mirror of https://github.com/PCSX2/pcsx2.git
ContextAGL main thread & wx compatibility fixes
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46283cd513
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9d2bdd5681
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@ -20,6 +20,7 @@
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
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#else
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struct NSView;
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struct NSOpenGLContext;
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struct NSOpenGLPixelFormat;
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#endif
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@ -45,17 +46,15 @@ namespace GL
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std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
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private:
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#if defined(__APPLE__) && defined(__OBJC__)
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__fi NSView* GetView() const { return (__bridge NSView*)m_wi.window_handle; }
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#endif
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bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
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bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current);
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void BindContextToView();
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void CleanupView();
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// returns true if dimensions have changed
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bool UpdateDimensions();
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NSView* m_view = nullptr;
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NSOpenGLContext* m_context = nullptr;
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NSOpenGLPixelFormat* m_pixel_format = nullptr;
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void* m_opengl_module_handle = nullptr;
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@ -38,6 +38,8 @@ namespace GL
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if ([NSOpenGLContext currentContext] == m_context)
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[NSOpenGLContext clearCurrentContext];
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CleanupView();
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if (m_opengl_module_handle)
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dlclose(m_opengl_module_handle);
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}
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@ -103,10 +105,17 @@ namespace GL
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bool ContextAGL::UpdateDimensions()
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{
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const NSSize window_size = [GetView() frame].size;
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const CGFloat window_scale = [[GetView() window] backingScaleFactor];
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const u32 new_width = static_cast<u32>(static_cast<CGFloat>(window_size.width) * window_scale);
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const u32 new_height = static_cast<u32>(static_cast<CGFloat>(window_size.height) * window_scale);
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if (![NSThread isMainThread])
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{
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bool ret;
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dispatch_sync(dispatch_get_main_queue(), [this, &ret]{ ret = UpdateDimensions(); });
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return ret;
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}
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const NSSize window_size = [m_view frame].size;
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const CGFloat window_scale = [[m_view window] backingScaleFactor];
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const u32 new_width = static_cast<u32>(window_size.width * window_scale);
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const u32 new_height = static_cast<u32>(window_size.height * window_scale);
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if (m_wi.surface_width == new_width && m_wi.surface_height == new_height)
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return false;
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@ -114,14 +123,7 @@ namespace GL
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m_wi.surface_width = new_width;
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m_wi.surface_height = new_height;
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dispatch_block_t block = ^{
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[m_context update];
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};
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if ([NSThread isMainThread])
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block();
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else
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dispatch_sync(dispatch_get_main_queue(), block);
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[m_context update];
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return true;
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}
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@ -202,21 +204,42 @@ namespace GL
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void ContextAGL::BindContextToView()
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{
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NSView* const view = GetView();
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NSWindow* const window = [view window];
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[view setWantsBestResolutionOpenGLSurface:YES];
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if (![NSThread isMainThread])
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{
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dispatch_sync(dispatch_get_main_queue(), [this]{ BindContextToView(); });
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return;
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}
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#ifdef PCSX2_CORE
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m_view = (__bridge NSView*)m_wi.window_handle;
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#else
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// Drawing to wx's wxView somehow causes fighting between us and wx, resulting in massive CPU usage on the main thread and no image
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// Avoid that by adding our own subview
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CleanupView();
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NSView* const superview = (__bridge NSView*)m_wi.window_handle;
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m_view = [[NSView alloc] initWithFrame:[superview frame]];
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[superview addSubview:m_view];
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[m_view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
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#endif
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[m_view setWantsBestResolutionOpenGLSurface:YES];
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UpdateDimensions();
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dispatch_block_t block = ^{
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[window makeFirstResponder:view];
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[m_context setView:view];
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[window makeKeyAndOrderFront:nil];
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};
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[m_context setView:m_view];
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}
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if ([NSThread isMainThread])
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block();
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else
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dispatch_sync(dispatch_get_main_queue(), block);
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void ContextAGL::CleanupView()
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{
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#ifndef PCSX2_CORE
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if (![NSThread isMainThread])
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{
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dispatch_sync(dispatch_get_main_queue(), [this]{ CleanupView(); });
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return;
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}
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if (m_view)
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[m_view removeFromSuperview];
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#endif
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m_view = nullptr;
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}
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} // namespace GL
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