GameDB: GOW 2 revert to HPO Special

This commit is contained in:
JordanTheToaster 2024-06-25 13:39:18 +01:00 committed by refractionpcsx2
parent 63619ef40f
commit 71cb2daea8
1 changed files with 11 additions and 11 deletions

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@ -2066,7 +2066,7 @@ SCAJ-20190:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -2282,7 +2282,7 @@ SCAJ-30011:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -4161,7 +4161,7 @@ SCED-54680:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -5815,7 +5815,7 @@ SCES-54206:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -7394,7 +7394,7 @@ SCKA-30006:
compat: 5
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -7405,7 +7405,7 @@ SCKA-30007:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -11246,7 +11246,7 @@ SCUS-97481:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -11257,7 +11257,7 @@ SCUS-97482:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -32567,7 +32567,7 @@ SLPM-61161:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -47909,7 +47909,7 @@ SLPM-67013:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.
@ -47928,7 +47928,7 @@ SLPM-67017:
mvuFlag: 0 # Fixes enemies attacks turning into squares.
gsHWFixes:
alignSprite: 1 # Fixes water vertical lines.
halfPixelOffset: 4 # Fixes misaligned bloom.
halfPixelOffset: 2 # Fixes misaligned bloom.
roundSprite: 1 # Fixes chromatic effect.
autoFlush: 1 # Fixes sun occlusion.
nativeScaling: 1 # Fixes light blooms.