onepad: don't duplicate the "GamePad" base class code/member in the "JoystickInfo" derivated class

This commit is contained in:
Gregory Hainaut 2016-08-12 22:37:37 +02:00
parent 2d8a0dc59c
commit 39bf84a13c
2 changed files with 17 additions and 84 deletions

View File

@ -69,22 +69,27 @@ class GamePad
return 0;
}
virtual const string& GetName()
const string& GetName()
{
return devname;
}
virtual int GetNumButtons()
int GetPAD()
{
return pad;
}
int GetNumButtons()
{
return numbuttons;
}
virtual int GetNumAxes()
int GetNumAxes()
{
return numaxes;
}
virtual int GetNumHats()
int GetNumHats()
{
return numhats;
}
@ -94,35 +99,35 @@ class GamePad
return deadzone;
}
virtual void SaveState(){return;}
virtual void SaveState() {}
virtual int GetButtonState(int i)
int GetButtonState(int i)
{
return vbuttonstate[i];
}
virtual int GetAxisState(int i)
int GetAxisState(int i)
{
return vaxisstate[i];
}
virtual int GetHatState(int i)
int GetHatState(int i)
{
//PAD_LOG("Getting POV State of %d.\n", i);
return vhatstate[i];
}
virtual void SetButtonState(int i, int state)
void SetButtonState(int i, int state)
{
vbuttonstate[i] = state;
}
virtual void SetAxisState(int i, int value)
void SetAxisState(int i, int value)
{
vaxisstate[i] = value;
}
virtual void SetHatState(int i, int value)
void SetHatState(int i, int value)
{
//PAD_LOG("We should set %d to %d.\n", i, value);
vhatstate[i] = value;

View File

@ -34,11 +34,7 @@
class JoystickInfo : GamePad
{
public:
JoystickInfo() : devname(""), _id(-1), numbuttons(0), numaxes(0), numhats(0),
deadzone(1500), pad(-1), joy(NULL) {
vbuttonstate.clear();
vaxisstate.clear();
vhatstate.clear();
JoystickInfo() : GamePad(), joy(NULL) {
#if SDL_MAJOR_VERSION >= 2
haptic = NULL;
first = true;
@ -71,70 +67,9 @@ class JoystickInfo : GamePad
int GetButton(int key_to_button);
const string& GetName()
{
return devname;
}
int GetNumButtons()
{
return numbuttons;
}
int GetNumAxes()
{
return numaxes;
}
int GetNumHats()
{
return numhats;
}
int GetPAD()
{
return pad;
}
int GetDeadzone()
{
return deadzone;
}
void SaveState();
int GetButtonState(int i)
{
return vbuttonstate[i];
}
int GetAxisState(int i)
{
return vaxisstate[i];
}
int GetHatState(int i)
{
//PAD_LOG("Getting POV State of %d.\n", i);
return vhatstate[i];
}
void SetButtonState(int i, int state)
{
vbuttonstate[i] = state;
}
void SetAxisState(int i, int value)
{
vaxisstate[i] = value;
}
void SetHatState(int i, int value)
{
//PAD_LOG("We should set %d to %d.\n", i, value);
vhatstate[i] = value;
}
int GetAxisFromKey(int pad, int index);
static void UpdateReleaseState();
@ -145,13 +80,6 @@ class JoystickInfo : GamePad
return joy;
}
void GenerateDefaultEffect();
string devname; // pretty device name
int _id;
int numbuttons, numaxes, numhats;
int deadzone;
int pad;
vector<int> vbuttonstate, vaxisstate, vhatstate;
SDL_Joystick* joy;
#if SDL_MAJOR_VERSION >= 2