mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add dynamic patching for Ratchet & Clank games
Removed IPUWait hack as it is no longer required
This commit is contained in:
parent
6d9ace148e
commit
c31d6b9ca3
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@ -24,7 +24,6 @@ allowed_game_fixes = [
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"FpuMulHack",
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"FpuNegDivHack",
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"XGKickHack",
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"IPUWaitHack",
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"EETimingHack",
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"SkipMPEGHack",
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"OPHFlagHack",
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@ -35,6 +34,7 @@ allowed_game_fixes = [
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"GoemonTlbHack",
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"VU0KickstartHack",
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"IbitHack",
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"RatchetDynaHack",
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]
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allowed_speed_hacks = ["mvuFlagSpeedHack", "InstantVU1SpeedHack"]
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# Patches are allowed to have a 'default' key or a crc-32 key, followed by
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@ -100,6 +100,7 @@ PBPX-95514:
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region: "PAL-M5"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS in Ratchet and Clank.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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PBPX-95517:
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name: "Network Adapter Start-Up Disc"
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region: "NTSC-U"
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@ -175,6 +176,7 @@ SCAJ-20001:
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region: "NTSC-Unk"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCAJ-20002:
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name: "Gallop Racer 6 - Revolution"
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region: "NTSC-Unk"
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@ -561,6 +563,7 @@ SCAJ-20109:
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region: "NTSC-Unk"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCAJ-20110:
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name: "Dragon Quest VIII - Sora to Daichi to Norowareshi Himegimi"
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region: "NTSC-Unk"
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@ -765,6 +768,7 @@ SCAJ-20157:
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region: "NTSC-Unk"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCAJ-20158:
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name: "Ikusa Gami"
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region: "NTSC-Unk"
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@ -1080,8 +1084,6 @@ SCED-50642:
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region: "PAL-E"
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCED-50748:
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name: "Official PlayStation 2 Magazine Demo 26"
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region: "PAL-M5"
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@ -1093,8 +1095,6 @@ SCED-50907:
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region: "PAL-Unk"
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCED-51531:
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name: "Official PlayStation 2 Magazine Demo 33"
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region: "PAL-M5"
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@ -1333,37 +1333,27 @@ SCES-50490:
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compat: 5
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCES-50491:
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name: "Final Fantasy X"
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region: "PAL-F"
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCES-50492:
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name: "Final Fantasy X"
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region: "PAL-G"
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compat: 5
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCES-50493:
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name: "Final Fantasy X"
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region: "PAL-I"
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCES-50494:
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name: "Final Fantasy X"
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region: "PAL-S"
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roundModes:
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eeRoundMode: 1 # Fixes reverse control and boss in some places.
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gameFixes:
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- IPUWaitHack
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SCES-50499:
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name: "Ecco the Dolphin - Defender of the Future"
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region: "PAL-M5"
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@ -1505,6 +1495,7 @@ SCES-50916:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCES-50917:
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name: "Sly Racoon"
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region: "PAL-M5"
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@ -1688,6 +1679,7 @@ SCES-51607:
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- EETimingHack # Fixes DMA errors
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters: # Reads Ratchet 1 data.
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- "SCES-51607"
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- "SCES-50916"
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@ -1954,6 +1946,7 @@ SCES-52456:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters: # Reads Ratchet 1 & 2 data.
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- "SCES-52456"
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- "SCES-51607"
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@ -2118,6 +2111,7 @@ SCES-53285:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCES-53286:
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name: "Jak X - Combat Racing"
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region: "PAL-M7"
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@ -2681,6 +2675,7 @@ SCKA-20011:
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region: "NTSC-K"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters:
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- "SCKA-20011"
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- "SCKA-20120"
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@ -2772,6 +2767,7 @@ SCKA-20037:
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region: "NTSC-K"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters:
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- "SCKA-20037"
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- "SCKA-20011"
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@ -2859,6 +2855,7 @@ SCKA-20060:
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region: "NTSC-K"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCKA-20061:
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name: "Wanda to Kyozou (Shadow of the Colossus)"
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region: "NTSC-K"
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@ -2972,6 +2969,7 @@ SCKA-20120:
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region: "NTSC-K"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCKA-20132:
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name: "Shin Megami Tensei: Persona 4"
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region: "NTSC-K"
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@ -3276,6 +3274,7 @@ SCPS-15037:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-15038:
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name: "Operator's Side"
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region: "NTSC-J"
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@ -3354,6 +3353,7 @@ SCPS-15056:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters:
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- "SCPS-15056"
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- "SCPS-15037"
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@ -3538,11 +3538,13 @@ SCPS-15099:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-15100:
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name: "Ratchet & Clank 4th - GiriGiri Ginga no Giga Battle"
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-15101:
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name: "Bleach - Hanatareshi Yabou"
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region: "NTSC-J"
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@ -3734,6 +3736,7 @@ SCPS-19211:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19213:
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name: "Operator's Side [PlayStation 2 The Best] [with Microphone]"
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region: "NTSC-J"
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@ -3775,6 +3778,7 @@ SCPS-19302:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19303:
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name: "Boku no Natsuyasumi 2 [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -3812,11 +3816,13 @@ SCPS-19309:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19310:
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name: "Ratchet & Clank [PlayStation 2 The Best]"
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19311:
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name: "Saru Get You 3 [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -3845,11 +3851,13 @@ SCPS-19316:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19317:
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name: "Ratchet & Clank 2 - Going Commando [PlayStation 2 The Best]"
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19318:
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name: "Genji - Dawn of the Samurai [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -3872,6 +3880,7 @@ SCPS-19321:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19322:
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name: "Wild ARMs - The 4th Detonator [PlayStation 2 The Best - Reprint]"
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region: "NTSC-J"
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@ -3919,6 +3928,7 @@ SCPS-19328:
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region: "NTSC-J"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCPS-19329:
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name: "Bleach - Blade Battlers [PlayStation 2 The Best]"
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region: "NTSC-J"
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@ -4599,6 +4609,7 @@ SCUS-97199:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97200:
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name: "Kiosk Demo Disc 2.05"
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region: "NTSC-U"
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@ -4632,6 +4643,7 @@ SCUS-97209:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97210:
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name: "Sly Cooper and the Thievius Raccoonus [Demo]"
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region: "NTSC-U"
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@ -4734,6 +4746,7 @@ SCUS-97240:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97241:
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name: "Official U.S. PlayStation Magazine Demo Disc 066"
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region: "NTSC-U"
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@ -4822,11 +4835,12 @@ SCUS-97266:
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region: "NTSC-U"
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compat: 3
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SCUS-97268:
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name: "Ratchet & Clank - Going Commando"
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name: "Ratchet & Clank 2 - Going Commando"
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region: "NTSC-U"
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters:
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- "SCUS-97268"
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- "SCUS-97199"
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@ -4917,11 +4931,13 @@ SCUS-97322:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97323:
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name: "Ratchet & Clank 2 - Going Commando [Retail Employees Demo]"
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97324:
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name: "Kiosk Demo Disc 2.11"
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region: "NTSC-U"
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@ -5009,6 +5025,7 @@ SCUS-97353:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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memcardFilters:
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- "SCUS-97353"
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- "SCUS-97268"
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@ -5064,6 +5081,7 @@ SCUS-97374:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS (for both).
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97377:
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name: "Syphon Filter - The Omega Strain [Regular Demo]"
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region: "NTSC-U"
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@ -5082,6 +5100,7 @@ SCUS-97381:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97382:
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name: "NBA Shootout 2004 [Demo]"
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region: "NTSC-U"
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@ -5153,6 +5172,7 @@ SCUS-97411:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97412:
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name: "Jak 3 [Demo]"
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region: "NTSC-U"
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@ -5163,6 +5183,7 @@ SCUS-97413:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97414:
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name: "EyeToy - AntiGrav"
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region: "NTSC-U"
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@ -5326,6 +5347,7 @@ SCUS-97465:
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compat: 5
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97466:
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name: "Gretzky NHL '06"
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region: "NTSC-U"
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@ -5414,6 +5436,7 @@ SCUS-97485:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97486:
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name: "Jak X - Combat Racing [Regular Demo]"
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region: "NTSC-U"
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@ -5424,6 +5447,7 @@ SCUS-97487:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97488:
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name: "Jak X - Combat Racing [Public Beta v.1]"
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region: "NTSC-U"
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@ -5514,10 +5538,11 @@ SCUS-97512:
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- "SCUS-97512"
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- "SCUS-97102"
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SCUS-97513:
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name: "Ratchet & Clank - Going Commando [Greatest Hits]"
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name: "Ratchet & Clank 2 - Going Commando [Greatest Hits]"
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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SCUS-97514:
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name: "ATV Off-Road Fury 3 [Greatest Hits]"
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region: "NTSC-U"
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@ -5539,6 +5564,7 @@ SCUS-97518:
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region: "NTSC-U"
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gameFixes:
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- VU0KickstartHack # Fixes Character SPS.
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- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
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||||
SCUS-97519:
|
||||
name: "Sly 2 - Band of Thieves [Greatest Hits]"
|
||||
region: "NTSC-U"
|
||||
|
@ -17840,8 +17866,6 @@ SLKA-25214:
|
|||
region: "NTSC-K"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLKA-25215:
|
||||
name: "Shining Wild"
|
||||
region: "NTSC-K"
|
||||
|
@ -20743,8 +20767,6 @@ SLPM-65115:
|
|||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPM-65116:
|
||||
name: "Lilie no Atelier Plus: Salburg no Renkinjutsushi 3"
|
||||
region: "NTSC-J"
|
||||
|
@ -23742,8 +23764,6 @@ SLPM-66124:
|
|||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPM-66125:
|
||||
name: "Final Fantasy X-2 [Ultimate Hits]"
|
||||
region: "NTSC-J"
|
||||
|
@ -25505,8 +25525,6 @@ SLPM-66677:
|
|||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPM-66678:
|
||||
name: "Final Fantasy X-2 - International + Last Mission [Ultimate Hits]"
|
||||
region: "NTSC-J"
|
||||
|
@ -26505,8 +26523,6 @@ SLPM-67513:
|
|||
region: "NTSC-K"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPM-67514:
|
||||
name: "Kessen"
|
||||
region: "NTSC-K"
|
||||
|
@ -28063,8 +28079,6 @@ SLPS-25050:
|
|||
compat: 5
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPS-25051:
|
||||
name: "Missing Blue"
|
||||
region: "NTSC-J"
|
||||
|
@ -28177,8 +28191,6 @@ SLPS-25088:
|
|||
compat: 5
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPS-25094:
|
||||
name: "Reveal Fantasia"
|
||||
region: "NTSC-J"
|
||||
|
@ -30931,8 +30943,6 @@ SLPS-72501:
|
|||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fixes reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLPS-72502:
|
||||
name: "Tales of Destiny 2 [Mega Hits]"
|
||||
region: "NTSC-J"
|
||||
|
@ -32494,8 +32504,6 @@ SLUS-20312:
|
|||
compat: 5
|
||||
roundModes:
|
||||
eeRoundMode: 1 # Fix reverse control and boss in some places.
|
||||
gameFixes:
|
||||
- IPUWaitHack
|
||||
SLUS-20313:
|
||||
name: "Wave Rally"
|
||||
region: "NTSC-U"
|
||||
|
@ -40039,6 +40047,7 @@ TCES-52456:
|
|||
region: "PAL-E"
|
||||
gameFixes:
|
||||
- VU0KickstartHack # Fixes Character SPS.
|
||||
- RatchetDynaHack # Dynamically patches bad COP2 code in Ratchet and Clank games
|
||||
TCES-52582:
|
||||
name: "Everybody's Golf 4 Beta Trial Code"
|
||||
region: "PAL-E"
|
||||
|
|
|
@ -31,7 +31,6 @@ enum GamefixId
|
|||
Fix_FpuMultiply,
|
||||
Fix_FpuNegDiv,
|
||||
Fix_XGKick,
|
||||
Fix_IpuWait,
|
||||
Fix_EETiming,
|
||||
Fix_SkipMpeg,
|
||||
Fix_OPHFlag,
|
||||
|
@ -42,6 +41,7 @@ enum GamefixId
|
|||
Fix_GoemonTlbMiss,
|
||||
Fix_Ibit,
|
||||
Fix_VU0Kickstart,
|
||||
Fix_RatchetDyna,
|
||||
|
||||
GamefixId_COUNT
|
||||
};
|
||||
|
@ -334,23 +334,23 @@ struct Pcsx2Config
|
|||
// NOTE: The GUI's GameFixes panel is dependent on the order of bits in this structure.
|
||||
struct GamefixOptions
|
||||
{
|
||||
BITFIELD32()
|
||||
bool
|
||||
VuAddSubHack : 1, // Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
|
||||
FpuMulHack : 1, // Tales of Destiny hangs.
|
||||
FpuNegDivHack : 1, // Gundam games messed up camera-view.
|
||||
XgKickHack : 1, // Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace games and others.
|
||||
IPUWaitHack : 1, // FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay.
|
||||
EETimingHack : 1, // General purpose timing hack.
|
||||
SkipMPEGHack : 1, // Skips MPEG videos (Katamari and other games need this)
|
||||
OPHFlagHack : 1, // Bleach Blade Battlers
|
||||
DMABusyHack : 1, // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
|
||||
VIFFIFOHack : 1, // Pretends to fill the non-existant VIF FIFO Buffer.
|
||||
VIF1StallHack : 1, // Like above, processes FIFO data before the stall is allowed (to make sure data goes over).
|
||||
GIFFIFOHack : 1, // Enabled the GIF FIFO (more correct but slower)
|
||||
GoemonTlbHack : 1, // Gomeon tlb miss hack. The game need to access unmapped virtual address. Instead to handle it as exception, tlb are preloaded at startup
|
||||
IbitHack : 1, // I bit hack. Needed to stop constant VU recompilation in some games
|
||||
VU0KickstartHack : 1; // Speed up VU0 at start of program to avoid some VU1 sync issues
|
||||
BITFIELD32()
|
||||
bool
|
||||
VuAddSubHack : 1, // Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
|
||||
FpuMulHack : 1, // Tales of Destiny hangs.
|
||||
FpuNegDivHack : 1, // Gundam games messed up camera-view.
|
||||
XgKickHack : 1, // Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace games and others.
|
||||
EETimingHack : 1, // General purpose timing hack.
|
||||
SkipMPEGHack : 1, // Skips MPEG videos (Katamari and other games need this)
|
||||
OPHFlagHack : 1, // Bleach Blade Battlers
|
||||
DMABusyHack : 1, // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
|
||||
VIFFIFOHack : 1, // Pretends to fill the non-existant VIF FIFO Buffer.
|
||||
VIF1StallHack : 1, // Like above, processes FIFO data before the stall is allowed (to make sure data goes over).
|
||||
GIFFIFOHack : 1, // Enabled the GIF FIFO (more correct but slower)
|
||||
GoemonTlbHack : 1, // Gomeon tlb miss hack. The game need to access unmapped virtual address. Instead to handle it as exception, tlb are preloaded at startup
|
||||
IbitHack : 1, // I bit hack. Needed to stop constant VU recompilation in some games
|
||||
VU0KickstartHack : 1, // Gives new VU programs a slight head start and runs VU's ahead of EE to avoid VU register reading/writing issues
|
||||
RatchetDynaHack : 1; // Dynamically patch bad COP2 timing in EE program as it cannot be patched traditionally
|
||||
BITFIELD_END
|
||||
|
||||
GamefixOptions();
|
||||
|
@ -530,7 +530,6 @@ TraceLogFilters& SetTraceConfig();
|
|||
#define CHECK_FPUMULHACK (EmuConfig.Gamefixes.FpuMulHack) // Special Fix for Tales of Destiny hangs.
|
||||
#define CHECK_FPUNEGDIVHACK (EmuConfig.Gamefixes.FpuNegDivHack) // Special Fix for Gundam games messed up camera-view.
|
||||
#define CHECK_XGKICKHACK (EmuConfig.Gamefixes.XgKickHack) // Special Fix for Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics.
|
||||
#define CHECK_IPUWAITHACK (EmuConfig.Gamefixes.IPUWaitHack) // Special Fix For FFX
|
||||
#define CHECK_EETIMINGHACK (EmuConfig.Gamefixes.EETimingHack) // Fix all scheduled events to happen in 1 cycle.
|
||||
#define CHECK_SKIPMPEGHACK (EmuConfig.Gamefixes.SkipMPEGHack) // Finds sceMpegIsEnd pattern to tell the game the mpeg is finished (Katamari and a lot of games need this)
|
||||
#define CHECK_OPHFLAGHACK (EmuConfig.Gamefixes.OPHFlagHack) // Bleach Blade Battlers
|
||||
|
|
|
@ -276,7 +276,6 @@ const wxChar *const tbl_GamefixNames[] =
|
|||
L"FpuMul",
|
||||
L"FpuNegDiv",
|
||||
L"XGKick",
|
||||
L"IPUWait",
|
||||
L"EETiming",
|
||||
L"SkipMPEG",
|
||||
L"OPHFlag",
|
||||
|
@ -286,7 +285,8 @@ const wxChar *const tbl_GamefixNames[] =
|
|||
L"GIFFIFO",
|
||||
L"GoemonTlb",
|
||||
L"Ibit",
|
||||
L"VU0Kickstart"
|
||||
L"VU0Kickstart",
|
||||
L"RatchetDyna"
|
||||
};
|
||||
|
||||
const __fi wxChar* EnumToString( GamefixId id )
|
||||
|
@ -337,7 +337,6 @@ void Pcsx2Config::GamefixOptions::Set( GamefixId id, bool enabled )
|
|||
case Fix_FpuMultiply: FpuMulHack = enabled; break;
|
||||
case Fix_FpuNegDiv: FpuNegDivHack = enabled; break;
|
||||
case Fix_XGKick: XgKickHack = enabled; break;
|
||||
case Fix_IpuWait: IPUWaitHack = enabled; break;
|
||||
case Fix_EETiming: EETimingHack = enabled; break;
|
||||
case Fix_SkipMpeg: SkipMPEGHack = enabled; break;
|
||||
case Fix_OPHFlag: OPHFlagHack = enabled; break;
|
||||
|
@ -348,6 +347,7 @@ void Pcsx2Config::GamefixOptions::Set( GamefixId id, bool enabled )
|
|||
case Fix_GoemonTlbMiss: GoemonTlbHack = enabled; break;
|
||||
case Fix_Ibit: IbitHack = enabled; break;
|
||||
case Fix_VU0Kickstart: VU0KickstartHack = enabled; break;
|
||||
case Fix_RatchetDyna: RatchetDynaHack = enabled; break;
|
||||
jNO_DEFAULT;
|
||||
}
|
||||
}
|
||||
|
@ -361,7 +361,6 @@ bool Pcsx2Config::GamefixOptions::Get( GamefixId id ) const
|
|||
case Fix_FpuMultiply: return FpuMulHack;
|
||||
case Fix_FpuNegDiv: return FpuNegDivHack;
|
||||
case Fix_XGKick: return XgKickHack;
|
||||
case Fix_IpuWait: return IPUWaitHack;
|
||||
case Fix_EETiming: return EETimingHack;
|
||||
case Fix_SkipMpeg: return SkipMPEGHack;
|
||||
case Fix_OPHFlag: return OPHFlagHack;
|
||||
|
@ -372,6 +371,7 @@ bool Pcsx2Config::GamefixOptions::Get( GamefixId id ) const
|
|||
case Fix_GoemonTlbMiss: return GoemonTlbHack;
|
||||
case Fix_Ibit: return IbitHack;
|
||||
case Fix_VU0Kickstart: return VU0KickstartHack;
|
||||
case Fix_RatchetDyna: return RatchetDynaHack;
|
||||
jNO_DEFAULT;
|
||||
}
|
||||
return false; // unreachable, but we still need to suppress warnings >_<
|
||||
|
@ -385,7 +385,6 @@ void Pcsx2Config::GamefixOptions::LoadSave( IniInterface& ini )
|
|||
IniBitBool( FpuMulHack );
|
||||
IniBitBool( FpuNegDivHack );
|
||||
IniBitBool( XgKickHack );
|
||||
IniBitBool( IPUWaitHack );
|
||||
IniBitBool( EETimingHack );
|
||||
IniBitBool( SkipMPEGHack );
|
||||
IniBitBool( OPHFlagHack );
|
||||
|
@ -396,6 +395,7 @@ void Pcsx2Config::GamefixOptions::LoadSave( IniInterface& ini )
|
|||
IniBitBool( GoemonTlbHack );
|
||||
IniBitBool( IbitHack );
|
||||
IniBitBool( VU0KickstartHack );
|
||||
IniBitBool( RatchetDynaHack );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -390,16 +390,8 @@ int _SPR1chain()
|
|||
__fi void SPR1chain()
|
||||
{
|
||||
int cycles = 0;
|
||||
if(!CHECK_IPUWAITHACK)
|
||||
{
|
||||
cycles = _SPR1chain() * BIAS;
|
||||
CPU_INT(DMAC_TO_SPR, cycles);
|
||||
}
|
||||
else
|
||||
{
|
||||
_SPR1chain();
|
||||
CPU_INT(DMAC_TO_SPR, 8);
|
||||
}
|
||||
cycles = _SPR1chain() * BIAS;
|
||||
CPU_INT(DMAC_TO_SPR, cycles);
|
||||
}
|
||||
|
||||
void _SPR1interleave()
|
||||
|
|
|
@ -52,10 +52,6 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow* parent )
|
|||
_("VU XGkick Hack - For Erementar Gerad."),
|
||||
wxEmptyString
|
||||
},
|
||||
{
|
||||
_("FFX videos fix - Fixes bad graphics overlay in FFX videos."),
|
||||
wxEmptyString
|
||||
},
|
||||
{
|
||||
_("EE timing hack - Multi purpose hack. Try if all else fails."),
|
||||
pxEt( L"Known to affect following games:\n * Digital Devil Saga (Fixes FMV and crashes)\n * SSX (Fixes bad graphics and crashes)\n * Resident Evil: Dead Aim (Causes garbled textures)"
|
||||
|
@ -97,7 +93,11 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow* parent )
|
|||
wxEmptyString
|
||||
},
|
||||
{
|
||||
_("VU0 Kickstart to avoid sync problems with VU1"),
|
||||
_("VU Kickstart (Run ahead) to avoid sync problems when reading or writing VU registers"),
|
||||
wxEmptyString
|
||||
},
|
||||
{
|
||||
_("Dynamically patch bad COP2 timing with Ratchet && Clank games"),
|
||||
wxEmptyString
|
||||
}
|
||||
};
|
||||
|
|
|
@ -1373,6 +1373,26 @@ void recompileNextInstruction(int delayslot)
|
|||
|
||||
cpuRegs.code = *(int *)s_pCode;
|
||||
|
||||
// Hardcoded Ratchet & Clank fixes since the game dyamically replaces memory for the program
|
||||
// meaning it cannot be patched easily by traditional methods.
|
||||
if (!EmuConfig.Gamefixes.RatchetDynaHack)
|
||||
{
|
||||
if (cpuRegs.code == 0x4B8123BC)
|
||||
{
|
||||
if (*(int*)PSM(pc + 0x4) == 0x4BE30858 && *(int*)PSM(pc + 0x8) == 0xF8610010 && *(int*)PSM(pc + 0xc) == 0x4A20009C)
|
||||
{
|
||||
DevCon.Warning("Patching Ratchet and Clank bad COP2 sequence at PC %x", cpuRegs.pc);
|
||||
cpuRegs.code = 0x4A20009C;
|
||||
|
||||
memWrite32(pc, 0x4A20009C);
|
||||
memWrite32(pc + 0x4, 0x4B8123BC);
|
||||
memWrite32(pc + 0x8, 0x4BE30858);
|
||||
memWrite32(pc + 0xc, 0xF8610010);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!delayslot) {
|
||||
pc += 4;
|
||||
g_cpuFlushedPC = false;
|
||||
|
|
Loading…
Reference in New Issue