00
bositman
1de58349c5
Bleh
2015-06-06 22:39:34 +03:00
bositman
8d61ab2af2
OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
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Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
2015-06-06 22:28:59 +03:00
refractionpcsx2
1fa13163e4
GSDX: Fix for games which change height but keep the same buffer width
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- Fix for games that specify a double height, like Pool Paradise
2015-06-06 20:24:10 +01:00
TheLastRar
93a9ba8b6f
Use CorePlugins to load plugins during FT Config
2015-06-06 12:09:19 +01:00