TheLastRar
1144cc9ad9
DEV9: Re-enable windows support
2021-02-17 20:06:54 +00:00
TheLastRar
df6c0b610b
DEV9: Add dynamic loader for pcap on windows
2021-02-17 20:06:54 +00:00
TheLastRar
e01bba4525
Deps: Add pcap includes
...
From Npcap SDK 1.06
2021-02-17 20:06:54 +00:00
TheLastRar
4c287191cd
DEV9: Save selected api along with selected ethernet device
...
Also unified GetNetAdapter()
2021-02-17 20:06:54 +00:00
TheLastRar
e883e93f52
Common: Clang format PS2Ext.h
2021-02-17 15:07:10 +00:00
TheLastRar
a37e62337d
Common: Allow calling SysMessage off the main thread on linux
...
DEV9 uses this when it can't open the selected adapter, and calls it from the EE thread
2021-02-17 15:07:10 +00:00
TheLastRar
6177f89c3f
DEV9: Use PS2Ext.h SysMessage() on Linux
...
We still need to use the narrow char SysMessage() on windows
2021-02-17 15:07:10 +00:00
TheLastRar
81fd8e011f
DEV9: Apply settings if configuration was performed during emulation
2021-02-17 14:36:21 +00:00
TheLastRar
0800cdbbc2
DEV9: Merge _DEV9open into InitNet, and check ethEnable before calling
2021-02-17 14:36:21 +00:00
lightningterror
7187b883b0
recording: Fix compilation when DISABLE_RECORDING is defined.
2021-02-12 08:10:46 +01:00
Ziemas
ef6b65afb4
SPU2: Add SPU interpolation option on windows
2021-02-11 21:49:10 +00:00
Ziemas
7f362de7db
SPU2: Default to gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
d72a49ad5c
SPU2: Add header to build files
2021-02-11 21:49:10 +00:00
Ziemas
4c166eb3e3
SPU2: SPU-style gaussian interpolation
2021-02-11 21:49:10 +00:00
Ziemas
66b2659a47
SPU2: Correct sample index advancement
2021-02-11 21:49:10 +00:00
refractionpcsx2
efe0ceb588
Counters: Add Vsync information to savestates + bump savestate version.
...
I honestly don't know *why* this wasn't in there already....
2021-02-11 21:34:51 +00:00
lightningterror
02bf212789
pad-linux: Update to latest controller database.
...
Close #4218
2021-02-09 15:50:44 +01:00
dependabot[bot]
5804af6b6c
Bump actions/cache from v2 to v2.1.4
...
Bumps [actions/cache](https://github.com/actions/cache ) from v2 to v2.1.4.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2...26968a09c0ea4f3e233fdddbafd1166051a095f6 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-02-08 17:35:23 +01:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
...
Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
lightningterror
d993e4ebc8
misc: Update feature request template.
...
Exclude libretro feature requests.
2021-02-06 15:36:44 +01:00
RedDevilus
0ec98e32d4
GameDB: Add missing Speed Kings patches ( #4211 )
...
GameDB: Added Speed Kings patches for ingame hang
2021-02-04 19:45:13 +00:00
Ziemas
d55c611947
SPU2: Adjust interpolation implementations.
...
These seems to be have been adjusted to match the output of catmull-rom
which is really the one in the wrong by being twice as loud.
As a result of the the interpolated output being at a reasonable level
we can use ApplyVolume to apply the ADSR volume.
2021-02-04 13:02:20 +00:00
kozarovv
f3b6868e51
GameDB: Add missing GoemonTLB Hack
2021-02-04 10:19:34 +00:00
TellowKrinkle
4105fe41fb
Pad: formatting
...
Clang format why
2021-02-04 01:26:37 -06:00
TellowKrinkle
84e0f315ad
Pad: fix crash on touching disabled slider in macOS
2021-02-04 01:26:37 -06:00
TellowKrinkle
4890a26ae0
Pad: Don't `Destroy()` modals
...
On macOS it prevents the parent window from regaining focus
Also remove OK/Cancel buttons JoystickConfiguration, they already obey the Cancel/Apply/OK of the parent
2021-02-04 01:26:37 -06:00
tellowkrinkle
1470315356
Fix compile of eeProfiler
2021-02-03 20:44:03 -06:00
lightningterror
456ea95794
pad-linux: Update to latest controller database.
2021-02-04 03:34:28 +01:00
refractionpcsx2
de6c1f88dc
GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street
...
Fixes missing board items
2021-02-04 01:18:21 +00:00
refractionpcsx2
712a922cc5
SPU2: Make sure cache hits match previous block decoded samples
...
Caching blocks of ADPCM is a bit sketchy because the previous samples (which it uses to generate the new ones) can change, so you can end up with blips and glitches in the sample stream, this should avoid that problem whilst not making the cache completely unusable.
2021-02-03 16:23:42 +00:00
refractionpcsx2
97ed78109c
SPU: Wait 2T when keying on a voice
...
Just like Delay cycles used to do, but done better and tested on a PS2 to get the correct timings
2021-02-03 16:23:26 +00:00
refractionpcsx2
2415fd3415
SPU2: Ignore LSAL/H Writes after key on if voice sets loop point
...
Savestate bump again
2021-02-03 16:23:26 +00:00
t o
6a6fd48af9
CDVD.cpp: Cleared old reset from write14. Cleaned up logging and added comment. cdrom.cpp: fixed bad logging statements
2021-01-31 22:14:06 +00:00
kozarovv
983f6e28f5
microVU: Fix Esin opcode
...
Fix X2 - Wolverine's Revenge
2021-01-31 18:33:01 +00:00
lightningterror
6445af6eb2
dev9: Fix warning, add [[maybe_unused]] attribute.
2021-01-30 19:40:46 +01:00
lightningterror
376e699515
spu2: Fix a few warnings.
...
Cast DMAICounter to u32, hopefully it isn't negative.
2021-01-30 19:40:46 +01:00
refractionpcsx2
e0394921e9
SPU2: Tighten AutoDMA IRQ timing.
...
Fixes games which monitor the MADR while transferring.
Tom & Jerry War of the Whiskers was one game that suffered (Jumpy music)
2021-01-30 04:55:28 +00:00
Mrlinkwii
4624d2d175
Update GameIndex.yaml
2021-01-29 19:22:48 +00:00
RedDevilus
541dfdfc7f
GSdx-GUI: Fix alignment of font
...
Should fix invisible characters and move hardware renderer settings 2px down.
Also make the full window and software renderer settings consistent at 2px towards the bottom.
2021-01-27 16:50:10 +01:00
refractionpcsx2
5b5b9cc6c9
SPU2: Fix up ReadInput_HiFi to proceed correctly
...
Make sure CDDA mode is handled separately
2021-01-27 00:03:09 +00:00
refractionpcsx2
9efcd9a096
SPU2: Improve SPDIF Bitstream Bypass on Core 0, track MADR
...
Required for GTA Vice City to work
2021-01-27 00:03:09 +00:00
refractionpcsx2
e15807eff8
SPU2: Minor improvements to ADMA Timing
2021-01-27 00:03:09 +00:00
refractionpcsx2
c7267d3665
SPU2: Handle partial ADMA Transfers
2021-01-27 00:03:09 +00:00
refractionpcsx2
7c37e86283
SPU2: Change input area updates for Hifi reads
...
Remove the no longer required InputPosRead
Bump Savestates
2021-01-27 00:03:09 +00:00
refractionpcsx2
4497532edb
SPU2: Improve ADMA behaviour/timing
2021-01-27 00:03:09 +00:00
TellowKrinkle
b9a6dca4b4
i18n: Add window menu to WX string override list
...
WX's translation has mnemonics on macOS
2021-01-25 18:33:47 -06:00
TellowKrinkle
803bac5da0
macOS: Properly include GameIndex in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
91e8e0d33c
macOS:i18n: Include translations in app bundle
2021-01-25 18:33:47 -06:00
TellowKrinkle
5470f7ff5e
macOS: Use standard paths
...
Most macOS users expect applications to store their stuff in ~/Library/Application Support
Documents is protected on newer macOSes and requires users' explicit permission (and also may be cloud synced), and use of ~/ is fairly uncommon
2021-01-25 18:33:47 -06:00