Commit Graph

128 Commits

Author SHA1 Message Date
Stenzek b849d9862d Qt: Move CRC Fix Level to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek cd575e0ed8 Qt: Move GPU Palette Conversion to HW Fixes 2023-03-12 14:27:20 +00:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
Stenzek 64b38e5a4a GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.

Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek 43c6e321f5 GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek 4583c64ff7 GS/HW: Add partial target invalidation option
Eventually hopefully we can make this the default, but it breaks too
much at the moment.

Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek f9dcac8cd0 GS/HW: Make readback-on-close a HW fix
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.

Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
Berylskid 5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) 2023-02-14 14:03:24 +00:00
Stenzek 88c1f00b62 GS: Add audio capture and custom resolution 2023-01-21 16:56:57 +00:00
Tokman5 d94e861a78 GS: Add video folder and support additional arguments for video dumping 2023-01-19 10:39:22 +00:00
Stenzek d30e076dbd GS: Add GPU Target CLUT 2023-01-11 23:37:43 +00:00
refractionpcsx2 d5acd98eb3 UI: Correct default tab for graphics settings.
Apparently Qt Designer thinks if you're renaming a checkbox, *obviously* that means you're wanting the default tab changing too...
2023-01-06 20:56:40 +00:00
refractionpcsx2 d3ca2bf58f GS: Make VK threaded presentation the default 2023-01-06 15:49:49 +00:00
Stenzek f28c40aa8e Qt: Expose Threaded Presentation setting 2023-01-06 14:57:57 +00:00
Connor McLaughlin 699c3d80b7 GS: Add video dumping via ffmpeg 2022-12-22 04:27:30 +00:00
Connor McLaughlin facbfa479b Qt: Fix graphics settings opening to replacement tab 2022-12-14 12:50:30 +01:00
refractionpcsx2 6d5c05fba3 GS: Enable memory wrapping always 2022-12-12 09:31:26 +00:00
Connor McLaughlin 354951f1d6 GS: Add internal resolution screenshot option 2022-12-11 03:00:49 +00:00
Connor McLaughlin a67d3e9aee GS: Remove Zoom and Offsets
Crop is far superior since it operates at pixel increments, and lets
you control all four edges independently.
2022-12-11 03:00:49 +00:00
lightningterror 1033726d65 Qt: Rename some options.
TV Shader drop down list:
None -> None (Default)

Sharpening drop down list:
Disabled -> None (Default)

Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
RedDevilus 208812347f Qt: Resizes + better tooltips + Savestate warning
Bigger tooltip window
Controllers button shows up correctly at different DPI percentages
Rename some options
2022-12-08 16:06:31 +00:00
Connor McLaughlin d1891fc31c Qt: Remove hardware download mode from global settings
Previously it would be disabled, leading to user confusion.
2022-12-04 14:33:00 +00:00
Connor McLaughlin 4bf6b1df5e ImGuiOverlays: Add frame time graph 2022-12-03 04:07:31 +00:00
Connor McLaughlin f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00
refractionpcsx2 7e66eb856c GS: Add sharp bilinear post filter
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin 6f354c6c02 Qt: Move post-processing options into its own tab 2022-11-23 11:45:37 +00:00
Connor McLaughlin f7c79fe3cc GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
sideprojectslab 0f42eab7a4 UI: Integrated Motion Adaptive Deinterlacing with UI
[SETTINGSVERSION+]
Added entries in the drop-down menu for Adaptive Deinterlacing
Re-arranged deinterlacing mode order in the drop-down menu.
"Auto" mode defaults to MAD.
Adjusted GameDB entries to be compatible with the new order of entries.
Improved Bob description for WX
2022-11-18 21:29:37 +00:00
Connor McLaughlin 4463531f1e FullscreenUI: Various improvements 2022-11-01 09:47:24 +00:00
refractionpcsx2 bc2f576b30 GS-HW: SW Render CLUT draws 2022-10-30 14:46:11 +00:00
TellowKrinkle ac1f31f2cd GS:HW: Add option to spin CPU during readbacks 2022-10-24 14:33:17 +01:00
TellowKrinkle 73044dffed GS:MTL: Add option to spin GPU during readbacks 2022-10-24 14:33:17 +01:00
Connor McLaughlin 6c17f7ad49 GS: Support fractional upscale 2022-10-15 17:37:35 +01:00
Connor McLaughlin cb1817f440 GS: Add hardware download mode option 2022-10-15 10:18:31 +01:00
Connor McLaughlin 0b09c259aa Qt: Add input and settings overlays 2022-10-15 10:11:17 +01:00
lightningterror f39ac6f58b Qt: Remove Accurate DATE from Qt gui. 2022-09-07 12:17:08 +01:00
JordanTheToaster 97ce72ed07 Qt: Add missing description box texts
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
Connor McLaughlin 6f40cf9beb Qt: Only hide global texture offset/skipdraw in release builds 2022-08-10 17:25:11 +01:00
refractionpcsx2 9a8a3601a7 UI-Qt: Add Bilinear dropdown to SW options 2022-08-02 23:35:48 +01:00
Connor McLaughlin 6a144f86cf GS: Improve target size calcs and remove conservative framebuffer 2022-07-30 17:16:59 +01:00
lightningterror 06c9967971 Qt: Remove AA1 option from the gui. 2022-07-20 00:32:42 +02:00
Connor McLaughlin f88756cb53 Qt: Add crop options 2022-07-17 15:34:20 +01:00
Mrlinkwii a78d76d143 QT: more missing descriptions 2022-07-06 20:57:36 +01:00
Mrlinkwii 55a15f5a21 QT: more settings descriptions 2022-07-06 01:16:41 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
lightningterror 2908c97432 Qt: Fix anti blur tooltip. 2022-06-28 10:35:48 +02:00
Stuart Kenny f7d76ebf1d GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
Connor McLaughlin 1f5d2c49fc Qt: Split texture replacement settings to its own page 2022-06-20 07:28:12 +01:00
refractionpcsx2 b5807e0788 GS-PCRTC: Add option to enable/disable Anti-Blur code.
For... accuracy?

Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
refractionpcsx2 f70c67ad7f GS: Add option to show vertical overscan 2022-06-05 23:12:08 +01:00
Stuart Kenny 67c34794e8 Qt: wire in tv shaders 2022-05-31 15:22:47 +01:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
BuildTools 3b043250b6 UI: Rename Ultra Blending to Maximum Blending
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin 1b83e17d60 GS: Add automatic trilinear filtering level 2022-04-04 17:01:23 +01:00
Connor McLaughlin 5e336138d0 Qt: Add shadeboost settings 2022-03-28 09:24:51 +02:00
TheLastRar 74ed14496b Qt: GS Settings Fixes 2022-03-25 10:26:23 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools c2316ca5bc GUI: Rename Fast Texture Invalidation
Renames Fast Texture Invalidation to Disable Partial Invalidation.

Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
lightningterror 939d98d660 Qt: Allow skipdraw up to 10k max. 2022-03-17 02:44:14 +01:00
Connor McLaughlin 6c33b73cdd GS: Make TC offset changable without recreating 2022-03-12 20:48:51 +00:00
Connor McLaughlin 96269db93e GameDatabase: Add ability to override GS fixes 2022-03-12 20:48:51 +00:00
Connor McLaughlin 5a25cc171d GS: Add texture dumping and replacement system 2022-02-24 10:18:49 +00:00
RedDevilus 9b0dc287c1 PCSX2-GUI: Rename Interlacing to Deinterlacing
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.

I didn't change the code just the visual presentation to the users.

Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
Connor McLaughlin 17b1c664a8 GS: Add option to disable status indicators
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
seta-san 664013e7ad
Qt: Fix type on graphics panel (#5553) 2022-02-21 19:10:14 +00:00
Connor McLaughlin 5d33af13ca GS: Add full (hash cache) texture preloading option 2022-02-21 16:50:57 +01:00
lightningterror d6d420b1f7 QT: Add missing Texture Inside RT option. 2022-02-06 13:17:28 +01:00
Connor McLaughlin 93f9ae8a31 Qt: Add work in progress interface 2022-01-30 14:29:18 +00:00