Initially it was free to do the SW blending because safe fbmask
will already do a sw blending.
Unsafe version uses a fast path with a limited blending. Therefore
SW blending isn't free anymore.
Improve the speed of the previous speed hack (xenosaga 1)
The hack relies on the undefined behavior of the hardware so it can
potentially generate rendering corruption.
This new hack drops the cache flusing when only the alpha channel is masked.
Alpha is a direct copy of the fragment. Normally masked bits will be constant
everywhere (RT, FS output, texture cache) so it would likely work.
Just in case, code is only enabled with the new shiny hack
The previous behaviour loaded the saved renderer config whenever the
adapter combobox was changed. The renderer will now only change if the
new adapter doesn't support the currently selected renderer (i.e
Direct3D11 might not be supported, so it'll revert to Direct3D 9).
Fixes#1080.
The Wild Arms Offset text was slightly cut off due to the label being
too small. Make the dialog slightly wider so the full text will fit.
Someone should probably make the dialog look nicer at some point.
Avoid a crash on Onimusha3 (PAL 60HZ)
In theory it will be better to find the root cause of overflow. I.e. somewhere in this
code below. Dirty rectangle is too big.
***********************************************************************
if(rowsize > 0 && offset % rowsize == 0)
{
int y = GSLocalMemory::m_psm[psm].pgs.y * offset / rowsize;
if(r.bottom > y)
{
GL_CACHE("TC: Dirty After Target(%s) %d (0x%x)", to_string(type),
t->m_texture ? t->m_texture->GetID() : 0,
t->m_TEX0.TBP0);
// TODO: do not add this rect above too
t->m_dirty.push_back(GSDirtyRect(GSVector4i(r.left, r.top - y, r.right, r.bottom - y), psm));
t->m_TEX0.TBW = bw;
continue;
}
}
***********************************************************************
So as a temporary solution (that will likely stay for a couple of
years), buffers were increased.
Height of the dirty rectangle must be the GS size of the RT. Of course
RT doesn't have any height so we compute the max safest value.
Fix issue #987
Candidate for 1.4 release
Both the Linux and Windows config dialogs now have a TV Shaders combobox,
so the F7 toggle can be made temporary. This makes the hotkey behaviour
consistent with all the other hotkeys.
The old one isn't working. I don't think there's a URL that redirects to
whatever language the user is using (unless my browser settings are
wrong), so I've just used the English US URL.