Commit Graph

29 Commits

Author SHA1 Message Date
Stenzek 7f7dd60587 GS/HW: VS expand instead of GS for DX/GL/Vulkan 2023-04-13 11:12:11 +01:00
Stenzek 5bc9d625e7 GL/StreamBuffer: Align CPU side fallback buffers 2023-04-13 11:12:11 +01:00
Stenzek f2229a0007 GS/OGL: Don't leak shader objects when compiling 2023-04-07 17:18:21 +01:00
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek 65d78eff57 GS/HW: Sample depth buffer instead copying when safe
OpenGL and Vulkan only.
2023-03-30 21:55:50 +01:00
refractionpcsx2 4555667554 GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity 2023-03-12 00:07:52 +00:00
TheTechnician27 06db8eec48 Context.cpp: fix minor typo 2023-02-11 06:46:44 +00:00
lightningterror d9f4bc70fb common-ogl: Fix Shader compiled with warnings log spam on gl.
Observed on intel igpu.
2023-01-23 14:48:40 +01:00
lightningterror 48b9d2f53e common-ogl: Fix Program linked with warnings log spam on gl.
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek ca92d4ea3d Common: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Connor McLaughlin eba2273cd1 GS/OpenGL: Cleanups and GLES support 2022-12-16 11:11:15 +00:00
Connor McLaughlin d132ddefef GL: Add support for compute shaders 2022-11-23 11:45:37 +00:00
Connor McLaughlin bf2575c3c9 GL/ContextWGL: Fix running surfaceless 2022-10-22 23:19:54 +01:00
TellowKrinkle 1ac081ef4c Common: Make GL::Context::Create use gsl::span 2022-10-16 19:24:45 -05:00
TellowKrinkle a2c3050c51 Common: Formatting 2022-10-16 19:24:45 -05:00
Connor McLaughlin 5c88c585a0 ContextWGL: Use pbuffers when we don't have a surface
Fixes context restore error tripping when confirming shutdown while
fullscreen in Qt.
2022-06-20 15:14:15 +01:00
Connor McLaughlin 893b3c629d Everything: Remove a **lot** of wx, and px nonsense
- common has no wx left except for Path.
 - pcsx2core only has it in a few places (memory cards and path related
   stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin 8620febeb3 GL/Context: Load wayland-egl dynamically
Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.

Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin 0592abd31b GL/ContextEGL: Fix broken surface creation
Regression from #5676.
2022-04-15 11:46:07 +01:00
tcoyvwac 5389178644 Common: Prefer standard algorithms
GL/ContextEGL.cpp:
Prefer std::find_if over ranged-for.
2022-04-15 08:42:29 +01:00
tcoyvwac 6cbdc8c8b7 Common: Prefer pre-built array-form to assign values.
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Now a variable-length array.
2022-04-15 08:42:29 +01:00
tcoyvwac 6e6a70b8ed Common: Prefer returning std::array by lambda expression
GL/ContextEGL.cpp:
Replace raw-index manipulation / arithmetic as logic. Variable now using IIFE (Immediately invoked function expression) to strengthen immutability.
2022-04-15 08:42:29 +01:00
Connor McLaughlin 2d08d3dc94 GL/Context: Drop GL string logging back to devbuilds 2022-03-08 10:39:50 +01:00
Connor McLaughlin 3f81b7e56d GL/ShaderCache: Time various shader compilation tasks 2021-12-26 13:21:51 +00:00
Connor McLaughlin 69ff12645c Common: Add GL/ShaderCache 2021-12-26 13:21:51 +00:00
Connor McLaughlin efb93d22d9 Common: Add GL Program wrapper class 2021-12-26 13:21:51 +00:00
Connor McLaughlin 20ab4dbf20 GL/StreamBuffer: Use partial instead of exact match for NVIDIA
It's "NVIDIA Corporation" on Macs, and on Windows we don't support any
GL3 GPUs anyway.
2021-10-30 16:01:55 +01:00
TellowKrinkle 9d2bdd5681 ContextAGL main thread & wx compatibility fixes 2021-10-30 02:00:21 +01:00
Connor McLaughlin 198fc2629e Common: Add GL context wrappers 2021-10-30 02:00:21 +01:00