mirror of https://github.com/PCSX2/pcsx2.git
GameDB: GOW 2 revert to HPO Special
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63619ef40f
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71cb2daea8
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@ -2066,7 +2066,7 @@ SCAJ-20190:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -2282,7 +2282,7 @@ SCAJ-30011:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -4161,7 +4161,7 @@ SCED-54680:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -5815,7 +5815,7 @@ SCES-54206:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -7394,7 +7394,7 @@ SCKA-30006:
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compat: 5
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -7405,7 +7405,7 @@ SCKA-30007:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -11246,7 +11246,7 @@ SCUS-97481:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -11257,7 +11257,7 @@ SCUS-97482:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -32567,7 +32567,7 @@ SLPM-61161:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -47909,7 +47909,7 @@ SLPM-67013:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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@ -47928,7 +47928,7 @@ SLPM-67017:
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mvuFlag: 0 # Fixes enemies attacks turning into squares.
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gsHWFixes:
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alignSprite: 1 # Fixes water vertical lines.
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halfPixelOffset: 4 # Fixes misaligned bloom.
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halfPixelOffset: 2 # Fixes misaligned bloom.
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roundSprite: 1 # Fixes chromatic effect.
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autoFlush: 1 # Fixes sun occlusion.
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nativeScaling: 1 # Fixes light blooms.
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