ci: Create script to validate GameDB at build-time

This commit is contained in:
Tyler Wilding 2021-05-04 20:33:43 -04:00 committed by lightningterror
parent 551b52922a
commit ce0395947f
3 changed files with 210 additions and 0 deletions

View File

@ -0,0 +1,197 @@
import yaml
# Assumes this is ran from the root of the repository
file_path = "./bin/GameIndex.yaml"
# These settings have to be manually kept in sync with the emulator code unfortunately.
# up to date validation should ALWAYS be provided via the application!
allowed_game_options = [
"name",
"region",
"compat",
"roundModes",
"clampModes",
"gameFixes",
"speedHacks",
"memcardFilters",
"patches",
]
allowed_round_modes = ["eeRoundMode", "vuRoundMode"]
allowed_clamp_modes = ["eeClampMode", "vuClampMode"]
allowed_game_fixes = [
"VuAddSubHack",
"FpuCompareHack",
"FpuMulHack",
"FpuNegDivHack",
"XGKickHack",
"IPUWaitHack",
"EETimingHack",
"SkipMPEGHack",
"OPHFlagHack",
"DMABusyHack",
"VIFFIFOHack",
"VIF1StallHack",
"GIFFIFOHack",
"GoemonTlbHack",
"ScarfaceIbitHack",
"CrashTagTeamRacingIbitHack",
"VU0KickstartHack",
]
allowed_speed_hacks = ["mvuFlagSpeedHack", "InstantVU1SpeedHack"]
# Patches are allowed to have a 'default' key or a crc-32 key, followed by
allowed_patch_options = ["author", "content"]
issue_list = []
def is_hex_number(string):
try:
int(string, 16)
return True
except:
return False
def validate_string_option(serial, key, value):
if type(value) != str:
issue_list.append("[{}]: '{}' must be a string".format(serial, key))
def validate_int_option(serial, key, value, low, high):
if type(value) != int or (value < low or value > high):
issue_list.append(
"[{}]: '{}' must be an int and between {}-{} (inclusive)".format(
serial, key, low, high
)
)
def validate_valid_options(serial, key, value, allowed_values):
if value not in allowed_values:
issue_list.append("[{}]: Invalid '{}' option [{}]".format(serial, key, value))
print("Opening {}...".format(file_path))
with open(file_path) as f:
try:
print("Attempting to parse GameDB file...")
gamedb = yaml.load(f, Loader=yaml.FullLoader)
except Exception as err:
print(
"Unable to parse GameDB. Exiting, verify that the file indeed is valid YAML."
)
exit(1)
print("File loaded successfully, validating schema...")
progress_counter = 0
for serial, game_options in gamedb.items():
progress_counter = progress_counter + 1
if progress_counter % 500 == 0 or progress_counter >= len(gamedb.items()):
print(
"[{}/{}] Processing GameDB Entries...".format(
progress_counter, len(gamedb.items())
)
)
# Check for required values
if not "name" in game_options.keys():
issue_list.append("[{}]: 'name' is a required value".format(serial))
if not "region" in game_options.keys():
issue_list.append("[{}]: 'region' is a required value".format(serial))
for key, value in game_options.items():
if key not in allowed_game_options:
issue_list.append("[{}]: Invalid option [{}]".format(serial, key))
# SIMPLE METADATA VALIDATION
if key in ["name", "region"]:
validate_string_option(serial, key, value)
if key == "compat":
validate_int_option(serial, key, value, 0, 6)
# ROUND MODE VALIDATION
if key == "roundModes" and type(value) == dict:
for roundMode, roundValue in game_options["roundModes"].items():
validate_valid_options(serial, key, roundMode, allowed_round_modes)
validate_int_option(serial, key, roundValue, 0, 3)
elif key == "roundModes":
issue_list.append(
"[{}]: 'roundModes' must be a valid object".format(serial)
)
# CLAMP MODE VALIDATION
if key == "clampModes" and type(value) == dict:
for clampMode, clampValue in game_options["clampModes"].items():
validate_valid_options(serial, key, clampMode, allowed_clamp_modes)
validate_int_option(serial, key, clampValue, 0, 3)
elif key == "clampModes":
issue_list.append(
"[{}]: 'clampModes' must be a valid object".format(serial)
)
# GAME FIX VALIDATION
if key == "gameFixes" and type(value) == list:
for gamefix in game_options["gameFixes"]:
validate_valid_options(serial, key, gamefix, allowed_game_fixes)
elif key == "gameFixes":
issue_list.append(
"[{}]: 'gameFixes' must be a list of valid gameFixes".format(serial)
)
# SPEEDHACKS VALIDATION
if key == "speedHacks" and type(value) == dict:
for speedhack, speedhackValue in game_options["speedHacks"].items():
validate_valid_options(serial, key, speedhack, allowed_speed_hacks)
validate_int_option(serial, speedhack, speedhackValue, 0, 1)
elif key == "speedHacks":
issue_list.append(
"[{}]: 'speedHacks' must be a valid object".format(serial)
)
# MEM CARD VALIDAITON
if key == "memcardFilters" and not all(
isinstance(memcardFilter, str) for memcardFilter in value
):
issue_list.append(
"[{}]: 'memcardFilters' must be a list of strings".format(serial)
)
# PATCH VALIDATION
if key == "patches" and type(value) == dict:
for crc, patch in game_options["patches"].items():
if crc != "default" and not is_hex_number(str(crc)):
issue_list.append(
"[{}]: Patches must either be key'd with 'default' or a valid CRC-32 Hex String".format(
serial
)
)
continue
for patchOption, optionValue in patch.items():
validate_valid_options(
serial, key, patchOption, allowed_patch_options
)
if key == "author":
validate_string_option(serial, patchOption, optionValue)
if key == "content" and not all(
isinstance(patchLine, str) for patchLine in optionValue
):
issue_list.append(
"[{}]: Patch 'content' must be a list of strings".format(
serial
)
)
elif key == "patches":
issue_list.append(
"[{}]: 'patches' must be valid mapping of CRC32 -> Patch Objects".format(
serial
)
)
if len(issue_list) > 0:
print("Issues found during validation:")
print(*issue_list, sep="\n")
exit(1)
else:
print("GameDB Validated Successfully!")
exit(0)

View File

@ -0,0 +1 @@
PyYAML==5.4.1

View File

@ -15,6 +15,7 @@ The following is an annotated and comprehensive example of everything that can b
SERIAL-12345: # !required! Serial number for the game, this is how games are looked up. Case insensitive
name: "A Sample Game" # !required!
region: "NTSC-U" # !required!
compat: 0
roundModes:
eeRoundMode: 0
vuRoundMode: 3
@ -76,6 +77,17 @@ However, YAML is case-sensitive and will allow multiple serials that only differ
**Everything else can be safely assumed to be case sensitive!**
## Compatibility
`compat` can be set to the following values:
- `0` = Unknown Compatibility Status
- `1` = Nothing
- `2` = Intro
- `3` = Menu
- `4` = In-game
- `5` = Playable
- `6` = Perfect
## Rounding Modes
The rounding modes are numerically based.