mirror of https://github.com/PCSX2/pcsx2.git
Qt: Allow to run bilinear filtering with integer scaling.
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@ -120,9 +120,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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dialog->registerWidgetHelp(m_ui.noInterlacingPatches, tr("Enable No-Interlacing Patches"), tr("Unchecked"),
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tr("Automatically loads and applies no-interlacing patches on game start. Can cause issues."));
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connect(m_ui.integerScaling, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onIntegerScalingChanged);
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onIntegerScalingChanged();
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connect(m_ui.fullscreenModes, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &GraphicsSettingsWidget::onFullscreenModeChanged);
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//////////////////////////////////////////////////////////////////////////
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@ -694,11 +691,6 @@ void GraphicsSettingsWidget::onFullscreenModeChanged(int index)
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g_emu_thread->applySettings();
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}
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void GraphicsSettingsWidget::onIntegerScalingChanged()
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{
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m_ui.bilinearFiltering->setEnabled(!m_ui.integerScaling->isChecked());
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}
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void GraphicsSettingsWidget::onTrilinearFilteringChanged()
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{
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const bool forced_bilinear =
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@ -39,7 +39,6 @@ private Q_SLOTS:
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void onSWTextureFilteringChange();
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void onRendererChanged(int index);
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void onAdapterChanged(int index);
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void onIntegerScalingChanged();
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void onTrilinearFilteringChanged();
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void onGpuPaletteConversionChanged(int state);
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void onFullscreenModeChanged(int index);
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