mirror of https://github.com/PCSX2/pcsx2.git
Common: Add GL context wrappers
This commit is contained in:
parent
5848efe03b
commit
198fc2629e
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@ -18,6 +18,8 @@ target_sources(common PRIVATE
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Exceptions.cpp
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FastFormatString.cpp
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FastJmp.cpp
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GL/Context.cpp
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GL/StreamBuffer.cpp
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IniInterface.cpp
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Mutex.cpp
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Misc.cpp
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@ -67,6 +69,8 @@ target_sources(common PRIVATE
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Exceptions.h
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FastJmp.h
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General.h
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GL/Context.h
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GL/StreamBuffer.h
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MemcpyFast.h
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MemsetFast.inl
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Path.h
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@ -123,14 +127,50 @@ if(WIN32)
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enable_language(ASM_MASM)
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target_sources(common PRIVATE FastJmp.asm)
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target_link_libraries(common PUBLIC pthreads4w Winmm.lib)
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elseif(NOT APPLE)
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if(TARGET PkgConfig::XRANDR)
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target_link_libraries(common PRIVATE PkgConfig::XRANDR)
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target_compile_definitions(common PRIVATE "HAS_XRANDR=1")
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endif()
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target_sources(common PRIVATE
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FastJmp.asm
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GL/ContextWGL.cpp
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GL/ContextWGL.h
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)
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target_link_libraries(common PUBLIC pthreads4w Winmm.lib opengl32.lib)
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elseif(APPLE)
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target_sources(common PRIVATE
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GL/ContextAGL.mm
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GL/ContextAGL.h
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)
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set_source_files_properties(GL/ContextAGL.mm PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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target_compile_options(common PUBLIC -fobjc-arc)
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target_link_options(common PUBLIC -fobjc-link-runtime)
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else()
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if(X11_API OR WAYLAND_API)
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target_sources(common PRIVATE
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GL/ContextEGL.cpp
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GL/ContextEGL.h
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)
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target_link_libraries(common PRIVATE PkgConfig::EGL)
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endif()
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if(X11_API)
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target_sources(common PRIVATE
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GL/ContextEGLX11.cpp
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GL/ContextEGLX11.h
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)
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if(TARGET PkgConfig::XRANDR)
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target_link_libraries(common PRIVATE PkgConfig::XRANDR)
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target_compile_definitions(common PRIVATE "HAS_XRANDR=1")
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endif()
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endif()
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if(WAYLAND_API)
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target_sources(common PRIVATE
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GL/ContextEGLWayland.cpp
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GL/ContextEGLWayland.h
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)
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target_link_libraries(common PRIVATE ${WAYLAND_EGL_LIBRARIES})
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endif()
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endif()
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target_link_libraries(common PRIVATE ${LIBC_LIBRARIES} PUBLIC wxWidgets::all)
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target_link_libraries(common PRIVATE ${LIBC_LIBRARIES} PUBLIC wxWidgets::all glad)
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target_compile_features(common PUBLIC cxx_std_17)
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target_include_directories(common PUBLIC ../3rdparty/include ../)
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target_compile_definitions(common PUBLIC "${PCSX2_DEFS}")
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@ -0,0 +1,182 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/PrecompiledHeader.h"
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#include "common/Console.h"
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#include "common/GL/Context.h"
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#include "glad.h"
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#include <cstdio>
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#include <cstdlib>
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#ifdef __APPLE__
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#include <stdlib.h>
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#else
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#include <malloc.h>
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#endif
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#if defined(_WIN32) && !defined(_M_ARM64)
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#include "common/GL/ContextWGL.h"
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#elif defined(__APPLE__)
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#include "common/GL/ContextAGL.h"
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#else
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#ifdef X11_API
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#include "common/GL/ContextEGLX11.h"
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#endif
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#ifdef WAYLAND_API
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#include "common/GL/ContextEGLWayland.h"
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#endif
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#endif
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namespace GL
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{
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static bool ShouldPreferESContext()
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{
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#ifndef _MSC_VER
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const char* value = std::getenv("PREFER_GLES_CONTEXT");
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return (value && std::strcmp(value, "1") == 0);
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#else
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char buffer[2] = {};
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size_t buffer_size = sizeof(buffer);
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getenv_s(&buffer_size, buffer, "PREFER_GLES_CONTEXT");
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return (std::strcmp(buffer, "1") == 0);
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#endif
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}
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static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_renderer)
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{
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if (std::strstr(gl_vendor, "ARM"))
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{
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// GL_{EXT,OES}_copy_image seem to be implemented on the CPU in the Mali drivers...
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Console.Warning("Mali driver detected, disabling GL_{EXT,OES}_copy_image");
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GLAD_GL_EXT_copy_image = 0;
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GLAD_GL_OES_copy_image = 0;
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}
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}
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Context::Context(const WindowInfo& wi)
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: m_wi(wi)
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{
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}
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Context::~Context() = default;
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std::vector<Context::FullscreenModeInfo> Context::EnumerateFullscreenModes()
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{
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return {};
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}
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std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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if (ShouldPreferESContext())
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{
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// move ES versions to the front
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Version* new_versions_to_try = static_cast<Version*>(alloca(sizeof(Version) * num_versions_to_try));
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size_t count = 0;
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for (size_t i = 0; i < num_versions_to_try; i++)
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{
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if (versions_to_try[i].profile == Profile::ES)
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new_versions_to_try[count++] = versions_to_try[i];
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}
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for (size_t i = 0; i < num_versions_to_try; i++)
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{
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if (versions_to_try[i].profile != Profile::ES)
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new_versions_to_try[count++] = versions_to_try[i];
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}
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versions_to_try = new_versions_to_try;
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}
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std::unique_ptr<Context> context;
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#if defined(_WIN32) && !defined(_M_ARM64)
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(__APPLE__)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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#if defined(X11_API)
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if (wi.type == WindowInfo::Type::X11)
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context = ContextEGLX11::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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#if defined(WAYLAND_API)
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if (wi.type == WindowInfo::Type::Wayland)
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context = ContextEGLWayland::Create(wi, versions_to_try, num_versions_to_try);
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#endif
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if (!context)
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return nullptr;
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Console.WriteLn("Created a %s context", context->IsGLES() ? "OpenGL ES" : "OpenGL");
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// NOTE: Not thread-safe. But this is okay, since we're not going to be creating more than one context at a time.
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static Context* context_being_created;
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context_being_created = context.get();
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// load up glad
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if (!context->IsGLES())
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{
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if (!gladLoadGLLoader([](const char* name) { return context_being_created->GetProcAddress(name); }))
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{
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Console.Error("Failed to load GL functions for GLAD");
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return nullptr;
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}
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}
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else
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{
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if (!gladLoadGLES2Loader([](const char* name) { return context_being_created->GetProcAddress(name); }))
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{
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Console.Error("Failed to load GLES functions for GLAD");
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return nullptr;
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}
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}
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context_being_created = nullptr;
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const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const char* gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const char* gl_shading_language_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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Console.WriteLn(Color_Magenta, "GL_VENDOR: %s", gl_vendor);
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Console.WriteLn(Color_Magenta, "GL_RENDERER: %s", gl_renderer);
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Console.WriteLn(Color_Magenta, "GL_VERSION: %s", gl_version);
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Console.WriteLn(Color_Magenta, "GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
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DisableBrokenExtensions(gl_vendor, gl_renderer);
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return context;
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}
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const std::array<Context::Version, 16>& Context::GetAllVersionsList()
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{
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static constexpr std::array<Version, 16> vlist = {{{Profile::Core, 4, 6},
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{Profile::Core, 4, 5},
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{Profile::Core, 4, 4},
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{Profile::Core, 4, 3},
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{Profile::Core, 4, 2},
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{Profile::Core, 4, 1},
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{Profile::Core, 4, 0},
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{Profile::Core, 3, 3},
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{Profile::Core, 3, 2},
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{Profile::Core, 3, 1},
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{Profile::Core, 3, 0},
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{Profile::ES, 3, 2},
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{Profile::ES, 3, 1},
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{Profile::ES, 3, 0},
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{Profile::ES, 2, 0},
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{Profile::NoProfile, 0, 0}}};
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return vlist;
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}
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} // namespace GL
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@ -0,0 +1,86 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "common/WindowInfo.h"
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#include <array>
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#include <memory>
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#include <vector>
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namespace GL {
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class Context
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{
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public:
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Context(const WindowInfo& wi);
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virtual ~Context();
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enum class Profile
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{
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NoProfile,
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Core,
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ES
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};
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struct Version
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{
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Profile profile;
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int major_version;
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int minor_version;
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};
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struct FullscreenModeInfo
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{
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u32 width;
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u32 height;
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float refresh_rate;
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};
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__fi const WindowInfo& GetWindowInfo() const { return m_wi; }
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__fi bool IsGLES() const { return (m_version.profile == Profile::ES); }
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__fi u32 GetSurfaceWidth() const { return m_wi.surface_width; }
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__fi u32 GetSurfaceHeight() const { return m_wi.surface_height; }
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virtual void* GetProcAddress(const char* name) = 0;
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virtual bool ChangeSurface(const WindowInfo& new_wi) = 0;
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virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) = 0;
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virtual bool SwapBuffers() = 0;
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virtual bool MakeCurrent() = 0;
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virtual bool DoneCurrent() = 0;
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virtual bool SetSwapInterval(s32 interval) = 0;
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virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) = 0;
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virtual std::vector<FullscreenModeInfo> EnumerateFullscreenModes();
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try);
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template<size_t N>
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const std::array<Version, N>& versions_to_try)
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{
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return Create(wi, versions_to_try.data(), versions_to_try.size());
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}
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static std::unique_ptr<Context> Create(const WindowInfo& wi) { return Create(wi, GetAllVersionsList()); }
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static const std::array<Version, 16>& GetAllVersionsList();
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protected:
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WindowInfo m_wi;
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Version m_version = {};
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};
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} // namespace GL
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@ -0,0 +1,64 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
|
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
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* You should have received a copy of the GNU General Public License along with PCSX2.
|
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/GL/Context.h"
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#include "glad.h"
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
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#else
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struct NSOpenGLContext;
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struct NSOpenGLPixelFormat;
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#endif
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namespace GL
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{
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class ContextAGL final : public Context
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{
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public:
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ContextAGL(const WindowInfo& wi);
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~ContextAGL() override;
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static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try);
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void* GetProcAddress(const char* name) override;
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bool ChangeSurface(const WindowInfo& new_wi) override;
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void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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bool SwapBuffers() override;
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bool MakeCurrent() override;
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bool DoneCurrent() override;
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bool SetSwapInterval(s32 interval) override;
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std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
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private:
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#if defined(__APPLE__) && defined(__OBJC__)
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__fi NSView* GetView() const { return (__bridge NSView*)m_wi.window_handle; }
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#endif
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bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
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bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current);
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void BindContextToView();
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// returns true if dimensions have changed
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bool UpdateDimensions();
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NSOpenGLContext* m_context = nullptr;
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NSOpenGLPixelFormat* m_pixel_format = nullptr;
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void* m_opengl_module_handle = nullptr;
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};
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} // namespace GL
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@ -0,0 +1,222 @@
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/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#include "common/GL/ContextAGL.h"
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "glad.h"
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#include <dlfcn.h>
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#if ! __has_feature(objc_arc)
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#error "Compile this with -fobjc-arc"
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#endif
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namespace GL
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{
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ContextAGL::ContextAGL(const WindowInfo& wi)
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: Context(wi)
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{
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m_opengl_module_handle = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_NOW);
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if (!m_opengl_module_handle)
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Console.Error("Could not open OpenGL.framework, function lookups will probably fail");
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}
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ContextAGL::~ContextAGL()
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{
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if ([NSOpenGLContext currentContext] == m_context)
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[NSOpenGLContext clearCurrentContext];
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if (m_opengl_module_handle)
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dlclose(m_opengl_module_handle);
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}
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std::unique_ptr<Context> ContextAGL::Create(const WindowInfo& wi, const Version* versions_to_try,
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size_t num_versions_to_try)
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{
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std::unique_ptr<ContextAGL> context = std::make_unique<ContextAGL>(wi);
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||||
if (!context->Initialize(versions_to_try, num_versions_to_try))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
bool ContextAGL::Initialize(const Version* versions_to_try, size_t num_versions_to_try)
|
||||
{
|
||||
for (size_t i = 0; i < num_versions_to_try; i++)
|
||||
{
|
||||
const Version& cv = versions_to_try[i];
|
||||
if (cv.profile == Profile::NoProfile && CreateContext(nullptr, NSOpenGLProfileVersionLegacy, true))
|
||||
{
|
||||
// we already have the dummy context, so just use that
|
||||
m_version = cv;
|
||||
return true;
|
||||
}
|
||||
else if (cv.profile == Profile::Core)
|
||||
{
|
||||
if (cv.major_version > 4 || cv.minor_version > 1)
|
||||
continue;
|
||||
|
||||
const NSOpenGLPixelFormatAttribute profile = (cv.major_version > 3 || cv.minor_version > 2) ? NSOpenGLProfileVersion4_1Core : NSOpenGLProfileVersion3_2Core;
|
||||
if (CreateContext(nullptr, static_cast<int>(profile), true))
|
||||
{
|
||||
m_version = cv;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void* ContextAGL::GetProcAddress(const char* name)
|
||||
{
|
||||
void* addr = m_opengl_module_handle ? dlsym(m_opengl_module_handle, name) : nullptr;
|
||||
if (addr)
|
||||
return addr;
|
||||
|
||||
return dlsym(RTLD_NEXT, name);
|
||||
}
|
||||
|
||||
bool ContextAGL::ChangeSurface(const WindowInfo& new_wi)
|
||||
{
|
||||
m_wi = new_wi;
|
||||
BindContextToView();
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextAGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_height /*= 0*/)
|
||||
{
|
||||
UpdateDimensions();
|
||||
}
|
||||
|
||||
bool ContextAGL::UpdateDimensions()
|
||||
{
|
||||
const NSSize window_size = [GetView() frame].size;
|
||||
const CGFloat window_scale = [[GetView() window] backingScaleFactor];
|
||||
const u32 new_width = static_cast<u32>(static_cast<CGFloat>(window_size.width) * window_scale);
|
||||
const u32 new_height = static_cast<u32>(static_cast<CGFloat>(window_size.height) * window_scale);
|
||||
|
||||
if (m_wi.surface_width == new_width && m_wi.surface_height == new_height)
|
||||
return false;
|
||||
|
||||
m_wi.surface_width = new_width;
|
||||
m_wi.surface_height = new_height;
|
||||
|
||||
dispatch_block_t block = ^{
|
||||
[m_context update];
|
||||
};
|
||||
|
||||
if ([NSThread isMainThread])
|
||||
block();
|
||||
else
|
||||
dispatch_sync(dispatch_get_main_queue(), block);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextAGL::SwapBuffers()
|
||||
{
|
||||
[m_context flushBuffer];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextAGL::MakeCurrent()
|
||||
{
|
||||
[m_context makeCurrentContext];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextAGL::DoneCurrent()
|
||||
{
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextAGL::SetSwapInterval(s32 interval)
|
||||
{
|
||||
GLint gl_interval = static_cast<GLint>(interval);
|
||||
[m_context setValues:&gl_interval forParameter:NSOpenGLCPSwapInterval];
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextAGL::CreateSharedContext(const WindowInfo& wi)
|
||||
{
|
||||
std::unique_ptr<ContextAGL> context = std::make_unique<ContextAGL>(wi);
|
||||
|
||||
context->m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:m_context];
|
||||
if (context->m_context == nil)
|
||||
return nullptr;
|
||||
|
||||
context->m_version = m_version;
|
||||
context->m_pixel_format = m_pixel_format;
|
||||
|
||||
if (wi.type == WindowInfo::Type::MacOS)
|
||||
context->BindContextToView();
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
bool ContextAGL::CreateContext(NSOpenGLContext* share_context, int profile, bool make_current)
|
||||
{
|
||||
if (m_context)
|
||||
m_context = nullptr;
|
||||
|
||||
const NSOpenGLPixelFormatAttribute attribs[] = {
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFAOpenGLProfile, static_cast<NSOpenGLPixelFormatAttribute>(profile),
|
||||
NSOpenGLPFAAccelerated,
|
||||
0
|
||||
};
|
||||
|
||||
m_pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
||||
if (m_pixel_format == nil)
|
||||
{
|
||||
Console.Error("(ContextAGL) Failed to initialize pixel format");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:nil];
|
||||
if (m_context == nil)
|
||||
return false;
|
||||
|
||||
if (m_wi.type == WindowInfo::Type::MacOS)
|
||||
BindContextToView();
|
||||
|
||||
if (make_current)
|
||||
[m_context makeCurrentContext];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextAGL::BindContextToView()
|
||||
{
|
||||
NSView* const view = GetView();
|
||||
NSWindow* const window = [view window];
|
||||
[view setWantsBestResolutionOpenGLSurface:YES];
|
||||
|
||||
UpdateDimensions();
|
||||
|
||||
dispatch_block_t block = ^{
|
||||
[window makeFirstResponder:view];
|
||||
[m_context setView:view];
|
||||
[window makeKeyAndOrderFront:nil];
|
||||
};
|
||||
|
||||
if ([NSThread isMainThread])
|
||||
block();
|
||||
else
|
||||
dispatch_sync(dispatch_get_main_queue(), block);
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,399 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/PrecompiledHeader.h"
|
||||
|
||||
#include "common/Console.h"
|
||||
#include "ContextEGL.h"
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
ContextEGL::ContextEGL(const WindowInfo& wi)
|
||||
: Context(wi)
|
||||
{
|
||||
}
|
||||
|
||||
ContextEGL::~ContextEGL()
|
||||
{
|
||||
DestroySurface();
|
||||
DestroyContext();
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextEGL::Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try)
|
||||
{
|
||||
std::unique_ptr<ContextEGL> context = std::make_unique<ContextEGL>(wi);
|
||||
if (!context->Initialize(versions_to_try, num_versions_to_try))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
bool ContextEGL::Initialize(const Version* versions_to_try, size_t num_versions_to_try)
|
||||
{
|
||||
if (!gladLoadEGL())
|
||||
{
|
||||
Console.Error("Loading GLAD EGL functions failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SetDisplay())
|
||||
return false;
|
||||
|
||||
int egl_major, egl_minor;
|
||||
if (!eglInitialize(m_display, &egl_major, &egl_minor))
|
||||
{
|
||||
Console.Error("eglInitialize() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
Console.WriteLn("EGL Version: %d.%d", egl_major, egl_minor);
|
||||
|
||||
const char* extensions = eglQueryString(m_display, EGL_EXTENSIONS);
|
||||
if (extensions)
|
||||
{
|
||||
Console.WriteLn("EGL Extensions: %s", extensions);
|
||||
m_supports_surfaceless = std::strstr(extensions, "EGL_KHR_surfaceless_context") != nullptr;
|
||||
}
|
||||
if (!m_supports_surfaceless)
|
||||
Console.Warning("EGL implementation does not support surfaceless contexts, emulating with pbuffers");
|
||||
|
||||
for (size_t i = 0; i < num_versions_to_try; i++)
|
||||
{
|
||||
if (CreateContextAndSurface(versions_to_try[i], nullptr, true))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ContextEGL::SetDisplay()
|
||||
{
|
||||
m_display = eglGetDisplay(static_cast<EGLNativeDisplayType>(m_wi.display_connection));
|
||||
if (!m_display)
|
||||
{
|
||||
Console.Error("eglGetDisplay() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void* ContextEGL::GetProcAddress(const char* name)
|
||||
{
|
||||
return reinterpret_cast<void*>(eglGetProcAddress(name));
|
||||
}
|
||||
|
||||
bool ContextEGL::ChangeSurface(const WindowInfo& new_wi)
|
||||
{
|
||||
const bool was_current = (eglGetCurrentContext() == m_context);
|
||||
if (was_current)
|
||||
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
if (m_surface != EGL_NO_SURFACE)
|
||||
{
|
||||
eglDestroySurface(m_display, m_surface);
|
||||
m_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
m_wi = new_wi;
|
||||
if (!CreateSurface())
|
||||
return false;
|
||||
|
||||
if (was_current && !eglMakeCurrent(m_display, m_surface, m_surface, m_context))
|
||||
{
|
||||
Console.Error("Failed to make context current again after surface change");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextEGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_height /*= 0*/)
|
||||
{
|
||||
if (new_surface_width == 0 && new_surface_height == 0)
|
||||
{
|
||||
EGLint surface_width, surface_height;
|
||||
if (eglQuerySurface(m_display, m_surface, EGL_WIDTH, &surface_width) &&
|
||||
eglQuerySurface(m_display, m_surface, EGL_HEIGHT, &surface_height))
|
||||
{
|
||||
m_wi.surface_width = static_cast<u32>(surface_width);
|
||||
m_wi.surface_height = static_cast<u32>(surface_height);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("eglQuerySurface() failed: %d", eglGetError());
|
||||
}
|
||||
}
|
||||
|
||||
m_wi.surface_width = new_surface_width;
|
||||
m_wi.surface_height = new_surface_height;
|
||||
}
|
||||
|
||||
bool ContextEGL::SwapBuffers()
|
||||
{
|
||||
return eglSwapBuffers(m_display, m_surface);
|
||||
}
|
||||
|
||||
bool ContextEGL::MakeCurrent()
|
||||
{
|
||||
if (!eglMakeCurrent(m_display, m_surface, m_surface, m_context))
|
||||
{
|
||||
Console.Error("eglMakeCurrent() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextEGL::DoneCurrent()
|
||||
{
|
||||
return eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
}
|
||||
|
||||
bool ContextEGL::SetSwapInterval(s32 interval)
|
||||
{
|
||||
return eglSwapInterval(m_display, interval);
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextEGL::CreateSharedContext(const WindowInfo& wi)
|
||||
{
|
||||
std::unique_ptr<ContextEGL> context = std::make_unique<ContextEGL>(wi);
|
||||
context->m_display = m_display;
|
||||
context->m_supports_surfaceless = m_supports_surfaceless;
|
||||
|
||||
if (!context->CreateContextAndSurface(m_version, m_context, false))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
EGLNativeWindowType ContextEGL::GetNativeWindow(EGLConfig config)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool ContextEGL::CreateSurface()
|
||||
{
|
||||
if (m_wi.type == WindowInfo::Type::Surfaceless)
|
||||
{
|
||||
if (m_supports_surfaceless)
|
||||
return true;
|
||||
else
|
||||
return CreatePBufferSurface();
|
||||
}
|
||||
|
||||
EGLNativeWindowType native_window = GetNativeWindow(m_config);
|
||||
m_surface = eglCreateWindowSurface(m_display, m_config, native_window, nullptr);
|
||||
if (!m_surface)
|
||||
{
|
||||
Console.Error("eglCreateWindowSurface() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Some implementations may require the size to be queried at runtime.
|
||||
EGLint surface_width, surface_height;
|
||||
if (eglQuerySurface(m_display, m_surface, EGL_WIDTH, &surface_width) &&
|
||||
eglQuerySurface(m_display, m_surface, EGL_HEIGHT, &surface_height))
|
||||
{
|
||||
m_wi.surface_width = static_cast<u32>(surface_width);
|
||||
m_wi.surface_height = static_cast<u32>(surface_height);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("eglQuerySurface() failed: %d", eglGetError());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextEGL::CreatePBufferSurface()
|
||||
{
|
||||
const u32 width = std::max<u32>(m_wi.surface_width, 1);
|
||||
const u32 height = std::max<u32>(m_wi.surface_height, 1);
|
||||
|
||||
EGLint attrib_list[] = {
|
||||
EGL_WIDTH, static_cast<EGLint>(width),
|
||||
EGL_HEIGHT, static_cast<EGLint>(height),
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
m_surface = eglCreatePbufferSurface(m_display, m_config, attrib_list);
|
||||
if (!m_surface)
|
||||
{
|
||||
Console.Error("eglCreatePbufferSurface() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
Console.WriteLn("Created %ux%u pbuffer surface", width, height);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextEGL::CheckConfigSurfaceFormat(EGLConfig config) const
|
||||
{
|
||||
int red_size, green_size, blue_size;
|
||||
if (!eglGetConfigAttrib(m_display, config, EGL_RED_SIZE, &red_size) ||
|
||||
!eglGetConfigAttrib(m_display, config, EGL_GREEN_SIZE, &green_size) ||
|
||||
!eglGetConfigAttrib(m_display, config, EGL_BLUE_SIZE, &blue_size))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (red_size == 8 && green_size == 8 && blue_size == 8);
|
||||
}
|
||||
|
||||
void ContextEGL::DestroyContext()
|
||||
{
|
||||
if (eglGetCurrentContext() == m_context)
|
||||
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
if (m_context != EGL_NO_CONTEXT)
|
||||
{
|
||||
eglDestroyContext(m_display, m_context);
|
||||
m_context = EGL_NO_CONTEXT;
|
||||
}
|
||||
}
|
||||
|
||||
void ContextEGL::DestroySurface()
|
||||
{
|
||||
if (eglGetCurrentSurface(EGL_DRAW) == m_surface)
|
||||
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
if (m_surface != EGL_NO_SURFACE)
|
||||
{
|
||||
eglDestroySurface(m_display, m_surface);
|
||||
m_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
bool ContextEGL::CreateContext(const Version& version, EGLContext share_context)
|
||||
{
|
||||
Console.WriteLn(
|
||||
"Trying version %u.%u (%s)", version.major_version, version.minor_version,
|
||||
version.profile == Context::Profile::ES ? "ES" : (version.profile == Context::Profile::Core ? "Core" : "None"));
|
||||
int surface_attribs[16];
|
||||
int nsurface_attribs = 0;
|
||||
surface_attribs[nsurface_attribs++] = EGL_RENDERABLE_TYPE;
|
||||
surface_attribs[nsurface_attribs++] = (version.profile == Profile::ES) ?
|
||||
((version.major_version >= 3) ? EGL_OPENGL_ES3_BIT :
|
||||
((version.major_version == 2) ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_ES_BIT)) :
|
||||
EGL_OPENGL_BIT;
|
||||
surface_attribs[nsurface_attribs++] = EGL_SURFACE_TYPE;
|
||||
surface_attribs[nsurface_attribs++] = (m_wi.type != WindowInfo::Type::Surfaceless) ? EGL_WINDOW_BIT : 0;
|
||||
surface_attribs[nsurface_attribs++] = EGL_RED_SIZE;
|
||||
surface_attribs[nsurface_attribs++] = 8;
|
||||
surface_attribs[nsurface_attribs++] = EGL_GREEN_SIZE;
|
||||
surface_attribs[nsurface_attribs++] = 8;
|
||||
surface_attribs[nsurface_attribs++] = EGL_BLUE_SIZE;
|
||||
surface_attribs[nsurface_attribs++] = 8;
|
||||
surface_attribs[nsurface_attribs++] = EGL_NONE;
|
||||
surface_attribs[nsurface_attribs++] = 0;
|
||||
|
||||
EGLint num_configs;
|
||||
if (!eglChooseConfig(m_display, surface_attribs, nullptr, 0, &num_configs) || num_configs == 0)
|
||||
{
|
||||
Console.Error("eglChooseConfig() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<EGLConfig> configs(static_cast<u32>(num_configs));
|
||||
if (!eglChooseConfig(m_display, surface_attribs, configs.data(), num_configs, &num_configs))
|
||||
{
|
||||
Console.Error("eglChooseConfig() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
configs.resize(static_cast<u32>(num_configs));
|
||||
|
||||
std::optional<EGLConfig> config;
|
||||
for (EGLConfig check_config : configs)
|
||||
{
|
||||
if (CheckConfigSurfaceFormat(check_config))
|
||||
{
|
||||
config = check_config;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!config.has_value())
|
||||
{
|
||||
Console.Warning("No EGL configs matched exactly, using first.");
|
||||
config = configs.front();
|
||||
}
|
||||
|
||||
int attribs[8];
|
||||
int nattribs = 0;
|
||||
if (version.profile != Profile::NoProfile)
|
||||
{
|
||||
attribs[nattribs++] = EGL_CONTEXT_MAJOR_VERSION;
|
||||
attribs[nattribs++] = version.major_version;
|
||||
attribs[nattribs++] = EGL_CONTEXT_MINOR_VERSION;
|
||||
attribs[nattribs++] = version.minor_version;
|
||||
}
|
||||
attribs[nattribs++] = EGL_NONE;
|
||||
attribs[nattribs++] = 0;
|
||||
|
||||
if (!eglBindAPI((version.profile == Profile::ES) ? EGL_OPENGL_ES_API : EGL_OPENGL_API))
|
||||
{
|
||||
Console.Error("eglBindAPI(%s) failed", (version.profile == Profile::ES) ? "EGL_OPENGL_ES_API" : "EGL_OPENGL_API");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_context = eglCreateContext(m_display, config.value(), share_context, attribs);
|
||||
if (!m_context)
|
||||
{
|
||||
Console.Error("eglCreateContext() failed: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
Console.WriteLn(
|
||||
"Got version %u.%u (%s)", version.major_version, version.minor_version,
|
||||
version.profile == Context::Profile::ES ? "ES" : (version.profile == Context::Profile::Core ? "Core" : "None"));
|
||||
|
||||
m_config = config.value();
|
||||
m_version = version;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextEGL::CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current)
|
||||
{
|
||||
if (!CreateContext(version, share_context))
|
||||
return false;
|
||||
|
||||
if (!CreateSurface())
|
||||
{
|
||||
Console.Error("Failed to create surface for context");
|
||||
eglDestroyContext(m_display, m_context);
|
||||
m_context = EGL_NO_CONTEXT;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (make_current && !eglMakeCurrent(m_display, m_surface, m_surface, m_context))
|
||||
{
|
||||
Console.Error("eglMakeCurrent() failed: %d", eglGetError());
|
||||
if (m_surface != EGL_NO_SURFACE)
|
||||
{
|
||||
eglDestroySurface(m_display, m_surface);
|
||||
m_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
eglDestroyContext(m_display, m_context);
|
||||
m_context = EGL_NO_CONTEXT;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,64 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/GL/Context.h"
|
||||
#include "glad_egl.h"
|
||||
|
||||
namespace GL
|
||||
{
|
||||
class ContextEGL : public Context
|
||||
{
|
||||
public:
|
||||
ContextEGL(const WindowInfo& wi);
|
||||
~ContextEGL() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
void* GetProcAddress(const char* name) override;
|
||||
virtual bool ChangeSurface(const WindowInfo& new_wi) override;
|
||||
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
bool SwapBuffers() override;
|
||||
bool MakeCurrent() override;
|
||||
bool DoneCurrent() override;
|
||||
bool SetSwapInterval(s32 interval) override;
|
||||
virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
|
||||
protected:
|
||||
virtual bool SetDisplay();
|
||||
virtual EGLNativeWindowType GetNativeWindow(EGLConfig config);
|
||||
|
||||
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
|
||||
bool CreateDisplay();
|
||||
bool CreateContext(const Version& version, EGLContext share_context);
|
||||
bool CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current);
|
||||
bool CreateSurface();
|
||||
bool CreatePBufferSurface();
|
||||
bool CheckConfigSurfaceFormat(EGLConfig config) const;
|
||||
void DestroyContext();
|
||||
void DestroySurface();
|
||||
|
||||
EGLDisplay m_display = EGL_NO_DISPLAY;
|
||||
EGLSurface m_surface = EGL_NO_SURFACE;
|
||||
EGLContext m_context = EGL_NO_CONTEXT;
|
||||
|
||||
EGLConfig m_config = {};
|
||||
|
||||
bool m_supports_surfaceless = false;
|
||||
};
|
||||
|
||||
} // namespace GL
|
|
@ -0,0 +1,77 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/PrecompiledHeader.h"
|
||||
|
||||
#include "ContextEGLWayland.h"
|
||||
#include <wayland-egl.h>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi)
|
||||
: ContextEGL(wi)
|
||||
{
|
||||
}
|
||||
ContextEGLWayland::~ContextEGLWayland()
|
||||
{
|
||||
if (m_wl_window)
|
||||
wl_egl_window_destroy(m_wl_window);
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try)
|
||||
{
|
||||
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
|
||||
if (!context->Initialize(versions_to_try, num_versions_to_try))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextEGLWayland::CreateSharedContext(const WindowInfo& wi)
|
||||
{
|
||||
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
|
||||
context->m_display = m_display;
|
||||
|
||||
if (!context->CreateContextAndSurface(m_version, m_context, false))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
void ContextEGLWayland::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
|
||||
{
|
||||
if (m_wl_window)
|
||||
wl_egl_window_resize(m_wl_window, new_surface_width, new_surface_height, 0, 0);
|
||||
|
||||
ContextEGL::ResizeSurface(new_surface_width, new_surface_height);
|
||||
}
|
||||
|
||||
EGLNativeWindowType ContextEGLWayland::GetNativeWindow(EGLConfig config)
|
||||
{
|
||||
if (m_wl_window)
|
||||
{
|
||||
wl_egl_window_destroy(m_wl_window);
|
||||
m_wl_window = nullptr;
|
||||
}
|
||||
|
||||
m_wl_window =
|
||||
wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
|
||||
if (!m_wl_window)
|
||||
return {};
|
||||
|
||||
return reinterpret_cast<EGLNativeWindowType>(m_wl_window);
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,43 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/GL/ContextEGL.h"
|
||||
|
||||
#include <wayland-egl.h>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
class ContextEGLWayland final : public ContextEGL
|
||||
{
|
||||
public:
|
||||
ContextEGLWayland(const WindowInfo& wi);
|
||||
~ContextEGLWayland() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
|
||||
protected:
|
||||
EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
|
||||
|
||||
private:
|
||||
wl_egl_window* m_wl_window = nullptr;
|
||||
};
|
||||
|
||||
} // namespace GL
|
|
@ -0,0 +1,60 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/PrecompiledHeader.h"
|
||||
|
||||
#include "common/GL/ContextEGLX11.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
ContextEGLX11::ContextEGLX11(const WindowInfo& wi)
|
||||
: ContextEGL(wi)
|
||||
{
|
||||
}
|
||||
ContextEGLX11::~ContextEGLX11() = default;
|
||||
|
||||
std::unique_ptr<Context> ContextEGLX11::Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try)
|
||||
{
|
||||
std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
|
||||
if (!context->Initialize(versions_to_try, num_versions_to_try))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextEGLX11::CreateSharedContext(const WindowInfo& wi)
|
||||
{
|
||||
std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
|
||||
context->m_display = m_display;
|
||||
|
||||
if (!context->CreateContextAndSurface(m_version, m_context, false))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
void ContextEGLX11::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
|
||||
{
|
||||
ContextEGL::ResizeSurface(new_surface_width, new_surface_height);
|
||||
}
|
||||
|
||||
EGLNativeWindowType ContextEGLX11::GetNativeWindow(EGLConfig config)
|
||||
{
|
||||
return (EGLNativeWindowType)reinterpret_cast<Window>(m_wi.window_handle);
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,37 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/GL/ContextEGL.h"
|
||||
|
||||
namespace GL
|
||||
{
|
||||
class ContextEGLX11 final : public ContextEGL
|
||||
{
|
||||
public:
|
||||
ContextEGLX11(const WindowInfo& wi);
|
||||
~ContextEGLX11() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
|
||||
protected:
|
||||
EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
|
||||
};
|
||||
} // namespace GL
|
|
@ -0,0 +1,334 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "common/PrecompiledHeader.h"
|
||||
|
||||
#include "common/Console.h"
|
||||
#include "ContextWGL.h"
|
||||
|
||||
static void* GetProcAddressCallback(const char* name)
|
||||
{
|
||||
void* addr = wglGetProcAddress(name);
|
||||
if (addr)
|
||||
return addr;
|
||||
|
||||
// try opengl32.dll
|
||||
return ::GetProcAddress(GetModuleHandleA("opengl32.dll"), name);
|
||||
}
|
||||
|
||||
namespace GL
|
||||
{
|
||||
ContextWGL::ContextWGL(const WindowInfo& wi)
|
||||
: Context(wi)
|
||||
{
|
||||
}
|
||||
|
||||
ContextWGL::~ContextWGL()
|
||||
{
|
||||
if (wglGetCurrentContext() == m_rc)
|
||||
wglMakeCurrent(m_dc, nullptr);
|
||||
|
||||
if (m_rc)
|
||||
wglDeleteContext(m_rc);
|
||||
|
||||
if (m_dc)
|
||||
ReleaseDC(GetHWND(), m_dc);
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextWGL::Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try)
|
||||
{
|
||||
std::unique_ptr<ContextWGL> context = std::make_unique<ContextWGL>(wi);
|
||||
if (!context->Initialize(versions_to_try, num_versions_to_try))
|
||||
return nullptr;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
bool ContextWGL::Initialize(const Version* versions_to_try, size_t num_versions_to_try)
|
||||
{
|
||||
if (m_wi.type == WindowInfo::Type::Win32)
|
||||
{
|
||||
if (!InitializeDC())
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("PBuffer not implemented");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Everything including core/ES requires a dummy profile to load the WGL extensions.
|
||||
if (!CreateAnyContext(nullptr, true))
|
||||
return false;
|
||||
|
||||
for (size_t i = 0; i < num_versions_to_try; i++)
|
||||
{
|
||||
const Version& cv = versions_to_try[i];
|
||||
if (cv.profile == Profile::NoProfile)
|
||||
{
|
||||
// we already have the dummy context, so just use that
|
||||
m_version = cv;
|
||||
return true;
|
||||
}
|
||||
else if (CreateVersionContext(cv, nullptr, true))
|
||||
{
|
||||
m_version = cv;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void* ContextWGL::GetProcAddress(const char* name)
|
||||
{
|
||||
return GetProcAddressCallback(name);
|
||||
}
|
||||
|
||||
bool ContextWGL::ChangeSurface(const WindowInfo& new_wi)
|
||||
{
|
||||
const bool was_current = (wglGetCurrentContext() == m_rc);
|
||||
|
||||
if (m_dc)
|
||||
{
|
||||
ReleaseDC(GetHWND(), m_dc);
|
||||
m_dc = {};
|
||||
}
|
||||
|
||||
m_wi = new_wi;
|
||||
if (!InitializeDC())
|
||||
return false;
|
||||
|
||||
if (was_current && !wglMakeCurrent(m_dc, m_rc))
|
||||
{
|
||||
Console.Error("Failed to make context current again after surface change: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextWGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_height /*= 0*/)
|
||||
{
|
||||
RECT client_rc = {};
|
||||
GetClientRect(GetHWND(), &client_rc);
|
||||
m_wi.surface_width = static_cast<u32>(client_rc.right - client_rc.left);
|
||||
m_wi.surface_height = static_cast<u32>(client_rc.bottom - client_rc.top);
|
||||
}
|
||||
|
||||
bool ContextWGL::SwapBuffers()
|
||||
{
|
||||
return ::SwapBuffers(m_dc);
|
||||
}
|
||||
|
||||
bool ContextWGL::MakeCurrent()
|
||||
{
|
||||
if (!wglMakeCurrent(m_dc, m_rc))
|
||||
{
|
||||
Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextWGL::DoneCurrent()
|
||||
{
|
||||
return wglMakeCurrent(m_dc, nullptr);
|
||||
}
|
||||
|
||||
bool ContextWGL::SetSwapInterval(s32 interval)
|
||||
{
|
||||
if (!GLAD_WGL_EXT_swap_control)
|
||||
return false;
|
||||
|
||||
return wglSwapIntervalEXT(interval);
|
||||
}
|
||||
|
||||
std::unique_ptr<Context> ContextWGL::CreateSharedContext(const WindowInfo& wi)
|
||||
{
|
||||
std::unique_ptr<ContextWGL> context = std::make_unique<ContextWGL>(wi);
|
||||
if (wi.type == WindowInfo::Type::Win32)
|
||||
{
|
||||
if (!context->InitializeDC())
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("PBuffer not implemented");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (m_version.profile == Profile::NoProfile)
|
||||
{
|
||||
if (!context->CreateAnyContext(m_rc, false))
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!context->CreateVersionContext(m_version, m_rc, false))
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
context->m_version = m_version;
|
||||
return context;
|
||||
}
|
||||
|
||||
bool ContextWGL::InitializeDC()
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd = {};
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||
pfd.dwLayerMask = PFD_MAIN_PLANE;
|
||||
pfd.cRedBits = 8;
|
||||
pfd.cGreenBits = 8;
|
||||
pfd.cBlueBits = 8;
|
||||
pfd.cColorBits = 24;
|
||||
|
||||
m_dc = GetDC(GetHWND());
|
||||
if (!m_dc)
|
||||
{
|
||||
Console.Error("GetDC() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
const int pf = ChoosePixelFormat(m_dc, &pfd);
|
||||
if (pf == 0)
|
||||
{
|
||||
Console.Error("ChoosePixelFormat() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(m_dc, pf, &pfd))
|
||||
{
|
||||
Console.Error("SetPixelFormat() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextWGL::CreateAnyContext(HGLRC share_context, bool make_current)
|
||||
{
|
||||
m_rc = wglCreateContext(m_dc);
|
||||
if (!m_rc)
|
||||
{
|
||||
Console.Error("wglCreateContext() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (make_current)
|
||||
{
|
||||
if (!wglMakeCurrent(m_dc, m_rc))
|
||||
{
|
||||
Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// re-init glad-wgl
|
||||
if (!gladLoadWGLLoader([](const char* name) -> void* { return wglGetProcAddress(name); }, m_dc))
|
||||
{
|
||||
Console.Error("Loading GLAD WGL functions failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (share_context && !wglShareLists(share_context, m_rc))
|
||||
{
|
||||
Console.Error("wglShareLists() failed: 0x%08X", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ContextWGL::CreateVersionContext(const Version& version, HGLRC share_context, bool make_current)
|
||||
{
|
||||
// we need create context attribs
|
||||
if (!GLAD_WGL_ARB_create_context)
|
||||
{
|
||||
Console.Error("Missing GLAD_WGL_ARB_create_context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
HGLRC new_rc;
|
||||
if (version.profile == Profile::Core)
|
||||
{
|
||||
const int attribs[] = {
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, version.major_version,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, version.minor_version,
|
||||
#ifdef _DEBUG
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB,
|
||||
#else
|
||||
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
|
||||
#endif
|
||||
0, 0};
|
||||
|
||||
new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs);
|
||||
}
|
||||
else if (version.profile == Profile::ES)
|
||||
{
|
||||
if ((version.major_version >= 2 && !GLAD_WGL_EXT_create_context_es2_profile) ||
|
||||
(version.major_version < 2 && !GLAD_WGL_EXT_create_context_es_profile))
|
||||
{
|
||||
Console.Error("WGL_EXT_create_context_es_profile not supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
const int attribs[] = {
|
||||
WGL_CONTEXT_PROFILE_MASK_ARB, ((version.major_version >= 2) ? WGL_CONTEXT_ES2_PROFILE_BIT_EXT : WGL_CONTEXT_ES_PROFILE_BIT_EXT),
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, version.major_version,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, version.minor_version,
|
||||
0, 0};
|
||||
|
||||
new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error("Unknown profile");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!new_rc)
|
||||
return false;
|
||||
|
||||
// destroy and swap contexts
|
||||
if (m_rc)
|
||||
{
|
||||
if (!wglMakeCurrent(m_dc, make_current ? new_rc : nullptr))
|
||||
{
|
||||
Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
|
||||
wglDeleteContext(new_rc);
|
||||
return false;
|
||||
}
|
||||
|
||||
// re-init glad-wgl
|
||||
if (make_current && !gladLoadWGLLoader([](const char* name) -> void* { return wglGetProcAddress(name); }, m_dc))
|
||||
{
|
||||
Console.Error("Loading GLAD WGL functions failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
wglDeleteContext(m_rc);
|
||||
}
|
||||
|
||||
m_rc = new_rc;
|
||||
return true;
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,59 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/GL/Context.h"
|
||||
|
||||
#include "glad_wgl.h"
|
||||
#include "glad.h"
|
||||
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
class ContextWGL final : public Context
|
||||
{
|
||||
public:
|
||||
ContextWGL(const WindowInfo& wi);
|
||||
~ContextWGL() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
void* GetProcAddress(const char* name) override;
|
||||
bool ChangeSurface(const WindowInfo& new_wi) override;
|
||||
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
bool SwapBuffers() override;
|
||||
bool MakeCurrent() override;
|
||||
bool DoneCurrent() override;
|
||||
bool SetSwapInterval(s32 interval) override;
|
||||
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
|
||||
private:
|
||||
__fi HWND GetHWND() const { return static_cast<HWND>(m_wi.window_handle); }
|
||||
|
||||
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
|
||||
bool InitializeDC();
|
||||
bool CreateAnyContext(HGLRC share_context, bool make_current);
|
||||
bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current);
|
||||
|
||||
HDC m_dc = {};
|
||||
HGLRC m_rc = {};
|
||||
};
|
||||
} // namespace GL
|
|
@ -0,0 +1,331 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "StreamBuffer.h"
|
||||
#include "common/Align.h"
|
||||
#include "common/Assertions.h"
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
StreamBuffer::StreamBuffer(GLenum target, GLuint buffer_id, u32 size)
|
||||
: m_target(target)
|
||||
, m_buffer_id(buffer_id)
|
||||
, m_size(size)
|
||||
{
|
||||
}
|
||||
|
||||
StreamBuffer::~StreamBuffer()
|
||||
{
|
||||
glDeleteBuffers(1, &m_buffer_id);
|
||||
}
|
||||
|
||||
void StreamBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(m_target, m_buffer_id);
|
||||
}
|
||||
|
||||
void StreamBuffer::Unbind()
|
||||
{
|
||||
glBindBuffer(m_target, 0);
|
||||
}
|
||||
|
||||
namespace detail
|
||||
{
|
||||
// Uses glBufferSubData() to update. Preferred for drivers which don't support {ARB,EXT}_buffer_storage.
|
||||
class BufferSubDataStreamBuffer final : public StreamBuffer
|
||||
{
|
||||
public:
|
||||
~BufferSubDataStreamBuffer() override = default;
|
||||
|
||||
MappingResult Map(u32 alignment, u32 min_size) override
|
||||
{
|
||||
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
|
||||
}
|
||||
|
||||
void Unmap(u32 used_size) override
|
||||
{
|
||||
if (used_size == 0)
|
||||
return;
|
||||
|
||||
glBindBuffer(m_target, m_buffer_id);
|
||||
glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
|
||||
}
|
||||
|
||||
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size)
|
||||
{
|
||||
glGetError();
|
||||
|
||||
GLuint buffer_id;
|
||||
glGenBuffers(1, &buffer_id);
|
||||
glBindBuffer(target, buffer_id);
|
||||
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
glBindBuffer(target, 0);
|
||||
glDeleteBuffers(1, &buffer_id);
|
||||
return {};
|
||||
}
|
||||
|
||||
return std::unique_ptr<StreamBuffer>(new BufferSubDataStreamBuffer(target, buffer_id, size));
|
||||
}
|
||||
|
||||
private:
|
||||
BufferSubDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
|
||||
: StreamBuffer(target, buffer_id, size)
|
||||
, m_cpu_buffer(size)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<u8> m_cpu_buffer;
|
||||
};
|
||||
|
||||
// Uses BufferData() to orphan the buffer after every update. Used on Mali where BufferSubData forces a sync.
|
||||
class BufferDataStreamBuffer final : public StreamBuffer
|
||||
{
|
||||
public:
|
||||
~BufferDataStreamBuffer() override = default;
|
||||
|
||||
MappingResult Map(u32 alignment, u32 min_size) override
|
||||
{
|
||||
return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
|
||||
}
|
||||
|
||||
void Unmap(u32 used_size) override
|
||||
{
|
||||
if (used_size == 0)
|
||||
return;
|
||||
|
||||
glBindBuffer(m_target, m_buffer_id);
|
||||
glBufferData(m_target, used_size, m_cpu_buffer.data(), GL_STREAM_DRAW);
|
||||
}
|
||||
|
||||
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size)
|
||||
{
|
||||
glGetError();
|
||||
|
||||
GLuint buffer_id;
|
||||
glGenBuffers(1, &buffer_id);
|
||||
glBindBuffer(target, buffer_id);
|
||||
glBufferData(target, size, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
glBindBuffer(target, 0);
|
||||
glDeleteBuffers(1, &buffer_id);
|
||||
return {};
|
||||
}
|
||||
|
||||
return std::unique_ptr<StreamBuffer>(new BufferDataStreamBuffer(target, buffer_id, size));
|
||||
}
|
||||
|
||||
private:
|
||||
BufferDataStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
|
||||
: StreamBuffer(target, buffer_id, size)
|
||||
, m_cpu_buffer(size)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<u8> m_cpu_buffer;
|
||||
};
|
||||
|
||||
// Base class for implementations which require syncing.
|
||||
class SyncingStreamBuffer : public StreamBuffer
|
||||
{
|
||||
public:
|
||||
enum : u32
|
||||
{
|
||||
NUM_SYNC_POINTS = 16
|
||||
};
|
||||
|
||||
virtual ~SyncingStreamBuffer() override
|
||||
{
|
||||
for (u32 i = m_available_block_index; i <= m_used_block_index; i++)
|
||||
{
|
||||
pxAssert(m_sync_objects[i]);
|
||||
glDeleteSync(m_sync_objects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
SyncingStreamBuffer(GLenum target, GLuint buffer_id, u32 size)
|
||||
: StreamBuffer(target, buffer_id, size)
|
||||
, m_bytes_per_block((size + (NUM_SYNC_POINTS)-1) / NUM_SYNC_POINTS)
|
||||
{
|
||||
}
|
||||
|
||||
__fi u32 GetSyncIndexForOffset(u32 offset) { return offset / m_bytes_per_block; }
|
||||
|
||||
__fi void AddSyncsForOffset(u32 offset)
|
||||
{
|
||||
const u32 end = GetSyncIndexForOffset(offset);
|
||||
for (; m_used_block_index < end; m_used_block_index++)
|
||||
{
|
||||
pxAssert(!m_sync_objects[m_used_block_index]);
|
||||
m_sync_objects[m_used_block_index] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
}
|
||||
|
||||
__fi void WaitForSync(GLsync& sync)
|
||||
{
|
||||
glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(sync);
|
||||
sync = nullptr;
|
||||
}
|
||||
|
||||
__fi void EnsureSyncsWaitedForOffset(u32 offset)
|
||||
{
|
||||
const u32 end = std::min<u32>(GetSyncIndexForOffset(offset) + 1, NUM_SYNC_POINTS);
|
||||
for (; m_available_block_index < end; m_available_block_index++)
|
||||
{
|
||||
pxAssert(m_sync_objects[m_available_block_index]);
|
||||
WaitForSync(m_sync_objects[m_available_block_index]);
|
||||
}
|
||||
}
|
||||
|
||||
void AllocateSpace(u32 size)
|
||||
{
|
||||
// add sync objects for writes since the last allocation
|
||||
AddSyncsForOffset(m_position);
|
||||
|
||||
// wait for sync objects for the space we want to use
|
||||
EnsureSyncsWaitedForOffset(m_position + size);
|
||||
|
||||
// wrap-around?
|
||||
if ((m_position + size) > m_size)
|
||||
{
|
||||
// current position ... buffer end
|
||||
AddSyncsForOffset(m_size);
|
||||
|
||||
// rewind, and try again
|
||||
m_position = 0;
|
||||
|
||||
// wait for the sync at the start of the buffer
|
||||
WaitForSync(m_sync_objects[0]);
|
||||
m_available_block_index = 1;
|
||||
|
||||
// and however much more we need to satisfy the allocation
|
||||
EnsureSyncsWaitedForOffset(size);
|
||||
m_used_block_index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
u32 m_position = 0;
|
||||
u32 m_used_block_index = 0;
|
||||
u32 m_available_block_index = NUM_SYNC_POINTS;
|
||||
u32 m_bytes_per_block;
|
||||
std::array<GLsync, NUM_SYNC_POINTS> m_sync_objects{};
|
||||
};
|
||||
|
||||
class BufferStorageStreamBuffer : public SyncingStreamBuffer
|
||||
{
|
||||
public:
|
||||
~BufferStorageStreamBuffer() override
|
||||
{
|
||||
glBindBuffer(m_target, m_buffer_id);
|
||||
glUnmapBuffer(m_target);
|
||||
glBindBuffer(m_target, 0);
|
||||
}
|
||||
|
||||
MappingResult Map(u32 alignment, u32 min_size) override
|
||||
{
|
||||
if (m_position > 0)
|
||||
m_position = Common::AlignUp(m_position, alignment);
|
||||
|
||||
AllocateSpace(min_size);
|
||||
pxAssert((m_position + min_size) <= (m_available_block_index * m_bytes_per_block));
|
||||
|
||||
const u32 free_space_in_block = ((m_available_block_index * m_bytes_per_block) - m_position);
|
||||
return MappingResult{static_cast<void*>(m_mapped_ptr + m_position), m_position, m_position / alignment,
|
||||
free_space_in_block / alignment};
|
||||
}
|
||||
|
||||
void Unmap(u32 used_size) override
|
||||
{
|
||||
pxAssert((m_position + used_size) <= m_size);
|
||||
if (!m_coherent)
|
||||
{
|
||||
Bind();
|
||||
glFlushMappedBufferRange(m_target, m_position, used_size);
|
||||
}
|
||||
|
||||
m_position += used_size;
|
||||
}
|
||||
|
||||
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size, bool coherent = true)
|
||||
{
|
||||
glGetError();
|
||||
|
||||
GLuint buffer_id;
|
||||
glGenBuffers(1, &buffer_id);
|
||||
glBindBuffer(target, buffer_id);
|
||||
|
||||
const u32 flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
|
||||
const u32 map_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage)
|
||||
glBufferStorage(target, size, nullptr, flags);
|
||||
else if (GLAD_GL_EXT_buffer_storage)
|
||||
glBufferStorageEXT(target, size, nullptr, flags);
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
glBindBuffer(target, 0);
|
||||
glDeleteBuffers(1, &buffer_id);
|
||||
return {};
|
||||
}
|
||||
|
||||
u8* mapped_ptr = static_cast<u8*>(glMapBufferRange(target, 0, size, map_flags));
|
||||
pxAssertRel(mapped_ptr, "Persistent buffer was mapped");
|
||||
|
||||
return std::unique_ptr<StreamBuffer>(new BufferStorageStreamBuffer(target, buffer_id, size, mapped_ptr, coherent));
|
||||
}
|
||||
|
||||
private:
|
||||
BufferStorageStreamBuffer(GLenum target, GLuint buffer_id, u32 size, u8* mapped_ptr, bool coherent)
|
||||
: SyncingStreamBuffer(target, buffer_id, size)
|
||||
, m_mapped_ptr(mapped_ptr)
|
||||
, m_coherent(coherent)
|
||||
{
|
||||
}
|
||||
|
||||
u8* m_mapped_ptr;
|
||||
bool m_coherent;
|
||||
};
|
||||
|
||||
} // namespace detail
|
||||
|
||||
std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
|
||||
{
|
||||
std::unique_ptr<StreamBuffer> buf;
|
||||
if (GLAD_GL_VERSION_4_4 || GLAD_GL_ARB_buffer_storage || GLAD_GL_EXT_buffer_storage)
|
||||
{
|
||||
buf = detail::BufferStorageStreamBuffer::Create(target, size);
|
||||
if (buf)
|
||||
return buf;
|
||||
}
|
||||
|
||||
// BufferSubData is slower on all drivers except NVIDIA...
|
||||
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
if (std::strcmp(vendor, "NVIDIA") == 0)
|
||||
return detail::BufferSubDataStreamBuffer::Create(target, size);
|
||||
else
|
||||
return detail::BufferDataStreamBuffer::Create(target, size);
|
||||
}
|
||||
} // namespace GL
|
|
@ -0,0 +1,58 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include "glad.h"
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
namespace GL
|
||||
{
|
||||
/// Provides a buffer for streaming data to the GPU, ideally in write-combined memory.
|
||||
class StreamBuffer
|
||||
{
|
||||
public:
|
||||
virtual ~StreamBuffer();
|
||||
|
||||
__fi GLuint GetGLBufferId() const { return m_buffer_id; }
|
||||
__fi GLenum GetGLTarget() const { return m_target; }
|
||||
__fi u32 GetSize() const { return m_size; }
|
||||
|
||||
void Bind();
|
||||
void Unbind();
|
||||
|
||||
struct MappingResult
|
||||
{
|
||||
void* pointer;
|
||||
u32 buffer_offset;
|
||||
u32 index_aligned; // offset / alignment, suitable for base vertex
|
||||
u32 space_aligned; // remaining space / alignment
|
||||
};
|
||||
|
||||
virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
|
||||
virtual void Unmap(u32 used_size) = 0;
|
||||
|
||||
static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size);
|
||||
|
||||
protected:
|
||||
StreamBuffer(GLenum target, GLuint buffer_id, u32 size);
|
||||
|
||||
GLenum m_target;
|
||||
GLuint m_buffer_id;
|
||||
u32 m_size;
|
||||
};
|
||||
} // namespace GL
|
|
@ -33,6 +33,7 @@
|
|||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<ExceptionHandling>Async</ExceptionHandling>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<ForcedIncludeFiles>PrecompiledHeader.h</ForcedIncludeFiles>
|
||||
|
@ -48,6 +49,9 @@
|
|||
<ClCompile Include="FastJmp.cpp">
|
||||
<ExcludedFromBuild>true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GL\Context.cpp" />
|
||||
<ClCompile Include="GL\ContextWGL.cpp" />
|
||||
<ClCompile Include="GL\StreamBuffer.cpp" />
|
||||
<ClCompile Include="IniInterface.cpp" />
|
||||
<ClCompile Include="pxStreams.cpp" />
|
||||
<ClCompile Include="pxTranslate.cpp" />
|
||||
|
@ -99,6 +103,9 @@
|
|||
<ClInclude Include="EmbeddedImage.h" />
|
||||
<ClInclude Include="boost_spsc_queue.hpp" />
|
||||
<ClInclude Include="FastJmp.h" />
|
||||
<ClInclude Include="GL\Context.h" />
|
||||
<ClInclude Include="GL\ContextWGL.h" />
|
||||
<ClInclude Include="GL\StreamBuffer.h" />
|
||||
<ClInclude Include="ScopedAlloc.h" />
|
||||
<ClInclude Include="ScopedGuard.h" />
|
||||
<ClInclude Include="StringUtil.h" />
|
||||
|
@ -150,6 +157,9 @@
|
|||
<ClInclude Include="emitter\implement\simd_shufflepack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\3rdparty\glad\glad.vcxproj">
|
||||
<Project>{c0293b32-5acf-40f0-aa6c-e6da6f3bf33a}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\3rdparty\pthreads4w\build\pthreads4w.vcxproj">
|
||||
<Project>{0fae817d-9a32-4830-857e-81da57246e16}</Project>
|
||||
</ProjectReference>
|
||||
|
|
|
@ -121,6 +121,15 @@
|
|||
<ClCompile Include="WindowInfo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GL\ContextWGL.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GL\Context.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GL\StreamBuffer.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Assertions.h">
|
||||
|
@ -282,6 +291,15 @@
|
|||
<ClInclude Include="WindowInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GL\Context.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GL\ContextWGL.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GL\StreamBuffer.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
|
@ -290,6 +308,12 @@
|
|||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{eef579af-e6a8-4d3b-a88e-c0e4cad9e5d8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\GL">
|
||||
<UniqueIdentifier>{92d1bb2d-d172-4356-b9f4-a8fcc8e7fcce}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\GL">
|
||||
<UniqueIdentifier>{5e76b340-cb0e-4946-83ec-7d72e397cac8}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="EventSource.inl">
|
||||
|
@ -301,4 +325,4 @@
|
|||
<Filter>Source Files</Filter>
|
||||
</MASM>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue