FW: removing initial references

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2020-09-19 15:16:55 +02:00 committed by refractionpcsx2
parent 86639114e5
commit 0fdef7b7d7
18 changed files with 4 additions and 1029 deletions

View File

@ -105,14 +105,6 @@ endif()
endif()
#---------------------------------------
#---------------------------------------
# FWnull
#---------------------------------------
if(GTKn_FOUND)
set(FWnull TRUE)
endif()
#---------------------------------------
#---------------------------------------
# GSnull
#---------------------------------------

View File

@ -74,7 +74,7 @@ typedef struct _keyEvent
///////////////////////////////////////////////////////////////////////
#if defined(GSdefs) || defined(PADdefs) || defined(SIOdefs) || \
defined(SPU2defs) || defined(DEV9defs) || defined(USBdefs) || defined(FWdefs)
defined(SPU2defs) || defined(DEV9defs) || defined(USBdefs)
#define COMMONdefs
#endif
@ -84,7 +84,6 @@ typedef struct _keyEvent
#define PS2E_LT_SPU2 0x04
#define PS2E_LT_DEV9 0x10
#define PS2E_LT_USB 0x20
#define PS2E_LT_FW 0x40
#define PS2E_LT_SIO 0x80
// PS2EgetLibVersion2 (high 16 bits)
@ -93,7 +92,6 @@ typedef struct _keyEvent
#define PS2E_SPU2_VERSION 0x0005
#define PS2E_DEV9_VERSION 0x0003
#define PS2E_USB_VERSION 0x0003
#define PS2E_FW_VERSION 0x0002
#define PS2E_SIO_VERSION 0x0001
#ifdef COMMONdefs
@ -379,34 +377,6 @@ s32 CALLBACK USBtest();
#endif
/* FW plugin API */
// if this file is included with this define
// the next api will not be skipped by the compiler
#if defined(BUILTIN_FW_PLUGIN) || defined(BUILTIN_FW_PLUGIN)
// basic funcs
// NOTE: The read/write functions CANNOT use XMM/MMX regs
// If you want to use them, need to save and restore current ones
s32 CALLBACK FWinit();
s32 CALLBACK FWopen(void *pDsp);
void CALLBACK FWclose();
void CALLBACK FWshutdown();
void CALLBACK FWsetSettingsDir(const char *dir);
void CALLBACK FWsetLogDir(const char *dir);
u32 CALLBACK FWread32(u32 addr);
void CALLBACK FWwrite32(u32 addr, u32 value);
void CALLBACK FWirqCallback(void (*callback)());
// extended funcs
s32 CALLBACK FWfreeze(int mode, freezeData *data);
void CALLBACK FWconfigure();
void CALLBACK FWabout();
s32 CALLBACK FWtest();
#endif
// might be useful for emulators
#ifdef PLUGINtypedefs
@ -513,12 +483,6 @@ typedef void(CALLBACK *_USBasync)(u32 cycles);
typedef void(CALLBACK *_USBirqCallback)(USBcallback callback);
typedef USBhandler(CALLBACK *_USBirqHandler)(void);
typedef void(CALLBACK *_USBsetRAM)(void *mem);
//FW
typedef s32(CALLBACK *_FWopen)(void *pDsp);
typedef u32(CALLBACK *_FWread32)(u32 mem);
typedef void(CALLBACK *_FWwrite32)(u32 mem, u32 value);
typedef void(CALLBACK *_FWirqCallback)(void (*callback)());
#endif
#ifdef PLUGINfuncs

View File

@ -180,7 +180,6 @@ enum PS2E_ComponentTypes {
PS2E_TYPE_SPU2,
PS2E_TYPE_DEV9,
PS2E_TYPE_USB,
PS2E_TYPE_FW,
PS2E_TYPE_SIO,
PS2E_TYPE_Mcd,
};
@ -191,7 +190,6 @@ enum PluginLibVersion {
PS2E_VER_SPU2 = 0x1000,
PS2E_VER_DEV9 = 0x1000,
PS2E_VER_USB = 0x1000,
PS2E_VER_FW = 0x1000,
PS2E_VER_SIO = 0x1000
};

View File

@ -25,7 +25,6 @@ enum PluginsEnum_t
PluginId_PAD,
PluginId_SPU2,
PluginId_USB,
PluginId_FW,
PluginId_DEV9,
PluginId_Count,

View File

@ -83,7 +83,6 @@ const PluginInfo tbl_PluginInfo[] =
{ "PAD", PluginId_PAD, PS2E_LT_PAD, PS2E_PAD_VERSION },
{ "SPU2", PluginId_SPU2, PS2E_LT_SPU2, PS2E_SPU2_VERSION },
{ "USB", PluginId_USB, PS2E_LT_USB, PS2E_USB_VERSION },
{ "FW", PluginId_FW, PS2E_LT_FW, PS2E_FW_VERSION },
{ "DEV9", PluginId_DEV9, PS2E_LT_DEV9, PS2E_DEV9_VERSION },
{ NULL },
@ -334,14 +333,6 @@ _USBirqHandler USBirqHandler;
_USBsetRAM USBsetRAM;
#endif
// FW
#ifndef BUILTIN_FW_PLUGIN
_FWopen FWopen;
_FWread32 FWread32;
_FWwrite32 FWwrite32;
_FWirqCallback FWirqCallback;
#endif
DEV9handler dev9Handler;
USBhandler usbHandler;
uptr pDsp[2];
@ -535,30 +526,12 @@ static const LegacyApi_OptMethod s_MethMessOpt_USB[] =
{ NULL }
};
// ----------------------------------------------------------------------------
// FW Mess!
// ----------------------------------------------------------------------------
static const LegacyApi_ReqMethod s_MethMessReq_FW[] =
{
{ "FWopen", (vMeth**)&FWopen, NULL },
{ "FWread32", (vMeth**)&FWread32, NULL },
{ "FWwrite32", (vMeth**)&FWwrite32, NULL },
{ "FWirqCallback", (vMeth**)&FWirqCallback, NULL },
{ NULL }
};
static const LegacyApi_OptMethod s_MethMessOpt_FW[] =
{
{ NULL }
};
static const LegacyApi_ReqMethod* const s_MethMessReq[] =
{
s_MethMessReq_GS,
s_MethMessReq_PAD,
s_MethMessReq_SPU2,
s_MethMessReq_USB,
s_MethMessReq_FW,
s_MethMessReq_DEV9
};
@ -568,7 +541,6 @@ static const LegacyApi_OptMethod* const s_MethMessOpt[] =
s_MethMessOpt_PAD,
s_MethMessOpt_SPU2,
s_MethMessOpt_USB,
s_MethMessOpt_FW,
s_MethMessOpt_DEV9
};
@ -741,9 +713,6 @@ void* StaticLibrary::GetSymbol(const wxString &name)
#ifdef BUILTIN_USB_PLUGIN
RETURN_COMMON_SYMBOL(USB);
#endif
#ifdef BUILTIN_FW_PLUGIN
RETURN_COMMON_SYMBOL(FW);
#endif
#undef RETURN_COMMON_SYMBOL
@ -807,9 +776,6 @@ SysCorePlugins::PluginStatus_t::PluginStatus_t( PluginsEnum_t _pid, const wxStri
#endif
#ifdef BUILTIN_USB_PLUGIN
case PluginId_USB:
#endif
#ifdef BUILTIN_FW_PLUGIN
case PluginId_FW:
#endif
case PluginId_Count:
IsStatic = true;
@ -1110,13 +1076,6 @@ bool SysCorePlugins::OpenPlugin_USB()
return true;
}
bool SysCorePlugins::OpenPlugin_FW()
{
if( FWopen((void*)pDsp) ) return false;
FWirqCallback( fwIrq );
return true;
}
bool SysCorePlugins::OpenPlugin_Mcd()
{
ScopedLock lock( m_mtx_PluginStatus );
@ -1144,7 +1103,6 @@ void SysCorePlugins::Open( PluginsEnum_t pid )
case PluginId_PAD: result = OpenPlugin_PAD(); break;
case PluginId_SPU2: result = OpenPlugin_SPU2(); break;
case PluginId_USB: result = OpenPlugin_USB(); break;
case PluginId_FW: result = OpenPlugin_FW(); break;
case PluginId_DEV9: result = OpenPlugin_DEV9(); break;
jNO_DEFAULT;
@ -1232,11 +1190,6 @@ void SysCorePlugins::ClosePlugin_USB()
_generalclose( PluginId_USB );
}
void SysCorePlugins::ClosePlugin_FW()
{
_generalclose( PluginId_FW );
}
void SysCorePlugins::ClosePlugin_Mcd()
{
ScopedLock lock( m_mtx_PluginStatus );
@ -1258,7 +1211,6 @@ void SysCorePlugins::Close( PluginsEnum_t pid )
case PluginId_PAD: ClosePlugin_PAD(); break;
case PluginId_SPU2: ClosePlugin_SPU2(); break;
case PluginId_USB: ClosePlugin_USB(); break;
case PluginId_FW: ClosePlugin_FW(); break;
case PluginId_DEV9: ClosePlugin_DEV9(); break;
case PluginId_Mcd: ClosePlugin_Mcd(); break;

View File

@ -405,7 +405,6 @@ protected:
virtual bool OpenPlugin_SPU2();
virtual bool OpenPlugin_DEV9();
virtual bool OpenPlugin_USB();
virtual bool OpenPlugin_FW();
virtual bool OpenPlugin_Mcd();
void _generalclose( PluginsEnum_t pid );
@ -415,7 +414,6 @@ protected:
virtual void ClosePlugin_SPU2();
virtual void ClosePlugin_DEV9();
virtual void ClosePlugin_USB();
virtual void ClosePlugin_FW();
virtual void ClosePlugin_Mcd();
friend class SysMtgsThread;

View File

@ -288,12 +288,14 @@ void SysCoreThread::OnSuspendInThread()
{
GetCorePlugins().Close();
DoCDVDclose();
DoFWclose();
}
void SysCoreThread::OnResumeInThread( bool isSuspended )
{
GetCorePlugins().Open();
DoCDVDopen();
DoFWopen();
}
@ -309,6 +311,7 @@ void SysCoreThread::OnCleanupInThread()
// FIXME: temporary workaround for deadlock on exit, which actually should be a crash
vu1Thread.WaitVU();
DoCDVDclose();
DoFWclose();
GetCorePlugins().Close();
GetCorePlugins().Shutdown();

View File

@ -265,7 +265,6 @@ static const std::unique_ptr<BaseSavestateEntry> SavestateEntries[] = {
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_PAD )),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_SPU2 )),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_USB )),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_FW )),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_DEV9 ))
};

View File

@ -14,10 +14,6 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/dev9ghzdrk" AND dev9ghzdrk)
add_subdirectory(dev9ghzdrk)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/FWnull" AND FWnull)
add_subdirectory(FWnull)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSdx" AND GSdx)
add_subdirectory(GSdx)
endif()

View File

@ -1,58 +0,0 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output FWnull-0.7.0)
set(FWnullFinalFlags
-fvisibility=hidden
-Wall
-Wno-parentheses
)
# FWnull sources
set(FWnullSources
FW.cpp)
# FWnull headers
set(FWnullHeaders
FW.h)
# FWnull Linux sources
set(FWnullLinuxSources
)
# FWnull Linux headers
set(FWnullLinuxHeaders
)
# FWnull Windows sources
set(FWnullWindowsSources
Windows/FireWireNull.def
)
# FWnull Windows headers
set(FWnullWindowsHeaders
)
set(FWnullFinalSources
${FWnullSources}
${FWnullHeaders}
${FWnullLinuxSources}
${FWnullLinuxHeaders}
)
set(FWnullFinalLibs
${wxWidgets_LIBRARIES}
)
if(BUILTIN_FW)
add_pcsx2_lib(${Output} "${FWnullFinalSources}" "${FWnullFinalLibs}" "${FWnullFinalFlags}")
else()
add_pcsx2_plugin(${Output} "${FWnullFinalSources}" "${FWnullFinalLibs}" "${FWnullFinalFlags}")
endif()

View File

@ -1,315 +0,0 @@
/* FWnull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdlib.h>
#include <string>
using namespace std;
#include "FW.h"
#include "svnrev.h"
#include "null/config.inl"
const u8 version = PS2E_FW_VERSION;
const u8 revision = 0;
const u8 build = 7; // increase that with each version
static char libraryName[256];
string s_strIniPath = "inis";
string s_strLogPath = "logs";
u8 phyregs[16];
s8 *fwregs;
void (*FWirq)();
EXPORT_C_(void)
FWconfigure()
{
const std::string ini_path = s_strIniPath + "/FWnull.ini";
LoadConfig(ini_path);
ConfigureLogging();
SaveConfig(ini_path);
}
void LogInit()
{
const std::string LogFile(s_strLogPath + "/FWnull.log");
g_plugin_log.Open(LogFile);
}
EXPORT_C_(void)
FWsetLogDir(const char *dir)
{
// Get the path to the log directory.
s_strLogPath = (dir == NULL) ? "logs" : dir;
// Reload the log file after updated the path
g_plugin_log.Close();
LogInit();
}
EXPORT_C_(u32)
PS2EgetLibType()
{
return PS2E_LT_FW;
}
EXPORT_C_(const char *)
PS2EgetLibName()
{
snprintf(libraryName, 255, "FWnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
return libraryName;
}
EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type)
{
return (version << 16) | (revision << 8) | build;
}
EXPORT_C_(s32)
FWinit()
{
LoadConfig(s_strIniPath + "/FWnull.ini");
LogInit();
g_plugin_log.WriteLn("FWnull plugin version %d,%d", revision, build);
g_plugin_log.WriteLn("Initializing FWnull");
memset(phyregs, 0, sizeof(phyregs));
// Initializing our registers.
fwregs = (s8 *)calloc(0x10000, 1);
if (fwregs == NULL) {
g_plugin_log.Message("Error allocating Memory");
return -1;
}
return 0;
}
EXPORT_C_(void)
FWshutdown()
{
// Freeing the registers.
free(fwregs);
fwregs = NULL;
g_plugin_log.Close();
}
EXPORT_C_(s32)
FWopen(void *pDsp)
{
g_plugin_log.WriteLn("Opening FWnull.");
return 0;
}
EXPORT_C_(void)
FWclose()
{
// Close the plugin.
g_plugin_log.WriteLn("Closing FWnull.");
}
void PHYWrite()
{
u8 reg = (PHYACC >> 8) & 0xf;
u8 data = PHYACC & 0xff;
phyregs[reg] = data;
PHYACC &= ~0x4000ffff;
}
void PHYRead()
{
u8 reg = (PHYACC >> 24) & 0xf;
PHYACC &= ~0x80000000;
PHYACC |= phyregs[reg] | (reg << 8);
if (fwRu32(0x8424) & 0x40000000) //RRx interrupt mask
{
fwRu32(0x8420) |= 0x40000000;
FWirq();
}
}
EXPORT_C_(u32)
FWread32(u32 addr)
{
u32 ret = 0;
switch (addr) {
//Node ID Register the top part is default, bottom part i got from my ps2
case 0x1f808400:
ret = /*(0x3ff << 22) | 1;*/ 0xffc00001;
break;
// Control Register 2
case 0x1f808410:
ret = fwRu32(addr); //SCLK OK (Needs to be set when FW is "Ready"
break;
//Interrupt 0 Register
case 0x1f808420:
ret = fwRu32(addr);
break;
//Dunno what this is, but my home console always returns this value 0x10000001
//Seems to be related to the Node ID however (does some sort of compare/check)
case 0x1f80847c:
ret = 0x10000001;
break;
// Include other relevant 32 bit addresses we need to catch here.
default:
// By default, read fwregs.
ret = fwRu32(addr);
break;
}
g_plugin_log.WriteLn("FW read mem 0x%x: 0x%x", addr, ret);
return ret;
}
EXPORT_C_(void)
FWwrite32(u32 addr, u32 value)
{
switch (addr) {
// Include other memory locations we want to catch here.
// For example:
//
// case 0x1f808400:
// case 0x1f808414:
// case 0x1f808420:
// case 0x1f808428:
// case 0x1f808430:
//
//PHY access
case 0x1f808414:
//If in read mode (top bit set) we read the PHY register requested then set the RRx interrupt if it's enabled
//Im presuming we send that back to pcsx2 then. This register stores the result, plus whatever was written (minus the read/write flag
fwRu32(addr) = value; //R/W Bit cleaned in underneath function
if (value & 0x40000000) //Writing to PHY
{
PHYWrite();
} else if (value & 0x80000000) //Reading from PHY
{
PHYRead();
}
break;
//Control Register 0
case 0x1f808408:
//This enables different functions of the link interface
//Just straight writes, should brobably struct these later.
//Default written settings (on unreal tournament) are
//Urcv M = 1
//RSP 0 = 1
//Retlim = 0xF
//Cyc Tmr En = 1
//Bus ID Rst = 1
//Rcv Self ID = 1
fwRu32(addr) = value;
// if((value & 0x800000) && (fwRu32(0x842C) & 0x2))
// {
// fwRu32(0x8428) |= 0x2;
// FWirq();
// }
fwRu32(addr) &= ~0x800000;
break;
//Control Register 2
case 0x1f808410: // fwRu32(addr) = value; break;
//Ignore writes to this for now, apart from 0x2 which is Link Power Enable
//0x8 is SCLK OK (Ready) which should be set for emulation
fwRu32(addr) = 0x8 /*| value & 0x2*/;
break;
//Interrupt 0 Register
case 0x1f808420:
//Interrupt 1 Register
case 0x1f808428:
//Interrupt 2 Register
case 0x1f808430:
//Writes of 1 clear the corresponding bits
fwRu32(addr) &= ~value;
break;
//Interrupt 0 Register Mask
case 0x1f808424:
//Interrupt 1 Register Mask
case 0x1f80842C:
//Interrupt 2 Register Mask
case 0x1f808434:
//These are direct writes (as it's a mask!)
fwRu32(addr) = value;
break;
//DMA Control and Status Register 0
case 0x1f8084B8:
fwRu32(addr) = value;
break;
//DMA Control and Status Register 1
case 0x1f808538:
fwRu32(addr) = value;
break;
default:
// By default, just write it to fwregs.
fwRu32(addr) = value;
break;
}
g_plugin_log.WriteLn("FW write mem 0x%x: 0x%x", addr, value);
}
EXPORT_C_(void)
FWirqCallback(void (*callback)())
{
// Register FWirq, so we can trigger an interrupt with it later.
FWirq = callback;
}
EXPORT_C_(void)
FWsetSettingsDir(const char *dir)
{
// Find out from pcsx2 where we are supposed to put our ini file.
s_strIniPath = (dir == NULL) ? "inis" : dir;
}
EXPORT_C_(s32)
FWfreeze(int mode, freezeData *data)
{
// This should store or retrieve any information, for if emulation
// gets suspended, or for savestates.
switch (mode) {
case FREEZE_LOAD:
// Load previously saved data.
break;
case FREEZE_SAVE:
// Save data.
break;
case FREEZE_SIZE:
// return the size of the data.
break;
}
return 0;
}
EXPORT_C_(s32)
FWtest()
{
// 0 if the plugin works, non-0 if it doesn't.
return 0;
}

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@ -1,35 +0,0 @@
/* FWnull
* Copyright (C) 2004-20010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __FW_H__
#define __FW_H__
#include <stdio.h>
#define FWdefs
#include "PS2Edefs.h"
#include "PS2Eext.h"
// Our main memory storage, and defines for accessing it.
extern s8 *fwregs;
#define fwRs32(mem) (*(s32 *)&fwregs[(mem)&0xffff])
#define fwRu32(mem) (*(u32 *)&fwregs[(mem)&0xffff])
//PHY Access Address for ease of use :P
#define PHYACC fwRu32(0x8414)
extern void (*FWirq)();
#endif

View File

@ -1,342 +0,0 @@
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entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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@ -1,34 +0,0 @@
FireWire v0.3
-------------
This is an extension to use with play station2 emulators
as PCSX2 (only one right now).
The plugin is free open source code.
Usage:
-----
Place the file "FireWirePlugin.so" (linux) or "FireWirePlugin.dll" (win32)
at the Plugin directory of the Emulator to use it.
Changes:
-------
v0.4:
*Added vsnet2005 beta1 support. 64bit dll should work okay (not tested yet!)
v0.3:
*up to specs 0.5.5
*added logging option and ini saving
v0.2:
*new specs
v0.1:
* First Release
* Tested with Pcsx2
Authors:
-------
shadow <shadow@pcsx2.net>
linuzappz <linuzappz@hotmail.com>

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@ -1,69 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{3D0EB14D-32F3-4D82-9C6D-B806ADBB859C}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
<Import Condition="$(Configuration.Contains(Release))" Project="..\..\..\common\vsprops\CodeGen_Release.props" />
<Import Condition="!$(Configuration.Contains(Release))" Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<ModuleDefinitionFile>FireWireNull.def</ModuleDefinitionFile>
<TargetMachine Condition="'$(Platform)'=='Win32'">MachineX86</TargetMachine>
<TargetMachine Condition="'$(Platform)'=='x64'">MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\FW.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\FW.h" />
</ItemGroup>
<ItemGroup>
<None Include="FireWireNull.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\common\include\null\null.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>

View File

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{9f8ea85e-c353-4a00-870a-573daa04f2d4}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{5090ab82-143a-459e-b92d-5bdb2847f6bc}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{df8b3ed3-4204-43dd-9ddb-17f06e45b699}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\FW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\FW.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="FireWireNull.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\common\include\null\null.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,21 +0,0 @@
; FireWire.def : Declares the module parameters for the DLL.
;LIBRARY "FWnull"
EXPORTS
; Explicit exports can go here
PS2EgetLibType @2
PS2EgetLibName @3
PS2EgetLibVersion2 @4
FWinit @5
FWshutdown @6
FWopen @7
FWclose @8
FWread32 @11
FWwrite32 @14
FWirqCallback @15
FWconfigure @17
FWtest @18
FWsetSettingsDir
FWsetLogDir

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
<SvnCommonDir>$(SvnRootDir)\common</SvnCommonDir>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="SvnRootDir">
<Value>$(SvnRootDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>