gabest11
359c596bd8
GSdx: added missing glew32.lib reference
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11
690ef417b1
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11
693bb3bdce
GSdx: added ogl/cg to the list of delay loaded dlls
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
arcum42
1c3a537d5c
Fix up Linux after r1356. Make a few changes that ought to make -fpermissive unneccessary, though it needs more testing before I actually remove said flag.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1358 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 12:56:55 +00:00
gabest11
6841f7fd98
GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
cottonvibes
f8a94b15ff
pcsx2:
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- Cleanup and organizational changes of VU related stuff.
- Separated Super VU, microVU, and Interpreter files.
- Renamed all Super VU related files with an 'sVU' prefix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1356 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:02:10 +00:00
gabest11
bd229032c0
GSdx: fix for genji
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11
4e20305fe2
GSdx: dx10 hw mode sharper again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
cottonvibes
a7f2130595
microVU:
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- Small Optimization...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1353 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 04:18:06 +00:00
ramapcsx2
8fc8d76f00
They are vector units, not vertex units.
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(Yeah, silly commit, I know :p )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1352 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 14:15:39 +00:00
gabest11
b678bb129c
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
arcum42
70cd55b332
Linux: Use memcmp_mmx instead of memcmp; Add a workaround to a segfault in iVif on some games.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1350 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-08 21:24:18 +00:00
Jake.Stine
e538ecd7d8
* Fixed CDVD startup code sot hat the CRC for games is more reliably detected when booting through Run->Execute.
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* Minor bugfix to MTGS thread startup code; wasn't copying the register state properly (probably didn't matter either way)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1349 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-08 16:17:08 +00:00
arcum42
67b2d2bfc2
Linux: Not sure if this is neccessarily an alignment issue, but Kingdom Hearts 1 crashes on newgame with the new compare function, so we'll have it use memcmp for the moment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1348 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-07 21:08:21 +00:00
cottonvibes
2ca4a603b3
microVU:
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- Rewrote the custom compare function to use the emitter instead of inline asm.
- Set Linux builds to use the function.
Note: If this revision causes microVU to crash on Linux, it means GCC isn't guaranteeing 16-byte alignment on microRegInfo and microBlock structs. So it'll need to use normal memcmp instead (see microVU_Misc.h)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1345 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-07 12:04:39 +00:00
cottonvibes
b61f7cc4d1
microVU:
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- Implemented E-bit Conditional Branches and Jumps. Should fix infinite loop problems in games like Zone of the Enders, but it hasn't been tested yet since I don't have the game xD.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1343 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-07 09:42:10 +00:00
arcum42
96fb298371
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1342 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-07 07:13:54 +00:00
gabest11
4ed3035661
GSdx: pixel shaders were reorganized, things might be broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine
95ff8e3a98
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11
8784c1cd43
GSdx: added vs2010 project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11
743e93f3ee
GSdx: should fix Issue 263, but I could not verify it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
Jake.Stine
cdd68f345e
microVU: Improved struct alignment method using placement new syntax, reducing microBlockManager's heap allocation count from 2-per to 1-per. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1337 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:05:40 +00:00
arcum42
f7aae60371
Fixed Linux, and merged a few minor changes I had lying around that I hadn't committed yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1336 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 09:24:10 +00:00
Jake.Stine
3734d47351
non-functional change [Win32/msvc only]: Small cleanup to pragma packing syntax.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1335 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 09:17:33 +00:00
cottonvibes
c4531a5c31
microVU:
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- Implemented a faster block-compare algorithm.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1334 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 06:40:29 +00:00
gabest11
01d1573fdc
GSdx: cleaned up some obsolete code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine
3f97423a30
GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
arcum42
c668c7c351
Revised Ipu1Chain, and tweaked Ipu1Dma.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1329 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 04:59:13 +00:00
arcum42
a134dd6110
IPU1chain is now a function rather then a define.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1328 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 02:24:57 +00:00
Jake.Stine
154a886bf7
Re-enabled Precompiled headers in release builds. Believe it or not this fixes crashes in the IPU's coroutine system that started happening in r1319. Yes, as you might recall, we *disabled* PCH on release builds back during Pcsx2-Playground because it was causing crashes in Coroutine. Now re-enabling PCH *fixes* the crashes in Coroutine. I'm not making this up.
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No, Ferrarinews, this revision *won't* improve GT4's graphics.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1327 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 00:42:27 +00:00
arcum42
4097f01b35
Linux:Fixed up the speed hack dialog to show the correct speed hacks for microVU.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 00:20:31 +00:00
cottonvibes
2ffe0e81f7
pcsx2:
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- Changed sVU/mVU allocation order and addresses to hopefully solve allocation problems a lot of people were having.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1325 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 22:36:14 +00:00
refraction
d1b5ee9f5f
Couple of very minor changes for GIF/MTGS GIFTag reading
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1324 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 20:46:05 +00:00
refraction
480519efad
Fix for Tekken Tag Issue 259
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Removed the doubled up timings on SIF DMA cycles (should have been done when it was spotted really)
Put in a fix for Scratchpad reads which cause a VTLB error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1323 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 17:50:56 +00:00
gabest11
e9ad2ffe7b
GSdx: added post build step
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
cottonvibes
f8232c19ac
microVU:
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- Minor Change...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1321 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:55:45 +00:00
gabest11
7ee6eefb68
GSdx: config dialogs disable unrelated controls again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
cottonvibes
0a6bc57860
microVU:
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- Fixed a very rare case, where both upper and lower instructions read and write to each others regs.
Example:
ADD.xyzw VF1, VF2, VF3
MOVE.xyzw VF2, VF1
- Forgot to commit iVU0micro.cpp on my last update...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:13:47 +00:00
cottonvibes
4490d237dc
microVU:
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- Implemented m-bit functionality. Fixes Crash Twinsanity and most-likely other games...
Note: If anyone has any games that have broken graphics when mVU prints "microVU0: M-bit set!" to console, then please notify me about it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1318 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 05:52:57 +00:00
cottonvibes
5831b47c4e
microVU:
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- Fixed a bug from r1315.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1317 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 02:05:57 +00:00
cottonvibes
b65b439e6a
microVU:
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- Further optimized status flag updating...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1316 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:50:38 +00:00
cottonvibes
21d9615871
microVU:
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- Minor Changes. Shouldn't effect anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1315 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:24:49 +00:00
gabest11
b792d0c50b
GSdx: escape/resume fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
cottonvibes
07a4eb3491
microVU/pcsx2:
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- Removed flaghack1 since it didn't do much over flaghack2 (except break games :p).
Flaghack2 is now renamed to "Status Flag Hack", and so-far we haven't found a single game it breaks, so compatibility is high.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1313 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 23:51:23 +00:00
gabest11
db8feac8c3
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine
02167e90b3
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11
ffda8ead30
GSdx: mfc-free
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
cottonvibes
96f7911d26
microVU:
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- Second try at a status flag optimization. Still needs tweaking but too tired xD
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1309 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 09:22:25 +00:00
cottonvibes
d8fb66f143
microVU:
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- Minor Changes/Cleanup
Super VU:
- Used the Linux SysMmapEx address for windows as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1308 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 06:50:13 +00:00