SDL doc:
"Mappings not belonging to the current platform or with no platform
field specified will be ignored (i.e. mappings for Linux will be ignored
in Windows, etc)."
Issue #1978
Initial plan was to allow to remap the logical (SDL) key.
Unfortunately I feel some issues with the current enum.
* button/axis overlap
* trigger/axis must be handled differently
Nevertheless, code is easier this way
SDL_GAMECONTROLLERCONFIG is nice but limited to a single entry. (Note it can still be used)
Option name is SDL2. Here an example
SDL2 = 03000000a306000020f6000011010000,PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
* prefix remaining member with m_
* Use array for m_effect_id
* Properly Destroy/Close Haptic/Joystick/Game Controller
(except on older SDL versions which are buggy)
The legacy version is the version 1.3
The new version is the version 2.0. It would be based on SDL2 only
Distribution information.
If you link wxWidget with SDL, you will need to be sure it is SDL2 or upgrade.
You can build wxWidget with SDL2 with the following trick
export SDL_CONFIG=/usr/bin/sdl2-config
./configure --with-sdl .....
I hope it wasn't done on purpose.
CID 168624 (#1 of 1): Missing break in switch (MISSING_BREAK)
unterminated_case: The case for value CMD_CONFIG_MODE is not terminated by a 'break' statement.
Not tested
* rumble
Save/load state will be implemented in the next commit
v2:
* Print current deteced pad mode
* fix dpad button tranmission
close#366
There is only a single event queue, so you need to detect the pad based
on the configuration
Mouse/Wiimote is limited to first pad
Related to issue #1441
Feedback fix, when more than two gamepad are used simultaneously.
Change all 'this->' by 'm_'
fix on the hack sixaxis pressure
Modification of the size (1000x760 -> 1000x730)
Can set all buttons. Buttons labels are not printed correctly in spite of update and refresh
The cause of this problem come from the while in the config_key function which monopolise ressources
Add arrow pictures implementation
OnePad : bug fixed (assert failure)
Modification of copyright
Buttons done, configuration initialization done.
Still need to add Gamepad and Joysticks configuration frames.
Require png file for the moment (the embedded picture will be fixed after).
New Onepad GUI based on wxWidget (Main frame almost finish)
Background picture is now embedded
Button binding works
Loading and saving works
Need to add feedback and gamepad, joysticks configuration frame
Modification of the onepad CMakeList.txt
Automatic generation of images headers using perl script
Modification of the test feedback function
I don't understand the magic but sometimes pad buttons are detected as buttons
sometimes as axis. Create an option so people can test both and hopefully find a working solution
Note: you need to restart the plugin to take the option into account
Note2: fix dual pad init too
Related issue #938 and #414
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences
So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)
Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.
Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.
Close#945
Add images for the new GUI
Onepad : wxWidget GUI
Replace headers by png files.
OnePad: wxWidget HUI (Images)
Fix l2.png file (white background instead to a transparent one).
+ Isolate every SDL code paths and replace any call to them by call to a generic class "GamePad" of which JoystickInfo is now a child.
+ Now backends can be added by inheriting GamePad generic class.
+ There is just one function change which is redundant with next commits but otherwise commit will not compile(which is more evil).
+ Objectify conf class.
+ Make some members private as they need to have their range checked before being set
+ Change "options" variables into an union contraining bitfield representation of it. Allows to make code more expressive/readable.