mirror of https://github.com/PCSX2/pcsx2.git
Achievements: Eliminate intermediate malloc on state save
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parent
46931072c7
commit
f909282973
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@ -14,6 +14,7 @@
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#include "IopMem.h"
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#include "MTGS.h"
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#include "Memory.h"
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#include "SaveState.h"
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#include "VMManager.h"
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#include "svnrev.h"
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#include "vtlb.h"
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@ -23,6 +24,7 @@
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#include "common/Error.h"
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#include "common/FileSystem.h"
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#include "common/HTTPDownloader.h"
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#include "common/HeapArray.h"
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#include "common/MD5Digest.h"
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#include "common/Path.h"
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#include "common/ScopedGuard.h"
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@ -1466,7 +1468,7 @@ void Achievements::SetHardcoreMode(bool enabled, bool force_display_message)
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Host::OnAchievementsHardcoreModeChanged(enabled);
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}
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void Achievements::LoadState(const u8* state_data, u32 state_data_size)
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void Achievements::LoadState(std::span<const u8> data)
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{
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const auto lock = GetLock();
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@ -1479,14 +1481,14 @@ void Achievements::LoadState(const u8* state_data, u32 state_data_size)
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#ifdef ENABLE_RAINTEGRATION
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if (IsUsingRAIntegration())
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{
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if (state_data_size == 0)
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if (data.empty())
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{
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Console.Warning("State is missing cheevos data, resetting RAIntegration");
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RA_OnReset();
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}
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else
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{
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RA_RestoreState(reinterpret_cast<const char*>(state_data));
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RA_RestoreState(reinterpret_cast<const char*>(data.data()));
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}
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return;
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@ -1503,7 +1505,7 @@ void Achievements::LoadState(const u8* state_data, u32 state_data_size)
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EndLoadingScreen(was_running_idle);
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}
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if (state_data_size == 0)
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if (data.empty())
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{
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// reset runtime, no data (state might've been created without cheevos)
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Console.Warning("State is missing cheevos data, resetting runtime");
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@ -1513,7 +1515,7 @@ void Achievements::LoadState(const u8* state_data, u32 state_data_size)
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// These routines scare me a bit.. the data isn't bounds checked.
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// Really hope that nobody puts any thing malicious in a save state...
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const int result = rc_client_deserialize_progress(s_client, state_data);
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const int result = rc_client_deserialize_progress_sized(s_client, data.data(), data.size());
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if (result != RC_OK)
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{
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Console.Warning("Failed to deserialize cheevos state (%d), resetting", result);
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@ -1521,10 +1523,8 @@ void Achievements::LoadState(const u8* state_data, u32 state_data_size)
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}
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}
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std::vector<u8> Achievements::SaveState()
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void Achievements::SaveState(SaveStateBase& writer)
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{
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std::vector<u8> ret;
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const auto lock = GetLock();
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#ifdef ENABLE_RAINTEGRATION
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@ -1533,16 +1533,18 @@ std::vector<u8> Achievements::SaveState()
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const int size = RA_CaptureState(nullptr, 0);
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const u32 data_size = (size >= 0) ? static_cast<u32>(size) : 0;
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ret.resize(data_size);
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const int result = RA_CaptureState(reinterpret_cast<char*>(ret.data()), static_cast<int>(data_size));
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if (result != static_cast<int>(data_size))
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if (data_size > 0)
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{
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Console.Warning("Failed to serialize cheevos state from RAIntegration.");
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ret.clear();
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writer.PrepBlock(static_cast<int>(data_size));
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const int result = RA_CaptureState(reinterpret_cast<char*>(writer.GetBlockPtr()), static_cast<int>(data_size));
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if (result != static_cast<int>(data_size))
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Console.Warning("Failed to serialize cheevos state from RAIntegration.");
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else
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writer.CommitBlock(static_cast<int>(data_size));
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}
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return ret;
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return;
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}
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#endif
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@ -1550,18 +1552,17 @@ std::vector<u8> Achievements::SaveState()
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{
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// internally this happens twice.. not great.
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const size_t data_size = rc_client_progress_size(s_client);
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ret.resize(data_size);
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const int result = rc_client_serialize_progress(s_client, ret.data());
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if (result != RC_OK)
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if (data_size > 0)
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{
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// set data to zero, effectively serializing nothing
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Console.Warning("Failed to serialize cheevos state (%d)", result);
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ret.clear();
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writer.PrepBlock(static_cast<int>(data_size));
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const int result = rc_client_serialize_progress_sized(s_client, writer.GetBlockPtr(), data_size);
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if (result != RC_OK)
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Console.Warning("Failed to serialize cheevos state (%d)", result);
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else
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writer.CommitBlock(static_cast<int>(data_size));
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}
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}
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return ret;
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}
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@ -9,12 +9,15 @@
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#include <functional>
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#include <mutex>
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#include <span>
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#include <string>
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#include <utility>
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#include <vector>
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class Error;
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class SaveStateBase;
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namespace Achievements
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{
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enum class LoginRequestReason
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@ -51,8 +54,8 @@ namespace Achievements
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void IdleUpdate();
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/// Saves/loads state.
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void LoadState(const u8* state_data, u32 state_data_size);
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std::vector<u8> SaveState();
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void LoadState(std::span<const u8> data);
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void SaveState(SaveStateBase& writer);
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/// Attempts to log in to RetroAchievements using the specified credentials.
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/// If the login is successful, the token returned by the server will be saved.
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@ -656,10 +656,10 @@ class SaveStateEntry_Achievements final : public BaseSavestateEntry
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if (zf)
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data = ReadBinaryFileInZip(zf);
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if (data.has_value() && !data->empty())
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Achievements::LoadState(data->data(), data->size());
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if (data.has_value())
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Achievements::LoadState(data.value());
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else
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Achievements::LoadState(nullptr, 0);
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Achievements::LoadState(std::span<const u8>());
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return true;
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}
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@ -669,14 +669,7 @@ class SaveStateEntry_Achievements final : public BaseSavestateEntry
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if (!Achievements::IsActive())
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return true;
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std::vector<u8> data(Achievements::SaveState());
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if (!data.empty())
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{
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writer.PrepBlock(static_cast<int>(data.size()));
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std::memcpy(writer.GetBlockPtr(), data.data(), data.size());
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writer.CommitBlock(static_cast<int>(data.size()));
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}
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Achievements::SaveState(writer);
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return writer.IsOkay();
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}
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