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GS/HW: Add missing blend optimization check
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@ -4098,7 +4098,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT
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((m_vt.m_max.c == GSVector4i::zero()).mask() & 0xfff) == 0xfff)
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{
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// If using modulate or is HIGHLIGHT by the vertex alpha is zero, we should be safe to kill it.
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if (m_cached_ctx.TEX0.TFX == TFX_MODULATE || m_vt.m_max.c.a == 0)
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if (!PRIM->TME || m_cached_ctx.TEX0.TFX == TFX_MODULATE || m_vt.m_max.c.a == 0)
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{
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if (m_conf.ps.blend_a == 0)
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m_conf.ps.blend_a = 2;
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