lint: Address Codacy linter findings

This commit is contained in:
Tyler Wilding 2021-05-04 21:16:05 -04:00 committed by lightningterror
parent 109ca396b9
commit 076d13a7c2
2 changed files with 147 additions and 141 deletions

View File

@ -48,17 +48,17 @@ def is_hex_number(string):
try:
int(string, 16)
return True
except:
except Exception:
return False
def validate_string_option(serial, key, value):
if type(value) != str:
if not isinstance(value, str):
issue_list.append("[{}]: '{}' must be a string".format(serial, key))
def validate_int_option(serial, key, value, low, high):
if type(value) != int or (value < low or value > high):
if not isinstance(value, int) or (value < low or value > high):
issue_list.append(
"[{}]: '{}' must be an int and between {}-{} (inclusive)".format(
serial, key, low, high
@ -66,17 +66,100 @@ def validate_int_option(serial, key, value, low, high):
)
def validate_list_of_strings(serial, key, value):
if not isinstance(value, list) or not all(isinstance(item, str) for item in value):
issue_list.append("[{}]: '{}' must be a list of strings".format(serial, key))
def validate_valid_options(serial, key, value, allowed_values):
if value not in allowed_values:
issue_list.append("[{}]: Invalid '{}' option [{}]".format(serial, key, value))
def validate_clamp_round_modes(serial, key, value, allowed_values):
if not isinstance(value, dict):
issue_list.append("[{}]: '{}' must be a valid object".format(serial, key))
return
for mode_key, mode_value in value.items():
validate_valid_options(serial, key, mode_key, allowed_values)
validate_int_option(serial, key, mode_value, 0, 3)
def validate_game_fixes(serial, key, value):
if not isinstance(value, list):
issue_list.append(
"[{}]: 'gameFixes' must be a list of valid gameFixes".format(serial)
)
return
for gamefix in value:
validate_valid_options(serial, key, gamefix, allowed_game_fixes)
def validate_speed_hacks(serial, key, value):
if not isinstance(value, dict):
issue_list.append("[{}]: 'speedHacks' must be a valid object".format(serial))
return
for speedhack, speedhack_value in value.items():
validate_valid_options(serial, key, speedhack, allowed_speed_hacks)
validate_int_option(serial, speedhack, speedhack_value, 0, 1)
def validate_patches(serial, key, value):
if not isinstance(value, dict):
issue_list.append(
"[{}]: 'patches' must be valid mapping of CRC32 -> Patch Objects".format(
serial
)
)
return
for crc, patch in value.items():
if crc != "default" and not is_hex_number(str(crc)):
issue_list.append(
"[{}]: Patches must either be key'd with 'default' or a valid CRC-32 Hex String".format(
serial
)
)
continue
for patch_option, option_value in patch.items():
validate_valid_options(serial, key, patch_option, allowed_patch_options)
if patch_option == "author":
validate_string_option(serial, patch_option, option_value)
if patch_option == "content":
validate_string_option(serial, patch_option, option_value)
# pylint:disable=unnecessary-lambda
option_validation_handlers = {
"name": (lambda serial, key, value: validate_string_option(serial, key, value)),
"region": (lambda serial, key, value: validate_string_option(serial, key, value)),
"compat": (
lambda serial, key, value: validate_int_option(serial, key, value, 0, 6)
),
"roundModes": (
lambda serial, key, value: validate_clamp_round_modes(
serial, key, value, allowed_round_modes
)
),
"clampModes": (
lambda serial, key, value: validate_clamp_round_modes(
serial, key, value, allowed_clamp_modes
)
),
"gameFixes": (lambda serial, key, value: validate_game_fixes(serial, key, value)),
"speedHacks": (lambda serial, key, value: validate_speed_hacks(serial, key, value)),
"memcardFilters": (
lambda serial, key, value: validate_list_of_strings(serial, key, value)
),
"patches": (lambda serial, key, value: validate_patches(serial, key, value)),
}
print("Opening {}...".format(file_path))
with open(file_path) as f:
try:
print("Attempting to parse GameDB file...")
gamedb = yaml.load(f, Loader=yaml.FullLoader)
except Exception as err:
print(err)
print(
"Unable to parse GameDB. Exiting, verify that the file indeed is valid YAML."
)
@ -99,94 +182,14 @@ with open(file_path) as f:
if not "region" in game_options.keys():
issue_list.append("[{}]: 'region' is a required value".format(serial))
# Check the options
for key, value in game_options.items():
if key not in allowed_game_options:
issue_list.append("[{}]: Invalid option [{}]".format(serial, key))
continue
# SIMPLE METADATA VALIDATION
if key in ["name", "region"]:
validate_string_option(serial, key, value)
if key == "compat":
validate_int_option(serial, key, value, 0, 6)
# ROUND MODE VALIDATION
if key == "roundModes" and type(value) == dict:
for roundMode, roundValue in game_options["roundModes"].items():
validate_valid_options(serial, key, roundMode, allowed_round_modes)
validate_int_option(serial, key, roundValue, 0, 3)
elif key == "roundModes":
issue_list.append(
"[{}]: 'roundModes' must be a valid object".format(serial)
)
# CLAMP MODE VALIDATION
if key == "clampModes" and type(value) == dict:
for clampMode, clampValue in game_options["clampModes"].items():
validate_valid_options(serial, key, clampMode, allowed_clamp_modes)
validate_int_option(serial, key, clampValue, 0, 3)
elif key == "clampModes":
issue_list.append(
"[{}]: 'clampModes' must be a valid object".format(serial)
)
# GAME FIX VALIDATION
if key == "gameFixes" and type(value) == list:
for gamefix in game_options["gameFixes"]:
validate_valid_options(serial, key, gamefix, allowed_game_fixes)
elif key == "gameFixes":
issue_list.append(
"[{}]: 'gameFixes' must be a list of valid gameFixes".format(serial)
)
# SPEEDHACKS VALIDATION
if key == "speedHacks" and type(value) == dict:
for speedhack, speedhackValue in game_options["speedHacks"].items():
validate_valid_options(serial, key, speedhack, allowed_speed_hacks)
validate_int_option(serial, speedhack, speedhackValue, 0, 1)
elif key == "speedHacks":
issue_list.append(
"[{}]: 'speedHacks' must be a valid object".format(serial)
)
# MEM CARD VALIDAITON
if key == "memcardFilters" and not all(
isinstance(memcardFilter, str) for memcardFilter in value
):
issue_list.append(
"[{}]: 'memcardFilters' must be a list of strings".format(serial)
)
# PATCH VALIDATION
if key == "patches" and type(value) == dict:
for crc, patch in game_options["patches"].items():
if crc != "default" and not is_hex_number(str(crc)):
issue_list.append(
"[{}]: Patches must either be key'd with 'default' or a valid CRC-32 Hex String".format(
serial
)
)
continue
for patchOption, optionValue in patch.items():
validate_valid_options(
serial, key, patchOption, allowed_patch_options
)
if key == "author":
validate_string_option(serial, patchOption, optionValue)
if key == "content" and not all(
isinstance(patchLine, str) for patchLine in optionValue
):
issue_list.append(
"[{}]: Patch 'content' must be a list of strings".format(
serial
)
)
elif key == "patches":
issue_list.append(
"[{}]: 'patches' must be valid mapping of CRC32 -> Patch Objects".format(
serial
)
)
if key in option_validation_handlers:
option_validation_handlers[key](serial, key, value)
if len(issue_list) > 0:
print("Issues found during validation:")

View File

@ -63,15 +63,16 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
patch=1,EE,00000001,word,00000000
```
> Note that quoting strings in YAML is optional, but certain characters are reserved like '*' and require the string to be quoted, be aware / use a YAML linter to avoid confusion.
> Note that quoting strings in YAML is optional, but certain characters are reserved like '\*' and require the string to be quoted, be aware / use a YAML linter to avoid confusion.
## A Note on Case Sensitivity
Both the serial numbers for the games, and the CRC patches are at the moment not case-sensitive and will be looked up with their lowercase representations. **However, stylistically, uppercase is preferred and may be enforced and migrated to in the future**.
For example:
- `SLUS-123` will be stored and looked up in the GameDB as `slus-123`
- Likewise, a CRC with upper-case hex `23AF6876` will be stored and looked up as `23af6876`
* `SLUS-123` will be stored and looked up in the GameDB as `slus-123`
* Likewise, a CRC with upper-case hex `23AF6876` will be stored and looked up as `23af6876`
However, YAML is case-sensitive and will allow multiple serials that only differ on casing. To prevent mistakes, this will also throw a validation error and the first entry will be the one that wins.
@ -80,13 +81,14 @@ However, YAML is case-sensitive and will allow multiple serials that only differ
## Compatibility
`compat` can be set to the following values:
- `0` = Unknown Compatibility Status
- `1` = Nothing
- `2` = Intro
- `3` = Menu
- `4` = In-game
- `5` = Playable
- `6` = Perfect
* `0` = Unknown Compatibility Status
* `1` = Nothing
* `2` = Intro
* `3` = Menu
* `4` = In-game
* `5` = Playable
* `6` = Perfect
## Rounding Modes
@ -96,24 +98,25 @@ These modes can be specified either on the **EE** (`eeRoundMode`) or **VU** (`vu
### Options for rounding
- `0` = **Nearest**
- `1` = **Negative Infinity**
- `2` = **Positive Infinity**
- `3` = **Chop (Zero)**
- The is the common default
* `0` = **Nearest**
* `1` = **Negative Infinity**
* `2` = **Positive Infinity**
* `3` = **Chop (Zero)**
* The is the common default
## Clamping Modes
The clamp modes are also numerically based.
- `eeClampMode` refers to the EE's FPU co-processor
- `vuClampMode` refers to the VU's and COP2 (VU0 Macro-mode)
* `eeClampMode` refers to the EE's FPU co-processor
* `vuClampMode` refers to the VU's and COP2 (VU0 Macro-mode)
### Options for clamping
- `0` = **Disables** clamping completely
- `1` = Clamp **Normally** (only clamp results)
- `2` = Clamp **Extra** (clamp results as well as operands)
- `3` = **Full Clamping** for FPU / Extra+Preserve Sign Clamping for VU
* `0` = **Disables** clamping completely
* `1` = Clamp **Normally** (only clamp results)
* `2` = Clamp **Extra** (clamp results as well as operands)
* `3` = **Full Clamping** for FPU / Extra+Preserve Sign Clamping for VU
## Game Fixes
@ -121,53 +124,53 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
### Options for Game Fixes
- `VuAddSubHack`
- Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
* `VuAddSubHack`
* Tri-ace games, they use an encryption algorithm that requires VU ADDI opcode to be bit-accurate.
- `FpuMulHack`
- Tales of Destiny hangs.
- `FpuNegDivHack`
- Gundam games messed up camera-view. Dakar 2's sky showing over 3D. Others...
* `FpuNegDivHack`
* Gundam games messed up camera-view. Dakar 2's sky showing over 3D. Others...
- `XGKickHack`
- Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace.
* `XGKickHack`
* Erementar Gerad, adds more delay to VU XGkick instructions. Corrects the color of some graphics, but breaks Tri-ace.
- `IPUWaitHack`
- FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay.
* `IPUWaitHack`
* FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay.
- `EETimingHack`
- General purpose timing hack.
* `EETimingHack`
* General purpose timing hack.
- `SkipMPEGHack`
- Finds sceMpegIsEnd pattern in games and then recompiles code to say the videos are finished.
* `SkipMPEGHack`
* Finds sceMpegIsEnd pattern in games and then recompiles code to say the videos are finished.
- `OPHFlagHack`
- Bleach Bankais and others.
* `OPHFlagHack`
* Bleach Bankais and others.
- `DMABusyHack`
- Mana Khemia, Metal Saga. Denies writes to the DMAC when it's busy.
* `DMABusyHack`
* Mana Khemia, Metal Saga. Denies writes to the DMAC when it's busy.
- `VIFFIFOHack`
- Transformers Armada, Test Drive Unlimited. Fixes slow booting issue.
* `VIFFIFOHack`
* Transformers Armada, Test Drive Unlimited. Fixes slow booting issue.
- `VIF1StallHack`
- SOCOM II HUD and Spy Hunter loading hang.
* `VIF1StallHack`
* SOCOM II HUD and Spy Hunter loading hang.
- `GIFFIFOHack`
- Enables the GIF FIFO. Needed for Wallace & Grommit, Hot Wheels, DJ Hero.
* `GIFFIFOHack`
* Enables the GIF FIFO. Needed for Wallace & Grommit, Hot Wheels, DJ Hero.
- `GoemonTlbHack`
- Preload TLB hack to avoid tlb miss on Goemon.
* `GoemonTlbHack`
* Preload TLB hack to avoid tlb miss on Goemon.
- `ScarfaceIbitHack`
- VU I bit Hack avoid constant recompilation (Scarface The World Is Yours).
* `ScarfaceIbitHack`
* VU I bit Hack avoid constant recompilation (Scarface The World Is Yours).
- `CrashTagTeamRacingIbitHack`
- VU I bit Hack avoid constant recompilation (Crash Tag Team Racing).
* `CrashTagTeamRacingIbitHack`
* VU I bit Hack avoid constant recompilation (Crash Tag Team Racing).
- `VU0KickstartHack`
- Let VU0 run ahead to fix some timing issues
* `VU0KickstartHack`
* Let VU0 run ahead to fix some timing issues
## SpeedHacks
@ -175,9 +178,9 @@ These values are in a key-value format, where the value is assumed to be an inte
### Options for SpeedHacks
- `mvuFlagSpeedHack`
- Accepted Values - `0` / `1`
- Katamari Damacy have weird speed bug when this speed hack is enabled (and it is by default)
* `mvuFlagSpeedHack`
* Accepted Values - `0` / `1`
* Katamari Damacy have weird speed bug when this speed hack is enabled (and it is by default)
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