pkg_search_module was looking at our lib_FOUND and thinking it was its own
Fixed by tracking who found the library and only invoking pkg_search_module if pkg_search_module also found the library the previous time
Compilation with the default settings failed when downloading PCSX2 into
a directory with spaces somewhere in its path:
* In CompileGResources.cmake the paths had been escaped already, resulting
in double escaping the strings (i.e. embedding them in quotes _and_
escaping spaces with a backslash. cmake wasn't able to parse the line
any more.
* In pcsx2/CMakeLists.txt the paths were not escaped, but also not
embedded in quotes, resulting in an invalid Bash command.
This commit fixes these cases (but is neither a review to find all cases
or making sure other characters such as a newline character would work).
Copying them afterwards ended up in the wrong order with Xcode's code signing, causing unsigned plugins to get copied, which would break the later step of signing the whole bundle
* Suppress hardening warning spam for the moment. Get rid of a multi-line comment warning.
* Resolve a bunch of warnings about unused variables, unused labels, and sign mismatches.
* Deal with various possibly unused variables.
* Rearrange member variables to match initialization order.
* Move [[maybe_unused]] to a separate line in one spot to make it easier to read.
* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.
* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.
* Remove two unused cmake modules.
* Forgot to change a description in build.sh.
This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org>
* cmake: Remove zzogl from cmake.
* cmake/build: Remove GLSL_API and EGL_API flags.
Only used in zzogl.
* linux various: Remove zzogl.
* sln: Remove zzogl from old plugins solution.
* zzogl: Remove source files.
* debian: Exclude zzogl from copyright.
* linux various: Remove glsl2h.pl
Used only in zzogl?
* linux various: Remove zzogl code from validate_glsl.sh
* debian: Remove zzogl mentions in create built tarball.
* gitignore: Remove zzogl paths.
Fix codegen on x86-64
Part 1 of the changes being worked on in #3451
Makes x86emitter emit the x86-64 machine code you would expect it to
Also adds some unit tests to verify that things are working
* macOS compile
* Fix memprotect error on macOS
* Fix semaphore wait + thread cancel on macOS
* Fix timedlock timeout calculation
* spu2-x macOS
* onepad macOS support
* Add MacOS game controller db
* Disable onepad_legacy on macOS
* Fix spu2-x configuration crashes
* Make recompiler work on 32-bit macOS
* Use dylib extension for plugins on macOS
* Make app bundle on macOS
* Use git info for Info.plist version
* Change the minimum cmake version to a range. Uses the new policies of the newer versions if you are on them, taking care of CMP0054.
* Grab a newer version of FindHarfBuzz.cmake from Webkit that fixes the cmake warning the earlier one was giving.
* Add in -ftime-trace as an option on build.sh.
* Precompile PrecompiledHeader.h if you are using cmake 3.16+ and GCC. (Currently disabled on clang due to compilation issues.)
* Check if target_precompile_headers exists rather than by version.
Co-authored-by: scribam <scribam@users.noreply.github.com>
* spu2-x: Make portaudio an optional dependency.
v2: Fix crash in the audio settings with SDL1 and without portaudio.
* cmake: Add PORTAUDIO_API to disable portaudio support.
* Refactor build.sh. Restructure finding plugins. Remove legacy code. Add --clean-plugins option. Document --no-trans option.
Don't do setcap if dev9ghzdrk isn't being built. List dependencies if they are missing. Remove code related to zerospu2, and misc plugins we aren't building. Minor message changes.