in vs 2019, the system xhash used by unordered_map uses Target in its template definition. pcsx2 #defines this in the r5900 and r3000 headers which leak cause a cryptic compilation error. A quick fix here is just to undef it in gamebase.h. A better fix would be to encapsulate the definition or use something more c++ to avoid the pre-processor. Add a comment to explain the _Target_ undef.
tap.h did not have string defined. I guess this was included transitively somewhere with an earlier set of system headers.
Biostools, the file is opened in text mode which causes the bios to be partially read. I'm not sure that's vs2019 specific but it's wrong in any case. Maybe the default mode parameter changed at some point. Maybe wxFile would be a better choice here rather than WxFFile because wxFile always open s in binary mode.
Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows.
Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
spu2-x: FLOAT_SAMPLES preprocessor definition removed since it's unused.
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;
This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
- Remove *.mo. Not needed.
- Add *.aps and delete USBqemu.aps.
- Don't ignore asm files.
- Ignore the cmake obj-i586-linux-gnu build folder in Linux.
- Fix the regex pattern for /bin/pcsx2*
- Don't ignore the changelog of libjpeg.
- portaudio line not needed and ignored vcxproj/props/etc.
- update to the new rcdefs.h location
- Don't ignore pcsx2/gui/Resources/EmbeddedImage.h
- Remove autogenerated file plugins/dev9ghzdrk/Win32/postBuild.cmd
- Simplify lines using '**' or '*.exe'.
Remaining issues:
$ git status --ignored
Ignored files:
plugins/CDVDiso/src/mkiso/mkiso.dsp
plugins/CDVDiso/src/mkiso/mkiso.dsw
.
These can be deleted.
If settings found in the registry, create ini, fill with settings and
then delete the settings stored in the registry.
If no settings found in registry, load from ini.
A user on http://obsrv.org had an issue with freezing, unfreezing than
dying on other players screen, but can continue playing anyway. This
comment didn't end up fixing the issue of becoming a ghost, but he
didn't freeze.
Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN
Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN
Remains too much files in plugins that I don't know the source :(
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
Changed the stack init hack so it is consistent on plugin resets and removed a part of it that broke OPL.
Hopefully this works for all use cases, but we should fix the initial problem anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5601 96395faa-99c1-11dd-bbfe-3dabce05a288
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
Most of the work done by Rama, I just integrated the vcxproj.
Only done for vs2010, vs2008 or vs2012 will have to wait.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5595 96395faa-99c1-11dd-bbfe-3dabce05a288