mirror of https://github.com/PCSX2/pcsx2.git
GL/Context: Drop GL string logging back to devbuilds
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@ -149,10 +149,10 @@ namespace GL
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const char* gl_renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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const char* gl_version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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const char* gl_shading_language_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
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Console.WriteLn(Color_Magenta, "GL_VENDOR: %s", gl_vendor);
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Console.WriteLn(Color_Magenta, "GL_RENDERER: %s", gl_renderer);
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Console.WriteLn(Color_Magenta, "GL_VERSION: %s", gl_version);
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Console.WriteLn(Color_Magenta, "GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
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DevCon.WriteLn(Color_Magenta, "GL_VENDOR: %s", gl_vendor);
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DevCon.WriteLn(Color_Magenta, "GL_RENDERER: %s", gl_renderer);
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DevCon.WriteLn(Color_Magenta, "GL_VERSION: %s", gl_version);
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DevCon.WriteLn(Color_Magenta, "GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
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DisableBrokenExtensions(gl_vendor, gl_renderer);
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