lightningterror
c6f57c0bdb
gsdx: Save hotkey toggle to ini config.
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This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.
Note: Render hw/sw switch doesn't work.
Also update some options that didn't have hotkey nametag.
2019-02-20 11:07:02 +01:00
Gregory Hainaut
31d95448ed
gsdx device: use same target for fxaa/shaderboost/shaderfx
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It avoid to waste VRAM memory
2019-02-13 19:52:43 +01:00
Gregory Hainaut
45dfb0dcdb
gsdx device: use generic resize texture function
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V2: add missing size for merge and interlace
2019-02-13 19:52:43 +01:00
lightningterror
19586fdd7f
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
Gregory Hainaut
dbffad2aef
gsdx hw: use non virtual Create Texture function.
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Just do the format check in FetchSurface. It removes a level of virtual function
and avoid useless code duplication.
2019-02-02 22:54:30 +01:00
lightningterror
b4cb805a91
gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling.
2019-01-18 14:53:06 +01:00
Kojin
e429677a07
gsdx-hw: Completely remove MSAA from renderer code.
2019-01-15 19:13:14 +01:00
Kojin
eddaf71d47
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00
lightningterror
da76440c14
GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
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d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
lightningterror
e12447101f
GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice.
2018-12-22 22:53:09 +01:00
Kojin
3819e22432
gsdx-osd: Add support for custom colors
2018-12-20 15:32:04 +01:00
Kojin
1b0112de22
gsdx-osd: Rename log speed to log timeout
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Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
038ae8c7fc
gsdx-osd: Switch to opacity
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Switch to using opacity since this is how most software works.
Transparency is simply confusing to the average user.
Linux/Windows GUI to be updated in later commits.
2018-12-20 15:32:04 +01:00
Kojin
d624927022
gsdx-osd: Scale based on window size
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Switch to scaling on the window size instead of a hardcoded monitor res
2018-12-20 15:32:04 +01:00
Kojin
e683ce2994
gsdx-osd: Update manager to support DX11
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Fix an issue with w coordinate values being 0 which caused issues on DX11.
2018-12-20 15:32:04 +01:00
lightningterror
fce3918562
GSdx: Purge Direct3D9 Render entirely. ( #2762 )
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And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.
"Press F to pay respect.
2018-12-20 00:54:51 +01:00
Alessandro Vetere
fe845aee58
GSTextureCache: Initialize palette texture if needed and not done yet.
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Also comment on the reason behind palette texture is always created with size 256x1.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
0a5b1eb75d
GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
f605012659
GSTextureCache: Refactor and fix palette management (v2).
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1) Refactor palette comparison fast path mechanism to avoid using mutable member of Source,
2) Attach palette to texture as soon as needed,
3) Bugfix attach CLUT copy only when pal > 0.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
c183368d72
GSTextureCache: Refactor code to avoid using local shared pointer.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
894ce5b7d6
GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
c368afd6d2
GSTextureCache: Reformat code and adjust comments.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
e1dff69a43
GSTextureCache: Compare also pal value in PaletteKey eq operator.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
774373cc65
GSTextureCache: Add ASSERTs on pal value to ease debugging.
2018-12-11 16:36:14 +01:00
Alessandro Vetere
acbe6c24a0
GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC.
2018-12-11 16:36:14 +01:00
lightningterror
80af99bb44
GSdx-ogl: Switch shader numbers main18 and main19.
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Allows us to port feedback write (DoMerge function) to D3D11 without
adding dummy shaders for osd.
2018-12-10 18:31:59 +01:00
lightningterror
eb3a423f80
GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.
2018-12-10 00:17:04 +01:00
lightningterror
9a10612f0b
GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.
2018-11-25 13:35:00 +01:00
lightningterror
c8f52b0ba3
GSdx-ogl: Move rgb channel 7 to empty slot 5.
2018-11-25 04:06:04 +01:00
lightningterror
292e7a6573
GSdx-osd: Remove/purge OSD Indicator code.
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The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror
11ddfefb60
GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.
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Follow up to the requested comment changes at
https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
2018-11-17 21:38:35 +01:00
arcum42
2e1db411fa
GSdx: Folder Reorganization. ( #2657 )
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This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00