mirror of https://github.com/PCSX2/pcsx2.git
FW: removing initial references
This commit is contained in:
parent
86639114e5
commit
0fdef7b7d7
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@ -105,14 +105,6 @@ endif()
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endif()
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#---------------------------------------
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#---------------------------------------
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# FWnull
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#---------------------------------------
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if(GTKn_FOUND)
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set(FWnull TRUE)
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endif()
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#---------------------------------------
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#---------------------------------------
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# GSnull
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#---------------------------------------
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@ -74,7 +74,7 @@ typedef struct _keyEvent
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///////////////////////////////////////////////////////////////////////
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#if defined(GSdefs) || defined(PADdefs) || defined(SIOdefs) || \
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defined(SPU2defs) || defined(DEV9defs) || defined(USBdefs) || defined(FWdefs)
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defined(SPU2defs) || defined(DEV9defs) || defined(USBdefs)
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#define COMMONdefs
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#endif
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@ -84,7 +84,6 @@ typedef struct _keyEvent
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#define PS2E_LT_SPU2 0x04
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#define PS2E_LT_DEV9 0x10
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#define PS2E_LT_USB 0x20
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#define PS2E_LT_FW 0x40
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#define PS2E_LT_SIO 0x80
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// PS2EgetLibVersion2 (high 16 bits)
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@ -93,7 +92,6 @@ typedef struct _keyEvent
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#define PS2E_SPU2_VERSION 0x0005
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#define PS2E_DEV9_VERSION 0x0003
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#define PS2E_USB_VERSION 0x0003
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#define PS2E_FW_VERSION 0x0002
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#define PS2E_SIO_VERSION 0x0001
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#ifdef COMMONdefs
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@ -379,34 +377,6 @@ s32 CALLBACK USBtest();
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#endif
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/* FW plugin API */
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// if this file is included with this define
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// the next api will not be skipped by the compiler
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#if defined(BUILTIN_FW_PLUGIN) || defined(BUILTIN_FW_PLUGIN)
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// basic funcs
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// NOTE: The read/write functions CANNOT use XMM/MMX regs
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// If you want to use them, need to save and restore current ones
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s32 CALLBACK FWinit();
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s32 CALLBACK FWopen(void *pDsp);
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void CALLBACK FWclose();
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void CALLBACK FWshutdown();
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void CALLBACK FWsetSettingsDir(const char *dir);
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void CALLBACK FWsetLogDir(const char *dir);
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u32 CALLBACK FWread32(u32 addr);
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void CALLBACK FWwrite32(u32 addr, u32 value);
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void CALLBACK FWirqCallback(void (*callback)());
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// extended funcs
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s32 CALLBACK FWfreeze(int mode, freezeData *data);
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void CALLBACK FWconfigure();
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void CALLBACK FWabout();
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s32 CALLBACK FWtest();
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#endif
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// might be useful for emulators
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#ifdef PLUGINtypedefs
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@ -513,12 +483,6 @@ typedef void(CALLBACK *_USBasync)(u32 cycles);
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typedef void(CALLBACK *_USBirqCallback)(USBcallback callback);
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typedef USBhandler(CALLBACK *_USBirqHandler)(void);
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typedef void(CALLBACK *_USBsetRAM)(void *mem);
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//FW
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typedef s32(CALLBACK *_FWopen)(void *pDsp);
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typedef u32(CALLBACK *_FWread32)(u32 mem);
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typedef void(CALLBACK *_FWwrite32)(u32 mem, u32 value);
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typedef void(CALLBACK *_FWirqCallback)(void (*callback)());
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#endif
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#ifdef PLUGINfuncs
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@ -180,7 +180,6 @@ enum PS2E_ComponentTypes {
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PS2E_TYPE_SPU2,
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PS2E_TYPE_DEV9,
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PS2E_TYPE_USB,
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PS2E_TYPE_FW,
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PS2E_TYPE_SIO,
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PS2E_TYPE_Mcd,
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};
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@ -191,7 +190,6 @@ enum PluginLibVersion {
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PS2E_VER_SPU2 = 0x1000,
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PS2E_VER_DEV9 = 0x1000,
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PS2E_VER_USB = 0x1000,
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PS2E_VER_FW = 0x1000,
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PS2E_VER_SIO = 0x1000
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};
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@ -25,7 +25,6 @@ enum PluginsEnum_t
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PluginId_PAD,
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PluginId_SPU2,
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PluginId_USB,
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PluginId_FW,
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PluginId_DEV9,
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PluginId_Count,
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@ -83,7 +83,6 @@ const PluginInfo tbl_PluginInfo[] =
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{ "PAD", PluginId_PAD, PS2E_LT_PAD, PS2E_PAD_VERSION },
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{ "SPU2", PluginId_SPU2, PS2E_LT_SPU2, PS2E_SPU2_VERSION },
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{ "USB", PluginId_USB, PS2E_LT_USB, PS2E_USB_VERSION },
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{ "FW", PluginId_FW, PS2E_LT_FW, PS2E_FW_VERSION },
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{ "DEV9", PluginId_DEV9, PS2E_LT_DEV9, PS2E_DEV9_VERSION },
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{ NULL },
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@ -334,14 +333,6 @@ _USBirqHandler USBirqHandler;
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_USBsetRAM USBsetRAM;
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#endif
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// FW
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#ifndef BUILTIN_FW_PLUGIN
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_FWopen FWopen;
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_FWread32 FWread32;
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_FWwrite32 FWwrite32;
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_FWirqCallback FWirqCallback;
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#endif
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DEV9handler dev9Handler;
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USBhandler usbHandler;
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uptr pDsp[2];
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@ -535,30 +526,12 @@ static const LegacyApi_OptMethod s_MethMessOpt_USB[] =
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{ NULL }
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};
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// ----------------------------------------------------------------------------
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// FW Mess!
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// ----------------------------------------------------------------------------
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static const LegacyApi_ReqMethod s_MethMessReq_FW[] =
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{
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{ "FWopen", (vMeth**)&FWopen, NULL },
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{ "FWread32", (vMeth**)&FWread32, NULL },
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{ "FWwrite32", (vMeth**)&FWwrite32, NULL },
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{ "FWirqCallback", (vMeth**)&FWirqCallback, NULL },
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{ NULL }
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};
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static const LegacyApi_OptMethod s_MethMessOpt_FW[] =
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{
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{ NULL }
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};
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static const LegacyApi_ReqMethod* const s_MethMessReq[] =
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{
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s_MethMessReq_GS,
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s_MethMessReq_PAD,
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s_MethMessReq_SPU2,
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s_MethMessReq_USB,
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s_MethMessReq_FW,
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s_MethMessReq_DEV9
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};
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@ -568,7 +541,6 @@ static const LegacyApi_OptMethod* const s_MethMessOpt[] =
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s_MethMessOpt_PAD,
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s_MethMessOpt_SPU2,
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s_MethMessOpt_USB,
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s_MethMessOpt_FW,
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s_MethMessOpt_DEV9
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};
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@ -741,9 +713,6 @@ void* StaticLibrary::GetSymbol(const wxString &name)
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#ifdef BUILTIN_USB_PLUGIN
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RETURN_COMMON_SYMBOL(USB);
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#endif
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#ifdef BUILTIN_FW_PLUGIN
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RETURN_COMMON_SYMBOL(FW);
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#endif
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#undef RETURN_COMMON_SYMBOL
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@ -807,9 +776,6 @@ SysCorePlugins::PluginStatus_t::PluginStatus_t( PluginsEnum_t _pid, const wxStri
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#endif
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#ifdef BUILTIN_USB_PLUGIN
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case PluginId_USB:
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#endif
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#ifdef BUILTIN_FW_PLUGIN
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case PluginId_FW:
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#endif
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case PluginId_Count:
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IsStatic = true;
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@ -1110,13 +1076,6 @@ bool SysCorePlugins::OpenPlugin_USB()
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return true;
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}
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bool SysCorePlugins::OpenPlugin_FW()
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{
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if( FWopen((void*)pDsp) ) return false;
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FWirqCallback( fwIrq );
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return true;
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}
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bool SysCorePlugins::OpenPlugin_Mcd()
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{
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ScopedLock lock( m_mtx_PluginStatus );
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@ -1144,7 +1103,6 @@ void SysCorePlugins::Open( PluginsEnum_t pid )
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case PluginId_PAD: result = OpenPlugin_PAD(); break;
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case PluginId_SPU2: result = OpenPlugin_SPU2(); break;
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case PluginId_USB: result = OpenPlugin_USB(); break;
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case PluginId_FW: result = OpenPlugin_FW(); break;
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case PluginId_DEV9: result = OpenPlugin_DEV9(); break;
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jNO_DEFAULT;
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@ -1232,11 +1190,6 @@ void SysCorePlugins::ClosePlugin_USB()
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_generalclose( PluginId_USB );
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}
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void SysCorePlugins::ClosePlugin_FW()
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{
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_generalclose( PluginId_FW );
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}
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void SysCorePlugins::ClosePlugin_Mcd()
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{
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ScopedLock lock( m_mtx_PluginStatus );
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@ -1258,7 +1211,6 @@ void SysCorePlugins::Close( PluginsEnum_t pid )
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case PluginId_PAD: ClosePlugin_PAD(); break;
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case PluginId_SPU2: ClosePlugin_SPU2(); break;
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case PluginId_USB: ClosePlugin_USB(); break;
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case PluginId_FW: ClosePlugin_FW(); break;
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case PluginId_DEV9: ClosePlugin_DEV9(); break;
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case PluginId_Mcd: ClosePlugin_Mcd(); break;
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@ -405,7 +405,6 @@ protected:
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virtual bool OpenPlugin_SPU2();
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virtual bool OpenPlugin_DEV9();
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virtual bool OpenPlugin_USB();
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virtual bool OpenPlugin_FW();
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virtual bool OpenPlugin_Mcd();
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void _generalclose( PluginsEnum_t pid );
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@ -415,7 +414,6 @@ protected:
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virtual void ClosePlugin_SPU2();
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virtual void ClosePlugin_DEV9();
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virtual void ClosePlugin_USB();
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virtual void ClosePlugin_FW();
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virtual void ClosePlugin_Mcd();
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friend class SysMtgsThread;
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@ -288,12 +288,14 @@ void SysCoreThread::OnSuspendInThread()
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{
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GetCorePlugins().Close();
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DoCDVDclose();
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DoFWclose();
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}
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void SysCoreThread::OnResumeInThread( bool isSuspended )
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{
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GetCorePlugins().Open();
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DoCDVDopen();
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DoFWopen();
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}
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@ -309,6 +311,7 @@ void SysCoreThread::OnCleanupInThread()
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// FIXME: temporary workaround for deadlock on exit, which actually should be a crash
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vu1Thread.WaitVU();
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DoCDVDclose();
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DoFWclose();
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GetCorePlugins().Close();
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GetCorePlugins().Shutdown();
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@ -265,7 +265,6 @@ static const std::unique_ptr<BaseSavestateEntry> SavestateEntries[] = {
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_PAD )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_SPU2 )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_USB )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_FW )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_DEV9 ))
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};
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@ -14,10 +14,6 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/dev9ghzdrk" AND dev9ghzdrk)
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add_subdirectory(dev9ghzdrk)
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endif()
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if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/FWnull" AND FWnull)
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add_subdirectory(FWnull)
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endif()
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if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSdx" AND GSdx)
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add_subdirectory(GSdx)
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endif()
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@ -1,58 +0,0 @@
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# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif()
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# plugin name
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set(Output FWnull-0.7.0)
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set(FWnullFinalFlags
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-fvisibility=hidden
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-Wall
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-Wno-parentheses
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)
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# FWnull sources
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set(FWnullSources
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FW.cpp)
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# FWnull headers
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set(FWnullHeaders
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FW.h)
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# FWnull Linux sources
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set(FWnullLinuxSources
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)
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# FWnull Linux headers
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set(FWnullLinuxHeaders
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)
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# FWnull Windows sources
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set(FWnullWindowsSources
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Windows/FireWireNull.def
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)
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# FWnull Windows headers
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set(FWnullWindowsHeaders
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)
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set(FWnullFinalSources
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${FWnullSources}
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${FWnullHeaders}
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${FWnullLinuxSources}
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${FWnullLinuxHeaders}
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)
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set(FWnullFinalLibs
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${wxWidgets_LIBRARIES}
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)
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if(BUILTIN_FW)
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add_pcsx2_lib(${Output} "${FWnullFinalSources}" "${FWnullFinalLibs}" "${FWnullFinalFlags}")
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else()
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add_pcsx2_plugin(${Output} "${FWnullFinalSources}" "${FWnullFinalLibs}" "${FWnullFinalFlags}")
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endif()
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@ -1,315 +0,0 @@
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/* FWnull
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* Copyright (C) 2004-2010 PCSX2 Dev Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
|
||||
* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software
|
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdlib.h>
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#include <string>
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using namespace std;
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#include "FW.h"
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#include "svnrev.h"
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#include "null/config.inl"
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const u8 version = PS2E_FW_VERSION;
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const u8 revision = 0;
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const u8 build = 7; // increase that with each version
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static char libraryName[256];
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string s_strIniPath = "inis";
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string s_strLogPath = "logs";
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u8 phyregs[16];
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s8 *fwregs;
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void (*FWirq)();
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EXPORT_C_(void)
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FWconfigure()
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{
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const std::string ini_path = s_strIniPath + "/FWnull.ini";
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LoadConfig(ini_path);
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ConfigureLogging();
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SaveConfig(ini_path);
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}
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void LogInit()
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{
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const std::string LogFile(s_strLogPath + "/FWnull.log");
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g_plugin_log.Open(LogFile);
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}
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EXPORT_C_(void)
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FWsetLogDir(const char *dir)
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{
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// Get the path to the log directory.
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s_strLogPath = (dir == NULL) ? "logs" : dir;
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// Reload the log file after updated the path
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g_plugin_log.Close();
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LogInit();
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}
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EXPORT_C_(u32)
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PS2EgetLibType()
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{
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return PS2E_LT_FW;
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}
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EXPORT_C_(const char *)
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PS2EgetLibName()
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{
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snprintf(libraryName, 255, "FWnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
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return libraryName;
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}
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EXPORT_C_(u32)
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PS2EgetLibVersion2(u32 type)
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{
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return (version << 16) | (revision << 8) | build;
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}
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EXPORT_C_(s32)
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FWinit()
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{
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LoadConfig(s_strIniPath + "/FWnull.ini");
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LogInit();
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g_plugin_log.WriteLn("FWnull plugin version %d,%d", revision, build);
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g_plugin_log.WriteLn("Initializing FWnull");
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memset(phyregs, 0, sizeof(phyregs));
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// Initializing our registers.
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fwregs = (s8 *)calloc(0x10000, 1);
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if (fwregs == NULL) {
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g_plugin_log.Message("Error allocating Memory");
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return -1;
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}
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return 0;
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}
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EXPORT_C_(void)
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FWshutdown()
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{
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// Freeing the registers.
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free(fwregs);
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fwregs = NULL;
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|
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g_plugin_log.Close();
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}
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EXPORT_C_(s32)
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FWopen(void *pDsp)
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{
|
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g_plugin_log.WriteLn("Opening FWnull.");
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||||
|
||||
return 0;
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||||
}
|
||||
|
||||
EXPORT_C_(void)
|
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FWclose()
|
||||
{
|
||||
// Close the plugin.
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||||
g_plugin_log.WriteLn("Closing FWnull.");
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}
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|
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void PHYWrite()
|
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{
|
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u8 reg = (PHYACC >> 8) & 0xf;
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u8 data = PHYACC & 0xff;
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||||
|
||||
phyregs[reg] = data;
|
||||
|
||||
PHYACC &= ~0x4000ffff;
|
||||
}
|
||||
|
||||
void PHYRead()
|
||||
{
|
||||
u8 reg = (PHYACC >> 24) & 0xf;
|
||||
|
||||
PHYACC &= ~0x80000000;
|
||||
|
||||
PHYACC |= phyregs[reg] | (reg << 8);
|
||||
|
||||
if (fwRu32(0x8424) & 0x40000000) //RRx interrupt mask
|
||||
{
|
||||
fwRu32(0x8420) |= 0x40000000;
|
||||
FWirq();
|
||||
}
|
||||
}
|
||||
EXPORT_C_(u32)
|
||||
FWread32(u32 addr)
|
||||
{
|
||||
u32 ret = 0;
|
||||
|
||||
switch (addr) {
|
||||
//Node ID Register the top part is default, bottom part i got from my ps2
|
||||
case 0x1f808400:
|
||||
ret = /*(0x3ff << 22) | 1;*/ 0xffc00001;
|
||||
break;
|
||||
// Control Register 2
|
||||
case 0x1f808410:
|
||||
ret = fwRu32(addr); //SCLK OK (Needs to be set when FW is "Ready"
|
||||
break;
|
||||
//Interrupt 0 Register
|
||||
case 0x1f808420:
|
||||
ret = fwRu32(addr);
|
||||
break;
|
||||
|
||||
//Dunno what this is, but my home console always returns this value 0x10000001
|
||||
//Seems to be related to the Node ID however (does some sort of compare/check)
|
||||
case 0x1f80847c:
|
||||
ret = 0x10000001;
|
||||
break;
|
||||
|
||||
// Include other relevant 32 bit addresses we need to catch here.
|
||||
default:
|
||||
// By default, read fwregs.
|
||||
ret = fwRu32(addr);
|
||||
break;
|
||||
}
|
||||
|
||||
g_plugin_log.WriteLn("FW read mem 0x%x: 0x%x", addr, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
EXPORT_C_(void)
|
||||
FWwrite32(u32 addr, u32 value)
|
||||
{
|
||||
switch (addr) {
|
||||
// Include other memory locations we want to catch here.
|
||||
// For example:
|
||||
//
|
||||
// case 0x1f808400:
|
||||
// case 0x1f808414:
|
||||
// case 0x1f808420:
|
||||
// case 0x1f808428:
|
||||
// case 0x1f808430:
|
||||
//
|
||||
|
||||
//PHY access
|
||||
case 0x1f808414:
|
||||
//If in read mode (top bit set) we read the PHY register requested then set the RRx interrupt if it's enabled
|
||||
//Im presuming we send that back to pcsx2 then. This register stores the result, plus whatever was written (minus the read/write flag
|
||||
fwRu32(addr) = value; //R/W Bit cleaned in underneath function
|
||||
if (value & 0x40000000) //Writing to PHY
|
||||
{
|
||||
PHYWrite();
|
||||
} else if (value & 0x80000000) //Reading from PHY
|
||||
{
|
||||
PHYRead();
|
||||
}
|
||||
break;
|
||||
|
||||
//Control Register 0
|
||||
case 0x1f808408:
|
||||
//This enables different functions of the link interface
|
||||
//Just straight writes, should brobably struct these later.
|
||||
//Default written settings (on unreal tournament) are
|
||||
//Urcv M = 1
|
||||
//RSP 0 = 1
|
||||
//Retlim = 0xF
|
||||
//Cyc Tmr En = 1
|
||||
//Bus ID Rst = 1
|
||||
//Rcv Self ID = 1
|
||||
fwRu32(addr) = value;
|
||||
// if((value & 0x800000) && (fwRu32(0x842C) & 0x2))
|
||||
// {
|
||||
// fwRu32(0x8428) |= 0x2;
|
||||
// FWirq();
|
||||
// }
|
||||
fwRu32(addr) &= ~0x800000;
|
||||
break;
|
||||
//Control Register 2
|
||||
case 0x1f808410: // fwRu32(addr) = value; break;
|
||||
//Ignore writes to this for now, apart from 0x2 which is Link Power Enable
|
||||
//0x8 is SCLK OK (Ready) which should be set for emulation
|
||||
fwRu32(addr) = 0x8 /*| value & 0x2*/;
|
||||
break;
|
||||
//Interrupt 0 Register
|
||||
case 0x1f808420:
|
||||
//Interrupt 1 Register
|
||||
case 0x1f808428:
|
||||
//Interrupt 2 Register
|
||||
case 0x1f808430:
|
||||
//Writes of 1 clear the corresponding bits
|
||||
fwRu32(addr) &= ~value;
|
||||
break;
|
||||
//Interrupt 0 Register Mask
|
||||
case 0x1f808424:
|
||||
//Interrupt 1 Register Mask
|
||||
case 0x1f80842C:
|
||||
//Interrupt 2 Register Mask
|
||||
case 0x1f808434:
|
||||
//These are direct writes (as it's a mask!)
|
||||
fwRu32(addr) = value;
|
||||
break;
|
||||
//DMA Control and Status Register 0
|
||||
case 0x1f8084B8:
|
||||
fwRu32(addr) = value;
|
||||
break;
|
||||
//DMA Control and Status Register 1
|
||||
case 0x1f808538:
|
||||
fwRu32(addr) = value;
|
||||
break;
|
||||
default:
|
||||
// By default, just write it to fwregs.
|
||||
fwRu32(addr) = value;
|
||||
break;
|
||||
}
|
||||
g_plugin_log.WriteLn("FW write mem 0x%x: 0x%x", addr, value);
|
||||
}
|
||||
|
||||
EXPORT_C_(void)
|
||||
FWirqCallback(void (*callback)())
|
||||
{
|
||||
// Register FWirq, so we can trigger an interrupt with it later.
|
||||
FWirq = callback;
|
||||
}
|
||||
|
||||
EXPORT_C_(void)
|
||||
FWsetSettingsDir(const char *dir)
|
||||
{
|
||||
// Find out from pcsx2 where we are supposed to put our ini file.
|
||||
s_strIniPath = (dir == NULL) ? "inis" : dir;
|
||||
}
|
||||
|
||||
EXPORT_C_(s32)
|
||||
FWfreeze(int mode, freezeData *data)
|
||||
{
|
||||
// This should store or retrieve any information, for if emulation
|
||||
// gets suspended, or for savestates.
|
||||
switch (mode) {
|
||||
case FREEZE_LOAD:
|
||||
// Load previously saved data.
|
||||
break;
|
||||
case FREEZE_SAVE:
|
||||
// Save data.
|
||||
break;
|
||||
case FREEZE_SIZE:
|
||||
// return the size of the data.
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
EXPORT_C_(s32)
|
||||
FWtest()
|
||||
{
|
||||
// 0 if the plugin works, non-0 if it doesn't.
|
||||
return 0;
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
/* FWnull
|
||||
* Copyright (C) 2004-20010 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __FW_H__
|
||||
#define __FW_H__
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define FWdefs
|
||||
#include "PS2Edefs.h"
|
||||
#include "PS2Eext.h"
|
||||
|
||||
// Our main memory storage, and defines for accessing it.
|
||||
extern s8 *fwregs;
|
||||
#define fwRs32(mem) (*(s32 *)&fwregs[(mem)&0xffff])
|
||||
#define fwRu32(mem) (*(u32 *)&fwregs[(mem)&0xffff])
|
||||
|
||||
//PHY Access Address for ease of use :P
|
||||
#define PHYACC fwRu32(0x8414)
|
||||
|
||||
extern void (*FWirq)();
|
||||
|
||||
#endif
|
|
@ -1,342 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
FireWire v0.3
|
||||
-------------
|
||||
|
||||
This is an extension to use with play station2 emulators
|
||||
as PCSX2 (only one right now).
|
||||
The plugin is free open source code.
|
||||
|
||||
Usage:
|
||||
-----
|
||||
Place the file "FireWirePlugin.so" (linux) or "FireWirePlugin.dll" (win32)
|
||||
at the Plugin directory of the Emulator to use it.
|
||||
|
||||
Changes:
|
||||
-------
|
||||
v0.4:
|
||||
*Added vsnet2005 beta1 support. 64bit dll should work okay (not tested yet!)
|
||||
|
||||
v0.3:
|
||||
*up to specs 0.5.5
|
||||
*added logging option and ini saving
|
||||
|
||||
v0.2:
|
||||
*new specs
|
||||
v0.1:
|
||||
* First Release
|
||||
* Tested with Pcsx2
|
||||
|
||||
Authors:
|
||||
-------
|
||||
shadow <shadow@pcsx2.net>
|
||||
linuzappz <linuzappz@hotmail.com>
|
||||
|
||||
|
||||
|
|
@ -1,69 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{3D0EB14D-32F3-4D82-9C6D-B806ADBB859C}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
|
||||
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
|
||||
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
|
||||
<Import Project="ProjectRootDir.props" />
|
||||
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
|
||||
<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
|
||||
<Import Condition="$(Configuration.Contains(Release))" Project="..\..\..\common\vsprops\CodeGen_Release.props" />
|
||||
<Import Condition="!$(Configuration.Contains(Release))" Project="..\..\..\common\vsprops\IncrementalLinking.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<ModuleDefinitionFile>FireWireNull.def</ModuleDefinitionFile>
|
||||
<TargetMachine Condition="'$(Platform)'=='Win32'">MachineX86</TargetMachine>
|
||||
<TargetMachine Condition="'$(Platform)'=='x64'">MachineX64</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\FW.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\FW.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="FireWireNull.def" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\common\include\null\null.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
|
@ -1,37 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{9f8ea85e-c353-4a00-870a-573daa04f2d4}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{5090ab82-143a-459e-b92d-5bdb2847f6bc}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{df8b3ed3-4204-43dd-9ddb-17f06e45b699}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\FW.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\FW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="FireWireNull.def">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\common\include\null\null.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,21 +0,0 @@
|
|||
; FireWire.def : Declares the module parameters for the DLL.
|
||||
|
||||
;LIBRARY "FWnull"
|
||||
|
||||
EXPORTS
|
||||
; Explicit exports can go here
|
||||
PS2EgetLibType @2
|
||||
PS2EgetLibName @3
|
||||
PS2EgetLibVersion2 @4
|
||||
FWinit @5
|
||||
FWshutdown @6
|
||||
FWopen @7
|
||||
FWclose @8
|
||||
FWread32 @11
|
||||
FWwrite32 @14
|
||||
FWirqCallback @15
|
||||
FWconfigure @17
|
||||
FWtest @18
|
||||
|
||||
FWsetSettingsDir
|
||||
FWsetLogDir
|
|
@ -1,15 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
|
||||
<SvnCommonDir>$(SvnRootDir)\common</SvnCommonDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<BuildMacro Include="SvnRootDir">
|
||||
<Value>$(SvnRootDir)</Value>
|
||||
</BuildMacro>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue