Commit Graph

19476 Commits

Author SHA1 Message Date
refractionpcsx2 f6410bd5dc GS/HW: Further fixes to RT in RT - Still a ways to go... 2024-07-01 01:39:49 +01:00
refractionpcsx2 9f2e3c013a GS/HW: Initial work implementing RT in RT support 2024-06-30 16:47:58 +01:00
Connor McLaughlin 5ff35927a7
GS: Remove unused enum 2024-06-30 23:03:28 +10:00
refractionpcsx2 f6ce7b9ede GS/HW: Fix downscales on target regions 2024-06-29 21:16:48 +01:00
refractionpcsx2 7ab494ca31 GS: Clean up usage of PrimitiveCoversWithoutGaps 2024-06-29 21:16:48 +01:00
refractionpcsx2 b5258a83c8 GS: Remove std::optional from gaps variable. 2024-06-29 15:04:24 +01:00
refractionpcsx2 2ce9dd4689 GS/HW: Improve texture coverage detection 2024-06-29 15:04:24 +01:00
refractionpcsx2 bb67ed3ded GS/HW: Optimize area of downscale algorithm to reduce processing 2024-06-29 15:04:24 +01:00
JordanTheToaster a483aca361 Deps: Avoid -1 return in rc_runtime_progress_size() 2024-06-29 16:04:24 +10:00
JordanTheToaster 44038adaf8 Deps: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek d3bcfe0f5c GS/HW: Prefer already-RTA-target over SW blend for no-overlap
Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00
Stenzek 6600d09966 GS/HW: Prefer SW blend over HDR for colclip without overlap 2024-06-29 11:14:34 +10:00
Dreadmoth 3cfd4a7958 GameDB: Shadow of Rome revert to HPO Special
Revert Half Pixel Offset to Special (Texture) to avoid shadow glitches introduced by Align To Native
2024-06-28 20:11:40 +01:00
Stenzek 51917c4461 GS/DX11: Fix downsample uniform unpack
Fixes #11482.
2024-06-29 01:15:25 +10:00
refractionpcsx2 56f32ff332 GameDB: Add fixes to Harry Potter Quidditch World Cup 2024-06-28 04:15:12 +01:00
refractionpcsx2 a7047b605e GS/HW: Allow conversion from 32bit to 24bit depth 2024-06-28 04:15:12 +01:00
refractionpcsx2 faa54f6c14 GS/HW: Always update preloaded dirty areas 2024-06-27 23:41:17 +01:00
refractionpcsx2 b38d008a96 GS/HW: Ignore any preload outside of the valid area 2024-06-27 23:41:17 +01:00
Berylskid cd300c21d9 GameDB: Revert an wrong game title 2024-06-27 11:13:23 +01:00
Stenzek 5b45913a6a GS/HW: Use box filtering for source downsampling 2024-06-27 10:49:46 +10:00
refractionpcsx2 1627bd6cc7 GS/HW: Fix upscale draw detection check 2024-06-26 16:02:40 +01:00
Stenzek 7f0ab1442e GS/HW: Clear instead of invalidating upscaled targets
This'll require a little more VRAM bandwidth, but it's better than
sampling random garbage because HPO pushes the coordinates down.
2024-06-26 21:22:36 +10:00
JordanTheToaster 71cb2daea8 GameDB: GOW 2 revert to HPO Special 2024-06-25 13:48:00 +01:00
Tyler Wilding 63619ef40f
translations: Syncing Crowdin translations (#11462)
* New translations 
[ci skip]
2024-06-25 11:26:49 +01:00
TheLastRar baec86e39b DEV9: Return sender IP alongside payload
Also return payload in a unique_ptr,
2024-06-25 11:05:19 +01:00
TheLastRar fbac331528 DEV9: Use std::move in SimpleQueue 2024-06-25 11:05:19 +01:00
Ty Lamontagne a00cb49035 COP0 TLB: Fix mapping ScratchpadRam Entries
Unsure why that was there. It would vtlbVMapBuffer if the mapping was for SPR (correct) but then continue and map on top of that as if it were a normal mapping.
2024-06-25 11:04:41 +01:00
JordanTheToaster ba73a4cf3f GameDB: RE Outbreak disable FBMask patch 2024-06-25 11:03:00 +01:00
JordanTheToaster f8ab3843f7 GameDB: Various fixes 2024-06-25 11:02:26 +01:00
Stenzek 107c117a4e VMManager: Don't use achievements when playing GS dumps 2024-06-25 19:12:23 +10:00
Stenzek c44500ba0f Achievements: Fix async HC mode disable running on wrong thread 2024-06-25 19:12:23 +10:00
Stenzek d53b2ae104 ImGuiManager: Avoid invalid scale update on surfaceless 2024-06-25 19:12:23 +10:00
Stenzek f909282973 Achievements: Eliminate intermediate malloc on state save 2024-06-25 19:12:23 +10:00
Stenzek 46931072c7 3rdparty/rcheevos: Hash functions are not needed 2024-06-25 19:12:23 +10:00
Stenzek 9225fa9efd 3rdparty/rcheevos: Bump to d54cf8f 2024-06-25 19:12:23 +10:00
PCSX2 Bot 46f37f3b45 PAD: Update to latest controller database. 2024-06-25 04:03:08 +02:00
refractionpcsx2 8e891b0c5a GS/HW: Add missing blend optimization check 2024-06-24 19:12:22 +01:00
refractionpcsx2 fc4bdfd025 GS: Avoid pointlessly trying to map more pages in memory than the GS has 2024-06-24 18:15:29 +01:00
refractionpcsx2 7e53cb8e99 GS/HW: Optimize blends in some zero scenarios 2024-06-24 18:15:29 +01:00
Stenzek 3040474f99 Qt: Fix duplicate log window when theme switching 2024-06-24 13:17:53 +10:00
Stenzek 02ef8098c9 Qt: Work around theme swap bug with Classic Windows 2024-06-24 13:17:53 +10:00
Stenzek 4924d8c984 GS/Vulkan: Release swap chain images on acquire fail 2024-06-24 10:16:04 +10:00
Stenzek 57d225437e GS/HW: Ensure mipmaps aren't generated on hash cache textures 2024-06-24 10:15:48 +10:00
Stenzek f6a7dc52e2 GS/HW: Better eliminate redundant clamps with mipmapped draws
TW/TH won't match when mipmap minimization eliminates the base level.
Use the TEX0 register from the context instead.
2024-06-24 10:15:48 +10:00
Stenzek ec8d5d1b71 GS/HW: Allow use of trilinear with shader sampling 2024-06-24 10:15:48 +10:00
refractionpcsx2 f47b2d02cb GS/HW: Improve scale preservation check 2024-06-23 23:35:48 +01:00
Immersion95 32721f9f8f GameDB: Street Fighter EX3 - Fix the post processing at high resolution
When upscaled, the post processing is misaligned and there's a weird ghosting effect. The new "Natively downscale targets" hack solves it.
2024-06-23 18:06:50 +01:00
JordanTheToaster 27e2138d6c Deps: Update to Qt 6.7.2 2024-06-23 14:17:54 +10:00
JordanTheToaster 512ab67efc Deps: Update to SDL 2.30.4 2024-06-23 11:14:11 +10:00
refractionpcsx2 9d66c8b1a1 GS/HW: Correct rect checks in textureminmax
Was supposed to be in my PR but forgot to push it.
2024-06-23 02:10:43 +01:00