Commit Graph

170 Commits

Author SHA1 Message Date
Stenzek 7edc4e2cb3 GS: Remove CRC hack levels
Replace it with a boolean "Disable Render Fixes" option.
2023-05-11 16:16:15 +01:00
Stenzek 920c5ab266 Qt: Expose disable shader cache option 2023-05-06 03:40:00 +01:00
Connor McLaughlin e133e89b6b Qt: Fix crash in graphics settings on Linux 2023-05-03 16:39:48 +01:00
Stenzek 6736ef1d44 GS/Vulkan: Add exclusive fullscreen control option 2023-05-02 19:55:43 +01:00
Stenzek 33b2f6331c GS/HW: Allow auto flush to be applied only to sprites 2023-04-26 16:00:59 +01:00
Berylskid cb91478590 UI: Correct Recommended Value for Show Indicators 2023-04-20 10:18:25 +01:00
Stenzek 7f7dd60587 GS/HW: VS expand instead of GS for DX/GL/Vulkan 2023-04-13 11:12:11 +01:00
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek 4cbdbaabdb GS/HW: Add NativePaletteDraw upscaling fix 2023-04-01 15:45:14 +01:00
Stenzek ebeb646e4d GS/HW: Relax CPU sprite render requirements further via levels 2023-03-28 11:21:47 +01:00
Víctor "IlDucci 83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes (#8048) 2023-03-18 16:14:55 -05:00
refractionpcsx2 2b49614df9 GS-HW: Don't bilinear dirty rects by default, added as upscale hack. 2023-03-18 17:07:29 +00:00
refractionpcsx2 8ac4b125d2 UI: Fix masking of Target Partial Invalidation with Tex in RT 2023-03-14 15:04:10 +00:00
Víctor "IlDucci b244136179
GUI/Qt: Minor text corrections, nitpicks (#8213)
- Adding the actual corrections from #8048 that were not added by #8119.
 - Fixing typos and missing ending periods.
 - Unifying the writing of certain terms:
   - Memory Card uppercased following Sony's writing (taken from PS2 manual).
   - gamefixes/game fixes -> game fixes
   - fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
   - slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
   - framebuffer/frame buffer -> framebuffer
   - Xbox name properly uppercased (for Controller settings)
 - Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
 - Unification of option names in the option area and the hint area.
 - Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek 93490876c9 Qt: Fix crash when changing renderer 2023-03-12 15:11:16 +00:00
Stenzek 74763d2156 Qt: Hide manual hardware fixes from global settings 2023-03-12 14:27:20 +00:00
lightningterror c3359cea1f Qt: Disable framebuffer fetch option on d3d. 2023-03-08 20:23:01 +01:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
Stenzek 64b38e5a4a GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.

Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek 43c6e321f5 GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek 8b4402c517 Qt: Skipdraw shouldn't be visible in global settings 2023-02-28 11:49:26 +00:00
Stenzek 4583c64ff7 GS/HW: Add partial target invalidation option
Eventually hopefully we can make this the default, but it breaks too
much at the moment.

Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek f9dcac8cd0 GS/HW: Make readback-on-close a HW fix
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.

Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
TheTechnician27 6ce33de287
UI: Update and Add mouseover dialog (#8119) 2023-02-18 01:58:32 +00:00
Berylskid 5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) 2023-02-14 14:03:24 +00:00
Stenzek 88c1f00b62 GS: Add audio capture and custom resolution 2023-01-21 16:56:57 +00:00
Tokman5 d94e861a78 GS: Add video folder and support additional arguments for video dumping 2023-01-19 10:39:22 +00:00
JordanTheToaster 0af2657bbc UI: More text descriptions for options
Adds more text descriptions for various options to help understand what a setting does better.
2023-01-15 14:49:05 +00:00
Stenzek d30e076dbd GS: Add GPU Target CLUT 2023-01-11 23:37:43 +00:00
refractionpcsx2 d3ca2bf58f GS: Make VK threaded presentation the default 2023-01-06 15:49:49 +00:00
Stenzek f28c40aa8e Qt: Expose Threaded Presentation setting 2023-01-06 14:57:57 +00:00
lightningterror c1e92b594e Qt: Move around tooltips where the majority of bulk is. 2022-12-29 09:47:42 +01:00
lightningterror d38147bcf2 Qt: Allow to run bilinear filtering with integer scaling. 2022-12-29 09:47:42 +01:00
Stenzek 7aa3322a04 Qt: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Connor McLaughlin 699c3d80b7 GS: Add video dumping via ffmpeg 2022-12-22 04:27:30 +00:00
refractionpcsx2 6d5c05fba3 GS: Enable memory wrapping always 2022-12-12 09:31:26 +00:00
escape209 60b92ba775 Qt: Fix being able to access hidden tabs in Graphics menu 2022-12-11 16:02:55 +01:00
Connor McLaughlin 354951f1d6 GS: Add internal resolution screenshot option 2022-12-11 03:00:49 +00:00
Connor McLaughlin a67d3e9aee GS: Remove Zoom and Offsets
Crop is far superior since it operates at pixel increments, and lets
you control all four edges independently.
2022-12-11 03:00:49 +00:00
lightningterror 1fa7526036 Qt: Properly disable Skipdraw global on release builds. 2022-12-08 19:18:20 +01:00
lightningterror 1033726d65 Qt: Rename some options.
TV Shader drop down list:
None -> None (Default)

Sharpening drop down list:
Disabled -> None (Default)

Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror e5c3f82dd9 Qt: Add tooltips to Graphics settings.
Most of them are only default settings for the options.
2022-12-08 19:18:20 +01:00
RedDevilus 208812347f Qt: Resizes + better tooltips + Savestate warning
Bigger tooltip window
Controllers button shows up correctly at different DPI percentages
Rename some options
2022-12-08 16:06:31 +00:00
lightningterror a426df9c65 Qt: Correct bilinear default option tooltip.
Close #7538
2022-12-04 23:10:09 +01:00
Connor McLaughlin d1891fc31c Qt: Remove hardware download mode from global settings
Previously it would be disabled, leading to user confusion.
2022-12-04 14:33:00 +00:00
Connor McLaughlin 4bf6b1df5e ImGuiOverlays: Add frame time graph 2022-12-03 04:07:31 +00:00
JordanTheToaster 410378dccd Qt: Tiny UI changes
Just some minor UI changes.
2022-11-29 23:50:18 +00:00
Connor McLaughlin f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00
refractionpcsx2 7e66eb856c GS: Add sharp bilinear post filter
Remove internal screenshot setting, all screenshots are internal (and it wasn't hooked up)
2022-11-23 17:28:54 +00:00
Connor McLaughlin 6f354c6c02 Qt: Move post-processing options into its own tab 2022-11-23 11:45:37 +00:00
Connor McLaughlin f7c79fe3cc GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
JordanTheToaster 5c5fdcf14d Qt: Change dump compression to Zstandard
Until XZ stops exploding we should default to Zstandard for dump compression.
2022-11-22 10:50:28 +00:00
sideprojectslab e9d256aa74 INI: created new deinterlace_mode config setting to force new default to Automatic 2022-11-18 21:29:37 +00:00
sideprojectslab 0f42eab7a4 UI: Integrated Motion Adaptive Deinterlacing with UI
[SETTINGSVERSION+]
Added entries in the drop-down menu for Adaptive Deinterlacing
Re-arranged deinterlacing mode order in the drop-down menu.
"Auto" mode defaults to MAD.
Adjusted GameDB entries to be compatible with the new order of entries.
Improved Bob description for WX
2022-11-18 21:29:37 +00:00
refractionpcsx2 bc2f576b30 GS-HW: SW Render CLUT draws 2022-10-30 14:46:11 +00:00
JordanTheToaster 9868abe1b1 UI: Minor text fixes
Fixes flipped text from the Spin GPU PR.
2022-10-24 16:56:27 +02:00
TellowKrinkle ac1f31f2cd GS:HW: Add option to spin CPU during readbacks 2022-10-24 14:33:17 +01:00
TellowKrinkle 73044dffed GS:MTL: Add option to spin GPU during readbacks 2022-10-24 14:33:17 +01:00
Connor McLaughlin 6c17f7ad49 GS: Support fractional upscale 2022-10-15 17:37:35 +01:00
Connor McLaughlin cb1817f440 GS: Add hardware download mode option 2022-10-15 10:18:31 +01:00
Connor McLaughlin 0b09c259aa Qt: Add input and settings overlays 2022-10-15 10:11:17 +01:00
lightningterror aafb7e22df Qt: Change TriFilter config name. 2022-10-01 17:34:42 +01:00
lightningterror f39ac6f58b Qt: Remove Accurate DATE from Qt gui. 2022-09-07 12:17:08 +01:00
refractionpcsx2 93f4277b3c UI-Files: Codacy fix codacy errors and warnings 2022-08-27 00:33:59 +01:00
JordanTheToaster 97ce72ed07 Qt: Add missing description box texts
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
JordanTheToaster 35a6dfb52a Config: Change default dump compression
Changes default dump compression from uncompressed to LZMA (xy)
2022-08-12 19:30:08 +01:00
Connor McLaughlin 6f40cf9beb Qt: Only hide global texture offset/skipdraw in release builds 2022-08-10 17:25:11 +01:00
Connor McLaughlin 307028734f Qt: Fix several issues in SettingWidgetBinder
- Possible nullopt value().
 - Incorrect loading of some folder values.
 - Enable per-game setting of spinboxes.
2022-08-10 17:25:11 +01:00
refractionpcsx2 9a8a3601a7 UI-Qt: Add Bilinear dropdown to SW options 2022-08-02 23:35:48 +01:00
Connor McLaughlin 6a144f86cf GS: Improve target size calcs and remove conservative framebuffer 2022-07-30 17:16:59 +01:00
JordanTheToaster bf0cd5a6cd Qt: Recommended text fixes
Fixes some missing or incorrect recommended boxes.
2022-07-29 13:42:31 +01:00
lightningterror 06c9967971 Qt: Remove AA1 option from the gui. 2022-07-20 00:32:42 +02:00
Connor McLaughlin f88756cb53 Qt: Add crop options 2022-07-17 15:34:20 +01:00
BuildTools e2a8c70f3d UI: Minor typo fixes 2022-07-09 22:26:58 +01:00
Mrlinkwii e48e810005 QT: set Texture Offsets & Skipdraw Range per game only 2022-07-08 11:05:59 +01:00
Mrlinkwii a78d76d143 QT: more missing descriptions 2022-07-06 20:57:36 +01:00
Mrlinkwii 55a15f5a21 QT: more settings descriptions 2022-07-06 01:16:41 +01:00
Daisouji 3dd5a32cc0
QT: Adds descriptions to OSD/Post Processing Settings (#6571)
Co-authored-by: Ty <AmFobes@gmail.com>
2022-07-05 23:52:27 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
Connor McLaughlin 1f5d2c49fc Qt: Split texture replacement settings to its own page 2022-06-20 07:28:12 +01:00
refractionpcsx2 b5807e0788 GS-PCRTC: Add option to enable/disable Anti-Blur code.
For... accuracy?

Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
Dreadmoth d1d6855d58 Qt: Fix Disable Depth Emulation tooltip 2022-06-07 09:02:56 +01:00
lightningterror 504b9e7051 Qt: Fix Texture Offsets tooltip. 2022-06-07 02:28:12 +02:00
refractionpcsx2 f70c67ad7f GS: Add option to show vertical overscan 2022-06-05 23:12:08 +01:00
lightningterror da21a649c0 Qt: Add tooltips to Graphics section.
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
TellowKrinkle 9c61e9eda3 Qt: Mac build 2022-06-04 14:50:33 +01:00
Stuart Kenny 67c34794e8 Qt: wire in tv shaders 2022-05-31 15:22:47 +01:00
Connor McLaughlin edd735ce80 GS: Read local memory without sync when readbacks are disabled 2022-05-29 16:15:34 +01:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
Connor McLaughlin 2a32864856 Qt: Get rid of duplicate base setting query helpers 2022-05-25 10:15:48 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
lightningterror b3c7b07813 GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. 2022-04-19 10:52:59 +02:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin 0914b2a474 Qt: Fix compiling without Vulkan renderer 2022-04-15 07:21:18 +01:00
Connor McLaughlin d387a1f4dc GS: Support compiling without OpenGL renderer 2022-04-15 07:21:18 +01:00
RedDevilus 29964c3f26 Qt: Fix interlacing
I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00