Stenzek
7edc4e2cb3
GS: Remove CRC hack levels
...
Replace it with a boolean "Disable Render Fixes" option.
2023-05-11 16:16:15 +01:00
Stenzek
920c5ab266
Qt: Expose disable shader cache option
2023-05-06 03:40:00 +01:00
Connor McLaughlin
e133e89b6b
Qt: Fix crash in graphics settings on Linux
2023-05-03 16:39:48 +01:00
Stenzek
6736ef1d44
GS/Vulkan: Add exclusive fullscreen control option
2023-05-02 19:55:43 +01:00
Stenzek
33b2f6331c
GS/HW: Allow auto flush to be applied only to sprites
2023-04-26 16:00:59 +01:00
Berylskid
cb91478590
UI: Correct Recommended Value for Show Indicators
2023-04-20 10:18:25 +01:00
Stenzek
7f7dd60587
GS/HW: VS expand instead of GS for DX/GL/Vulkan
2023-04-13 11:12:11 +01:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
...
GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek
4cbdbaabdb
GS/HW: Add NativePaletteDraw upscaling fix
2023-04-01 15:45:14 +01:00
Stenzek
ebeb646e4d
GS/HW: Relax CPU sprite render requirements further via levels
2023-03-28 11:21:47 +01:00
Víctor "IlDucci
83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes ( #8048 )
2023-03-18 16:14:55 -05:00
refractionpcsx2
2b49614df9
GS-HW: Don't bilinear dirty rects by default, added as upscale hack.
2023-03-18 17:07:29 +00:00
refractionpcsx2
8ac4b125d2
UI: Fix masking of Target Partial Invalidation with Tex in RT
2023-03-14 15:04:10 +00:00
Víctor "IlDucci
b244136179
GUI/Qt: Minor text corrections, nitpicks ( #8213 )
...
- Adding the actual corrections from #8048 that were not added by #8119 .
- Fixing typos and missing ending periods.
- Unifying the writing of certain terms:
- Memory Card uppercased following Sony's writing (taken from PS2 manual).
- gamefixes/game fixes -> game fixes
- fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
- slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
- framebuffer/frame buffer -> framebuffer
- Xbox name properly uppercased (for Controller settings)
- Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
- Unification of option names in the option area and the hint area.
- Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek
93490876c9
Qt: Fix crash when changing renderer
2023-03-12 15:11:16 +00:00
Stenzek
74763d2156
Qt: Hide manual hardware fixes from global settings
2023-03-12 14:27:20 +00:00
lightningterror
c3359cea1f
Qt: Disable framebuffer fetch option on d3d.
2023-03-08 20:23:01 +01:00
Stenzek
9b813f4ae3
Qt: Fix skipdraw not being hidden globally again
...
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
Stenzek
64b38e5a4a
GS/HW: Add "Merge Targets" texture-in-RT mode
...
Can take several targets from the cache, and create a combined/merged
source from them.
Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek
43c6e321f5
GS/HW: Add a new option to attempt to reduce large texture sizes
...
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek
8b4402c517
Qt: Skipdraw shouldn't be visible in global settings
2023-02-28 11:49:26 +00:00
Stenzek
4583c64ff7
GS/HW: Add partial target invalidation option
...
Eventually hopefully we can make this the default, but it breaks too
much at the moment.
Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek
f9dcac8cd0
GS/HW: Make readback-on-close a HW fix
...
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.
Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
TheTechnician27
6ce33de287
UI: Update and Add mouseover dialog ( #8119 )
2023-02-18 01:58:32 +00:00
Berylskid
5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 ( #8135 )
2023-02-14 14:03:24 +00:00
Stenzek
88c1f00b62
GS: Add audio capture and custom resolution
2023-01-21 16:56:57 +00:00
Tokman5
d94e861a78
GS: Add video folder and support additional arguments for video dumping
2023-01-19 10:39:22 +00:00
JordanTheToaster
0af2657bbc
UI: More text descriptions for options
...
Adds more text descriptions for various options to help understand what a setting does better.
2023-01-15 14:49:05 +00:00
Stenzek
d30e076dbd
GS: Add GPU Target CLUT
2023-01-11 23:37:43 +00:00
refractionpcsx2
d3ca2bf58f
GS: Make VK threaded presentation the default
2023-01-06 15:49:49 +00:00
Stenzek
f28c40aa8e
Qt: Expose Threaded Presentation setting
2023-01-06 14:57:57 +00:00
lightningterror
c1e92b594e
Qt: Move around tooltips where the majority of bulk is.
2022-12-29 09:47:42 +01:00
lightningterror
d38147bcf2
Qt: Allow to run bilinear filtering with integer scaling.
2022-12-29 09:47:42 +01:00
Stenzek
7aa3322a04
Qt: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Connor McLaughlin
699c3d80b7
GS: Add video dumping via ffmpeg
2022-12-22 04:27:30 +00:00
refractionpcsx2
6d5c05fba3
GS: Enable memory wrapping always
2022-12-12 09:31:26 +00:00
escape209
60b92ba775
Qt: Fix being able to access hidden tabs in Graphics menu
2022-12-11 16:02:55 +01:00
Connor McLaughlin
354951f1d6
GS: Add internal resolution screenshot option
2022-12-11 03:00:49 +00:00
Connor McLaughlin
a67d3e9aee
GS: Remove Zoom and Offsets
...
Crop is far superior since it operates at pixel increments, and lets
you control all four edges independently.
2022-12-11 03:00:49 +00:00
lightningterror
1fa7526036
Qt: Properly disable Skipdraw global on release builds.
2022-12-08 19:18:20 +01:00
lightningterror
1033726d65
Qt: Rename some options.
...
TV Shader drop down list:
None -> None (Default)
Sharpening drop down list:
Disabled -> None (Default)
Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror
e5c3f82dd9
Qt: Add tooltips to Graphics settings.
...
Most of them are only default settings for the options.
2022-12-08 19:18:20 +01:00
RedDevilus
208812347f
Qt: Resizes + better tooltips + Savestate warning
...
Bigger tooltip window
Controllers button shows up correctly at different DPI percentages
Rename some options
2022-12-08 16:06:31 +00:00
lightningterror
a426df9c65
Qt: Correct bilinear default option tooltip.
...
Close #7538
2022-12-04 23:10:09 +01:00
Connor McLaughlin
d1891fc31c
Qt: Remove hardware download mode from global settings
...
Previously it would be disabled, leading to user confusion.
2022-12-04 14:33:00 +00:00
Connor McLaughlin
4bf6b1df5e
ImGuiOverlays: Add frame time graph
2022-12-03 04:07:31 +00:00
JordanTheToaster
410378dccd
Qt: Tiny UI changes
...
Just some minor UI changes.
2022-11-29 23:50:18 +00:00
Connor McLaughlin
f8bd4d7155
Qt: Shuffle some settings around/hide advanced by default
2022-11-24 09:46:49 +00:00
refractionpcsx2
7e66eb856c
GS: Add sharp bilinear post filter
...
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin
6f354c6c02
Qt: Move post-processing options into its own tab
2022-11-23 11:45:37 +00:00
Connor McLaughlin
f7c79fe3cc
GS: Implement FidelityFX CAS
2022-11-23 11:45:37 +00:00
JordanTheToaster
5c5fdcf14d
Qt: Change dump compression to Zstandard
...
Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
sideprojectslab
e9d256aa74
INI: created new deinterlace_mode config setting to force new default to Automatic
2022-11-18 21:29:37 +00:00
sideprojectslab
0f42eab7a4
UI: Integrated Motion Adaptive Deinterlacing with UI
...
[SETTINGSVERSION+]
Added entries in the drop-down menu for Adaptive Deinterlacing
Re-arranged deinterlacing mode order in the drop-down menu.
"Auto" mode defaults to MAD.
Adjusted GameDB entries to be compatible with the new order of entries.
Improved Bob description for WX
2022-11-18 21:29:37 +00:00
refractionpcsx2
bc2f576b30
GS-HW: SW Render CLUT draws
2022-10-30 14:46:11 +00:00
JordanTheToaster
9868abe1b1
UI: Minor text fixes
...
Fixes flipped text from the Spin GPU PR.
2022-10-24 16:56:27 +02:00
TellowKrinkle
ac1f31f2cd
GS:HW: Add option to spin CPU during readbacks
2022-10-24 14:33:17 +01:00
TellowKrinkle
73044dffed
GS:MTL: Add option to spin GPU during readbacks
2022-10-24 14:33:17 +01:00
Connor McLaughlin
6c17f7ad49
GS: Support fractional upscale
2022-10-15 17:37:35 +01:00
Connor McLaughlin
cb1817f440
GS: Add hardware download mode option
2022-10-15 10:18:31 +01:00
Connor McLaughlin
0b09c259aa
Qt: Add input and settings overlays
2022-10-15 10:11:17 +01:00
lightningterror
aafb7e22df
Qt: Change TriFilter config name.
2022-10-01 17:34:42 +01:00
lightningterror
f39ac6f58b
Qt: Remove Accurate DATE from Qt gui.
2022-09-07 12:17:08 +01:00
refractionpcsx2
93f4277b3c
UI-Files: Codacy fix codacy errors and warnings
2022-08-27 00:33:59 +01:00
JordanTheToaster
97ce72ed07
Qt: Add missing description box texts
...
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
JordanTheToaster
35a6dfb52a
Config: Change default dump compression
...
Changes default dump compression from uncompressed to LZMA (xy)
2022-08-12 19:30:08 +01:00
Connor McLaughlin
6f40cf9beb
Qt: Only hide global texture offset/skipdraw in release builds
2022-08-10 17:25:11 +01:00
Connor McLaughlin
307028734f
Qt: Fix several issues in SettingWidgetBinder
...
- Possible nullopt value().
- Incorrect loading of some folder values.
- Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
refractionpcsx2
9a8a3601a7
UI-Qt: Add Bilinear dropdown to SW options
2022-08-02 23:35:48 +01:00
Connor McLaughlin
6a144f86cf
GS: Improve target size calcs and remove conservative framebuffer
2022-07-30 17:16:59 +01:00
JordanTheToaster
bf0cd5a6cd
Qt: Recommended text fixes
...
Fixes some missing or incorrect recommended boxes.
2022-07-29 13:42:31 +01:00
lightningterror
06c9967971
Qt: Remove AA1 option from the gui.
2022-07-20 00:32:42 +02:00
Connor McLaughlin
f88756cb53
Qt: Add crop options
2022-07-17 15:34:20 +01:00
BuildTools
e2a8c70f3d
UI: Minor typo fixes
2022-07-09 22:26:58 +01:00
Mrlinkwii
e48e810005
QT: set Texture Offsets & Skipdraw Range per game only
2022-07-08 11:05:59 +01:00
Mrlinkwii
a78d76d143
QT: more missing descriptions
2022-07-06 20:57:36 +01:00
Mrlinkwii
55a15f5a21
QT: more settings descriptions
2022-07-06 01:16:41 +01:00
Daisouji
3dd5a32cc0
QT: Adds descriptions to OSD/Post Processing Settings ( #6571 )
...
Co-authored-by: Ty <AmFobes@gmail.com>
2022-07-05 23:52:27 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
Connor McLaughlin
1f5d2c49fc
Qt: Split texture replacement settings to its own page
2022-06-20 07:28:12 +01:00
refractionpcsx2
b5807e0788
GS-PCRTC: Add option to enable/disable Anti-Blur code.
...
For... accuracy?
Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Dreadmoth
d1d6855d58
Qt: Fix Disable Depth Emulation tooltip
2022-06-07 09:02:56 +01:00
lightningterror
504b9e7051
Qt: Fix Texture Offsets tooltip.
2022-06-07 02:28:12 +02:00
refractionpcsx2
f70c67ad7f
GS: Add option to show vertical overscan
2022-06-05 23:12:08 +01:00
lightningterror
da21a649c0
Qt: Add tooltips to Graphics section.
...
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
TellowKrinkle
9c61e9eda3
Qt: Mac build
2022-06-04 14:50:33 +01:00
Stuart Kenny
67c34794e8
Qt: wire in tv shaders
2022-05-31 15:22:47 +01:00
Connor McLaughlin
edd735ce80
GS: Read local memory without sync when readbacks are disabled
2022-05-29 16:15:34 +01:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
...
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
...
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00