mirror of https://github.com/PCSX2/pcsx2.git
CI/Docs: Update validation and document
This commit is contained in:
parent
93c78a27b3
commit
4cb6c94693
|
@ -58,6 +58,7 @@ allowed_gs_hw_fixes = [
|
|||
"halfPixelOffset",
|
||||
"roundSprite",
|
||||
"texturePreloading",
|
||||
"interlace",
|
||||
]
|
||||
gs_hw_fix_ranges = {
|
||||
"mipmap": (0, 2),
|
||||
|
@ -66,6 +67,7 @@ gs_hw_fix_ranges = {
|
|||
"skipDrawEnd": (0, 100000),
|
||||
"halfPixelOffset": (0, 3),
|
||||
"roundSprite": (0, 2),
|
||||
"interlace": (0, 7),
|
||||
}
|
||||
allowed_speed_hacks = ["mvuFlagSpeedHack", "InstantVU1SpeedHack", "MTVUSpeedHack"]
|
||||
# Patches are allowed to have a 'default' key or a crc-32 key, followed by
|
||||
|
|
|
@ -40,6 +40,10 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
|
|||
- IbitHack
|
||||
- VUSyncHack
|
||||
- VUOverflowHack
|
||||
# The value of the GS Fixes is assumed to be an integer
|
||||
gsHWFixes:
|
||||
mipmap: 1
|
||||
preloadFrameData: 1
|
||||
# The value of the speedhacks is assumed to be an integer,
|
||||
# but at the time of writing speedhacks are effectively booleans (0/1)
|
||||
speedHacks:
|
||||
|
@ -139,6 +143,7 @@ The clamp modes are also numerically based.
|
|||
|
||||
* conservativeFramebuffer [`0` or `1`] {Off or On} Default: On (`1`)
|
||||
* texturePreloading [`0` or `1` or `2`] {None, Partial or Full Hash Cache} Default: None (`0`)
|
||||
* interlace [Value between `0` to `7`] {Off, WeaveTFF, WeaveBFF, BobTFF, BobBFF, BlendTFF, BlendBFF, Automatic} Default: Automatic (No value, looks up GameDB)
|
||||
|
||||
### GS Hardware Renderer Fixes
|
||||
|
||||
|
|
Loading…
Reference in New Issue