refractionpcsx2
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4cb6c94693
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CI/Docs: Update validation and document
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2022-04-03 08:50:09 +01:00 |
BuildTools
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901664ba44
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GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
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2022-03-18 13:52:36 +00:00 |
RedDevilus
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7e1c48694a
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GameDB: Upscaling GS Batch 1
Fixes the lint and adds a bunch of upscaling fixes.
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2022-03-15 00:54:38 +00:00 |
Connor McLaughlin
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892eec79ed
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Workflows: Fix lint-gamedb for gsHWFixes
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2022-03-12 20:48:51 +00:00 |
refractionpcsx2
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a11d09ebdf
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Git: Update GameDB Validation script
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2022-03-11 10:25:15 +00:00 |
refractionpcsx2
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e833a67bb7
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VU: Rework VUKickstart in to VUSync, swap behaviour
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2022-02-28 19:29:53 +00:00 |
Connor McLaughlin
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96a1ce2fb2
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CI: Fix path to GameIndex.yaml
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2021-12-12 03:27:43 +00:00 |
refractionpcsx2
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7faa5db9e5
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VU/GameDB: Move Mac/Status overflow flag checks to a gamefix
We can't really do this reliably on x86 without soft floats, but superman still needs it, but it breaks other games.
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2021-09-29 17:33:13 +01:00 |
refractionpcsx2
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56372cc46d
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GameDB: Rename VU0Kickstart -> VUKickstart
Clean up a couple of bits in microVU
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2021-07-15 13:58:34 +01:00 |
refractionpcsx2
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c31d6b9ca3
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GameDB: Add dynamic patching for Ratchet & Clank games
Removed IPUWait hack as it is no longer required
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2021-07-15 13:43:16 +01:00 |
refractionpcsx2
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f925c88753
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Update gamedb test workflow
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2021-07-05 10:26:09 +01:00 |
refractionpcsx2
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739787e8c4
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Add new hack
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2021-06-08 19:07:19 +01:00 |
Tyler Wilding
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076d13a7c2
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lint: Address Codacy linter findings
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2021-05-10 16:23:42 +02:00 |
Tyler Wilding
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ce0395947f
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ci: Create script to validate GameDB at build-time
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2021-05-10 16:23:42 +02:00 |