pcsx2/plugins/GSdx/stdafx.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#include "config.h"
#ifdef _WIN32
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <commctrl.h>
#include <commdlg.h>
#include <shellapi.h>
#include <d3dcompiler.h>
#include <d3d11.h>
#include <comutil.h>
#include <atlcomcli.h>
#else
#include <fcntl.h>
#endif
#include <PluginCompatibility.h>
#ifdef ENABLE_OPENCL
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#define __CL_ENABLE_EXCEPTIONS
#include <CL/cl.hpp>
#endif
#ifdef __x86_64__
#define _M_AMD64
#endif
// put these into vc9/common7/ide/usertype.dat to have them highlighted
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
#ifdef _M_AMD64
typedef uint64 uptr;
#else
typedef uint32 uptr;
#endif
// xbyak compatibilities
typedef int64 sint64;
#define MIE_INTEGER_TYPE_DEFINED
#define XBYAK_ENABLE_OMITTED_OPERAND
// stdc
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#include <cstddef>
#include <cstdio>
#include <cstdarg>
#include <cstdlib>
#include <cmath>
#include <cfloat>
#include <ctime>
#include <climits>
#include <cstring>
#include <cassert>
#if __GNUC__ > 5 || ( __GNUC__ == 5 && __GNUC_MINOR__ >= 4 )
#include <codecvt>
#include <locale>
#endif
#include <complex>
#include <string>
#include <array>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <queue>
#include <algorithm>
#include <thread>
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <memory>
#include <bitset>
#include <zlib.h>
#include <unordered_map>
#include <unordered_set>
#ifdef _WIN32
// Note use GL/glcorearb.h on the future
// Requirements:
// * Update GSWndWGL::GetProcAddress to query 1.0 and 1.1 symbols
// * define all ENABLE_GL_VERSION_1_*
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#include "Renderers/OpenGL/GLLoader.h"
#define DIRECTORY_SEPARATOR '\\'
#else
// Note use GL/glcorearb.h on the future
// Requirements:
// * Drop GLX that still include gl.h...
// EGL/OGL status on AMD GPU pro driver is unknown
// * define all ENABLE_GL_VERSION_1_*
#include <GL/gl.h>
#include <GL/glext.h>
#include "Renderers/OpenGL/GLLoader.h"
#include <sys/stat.h> // mkdir
#define DIRECTORY_SEPARATOR '/'
#endif
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" type __stdcall
#define EXPORT_C EXPORT_C_(void)
#define ALIGN_STACK(n) alignas(n) int dummy__;
#else
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#ifndef __fastcall
#define __fastcall __attribute__((fastcall))
#endif
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
#define EXPORT_C EXPORT_C_(void)
#ifdef __GNUC__
#define __forceinline __inline__ __attribute__((always_inline,unused))
// #define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
#define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0)
// GCC removes the variable as dead code and generates some warnings.
// Stack is automatically realigned due to SSE/AVX operations
#define ALIGN_STACK(n) (void)0;
#else
// TODO Check clang behavior
#define ALIGN_STACK(n) alignas(n) int dummy__;
#endif
#endif
#define countof(a) (sizeof(a) / sizeof(a[0]))
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif defined(_MSC_VER)
#define RESTRICT __restrict
#elif defined(__GNUC__)
#define RESTRICT __restrict__
#else
#define RESTRICT
#endif
#endif
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#define ASSERT assert
#ifdef _M_AMD64
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// Yeah let use mips naming ;)
#ifdef _WIN64
#define a0 rcx
#define a1 rdx
#define a2 r8
#define a3 r9
#define t0 rdi
#define t1 rsi
#else
#define a0 rdi
#define a1 rsi
#define a2 rdx
#define a3 rcx
#define t0 r8
#define t1 r9
#endif
#endif
// sse
#if defined(__GNUC__)
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// Convert gcc see define into GSdx (windows) define
#if defined(__AVX2__)
#if defined(__x86_64__)
#define _M_SSE 0x500 // TODO
#else
#define _M_SSE 0x501
#endif
#elif defined(__AVX__)
#define _M_SSE 0x500
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#elif defined(__SSSE3__)
#define _M_SSE 0x301
#elif defined(__SSE2__)
#define _M_SSE 0x200
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#endif
#endif
#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#endif
#if _M_SSE >= 0x200
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#else
#error TODO: GSVector4 and GSRasterizer needs SSE2
#endif
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
#if _M_SSE >= 0x401
#include <smmintrin.h>
#endif
#if _M_SSE >= 0x500
#include <immintrin.h>
#endif
#undef min
#undef max
#undef abs
#if !defined(_MSC_VER)
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#if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9
#define _aligned_malloc(size, a) aligned_alloc(a, size)
#else
extern void* _aligned_malloc(size_t size, size_t alignment);
#endif
static inline void _aligned_free(void* p) {
free(p);
}
// http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup
__forceinline int _BitScanForward(unsigned long* const Index, const unsigned long Mask)
{
#if defined(__GCC_ASM_FLAG_OUTPUTS__) && 0
// Need GCC6 to test the code validity
int flag;
__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index), "=@ccz" (flag) : [Mask] "mr" (Mask));
return flag;
#else
__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc");
return Mask ? 1 : 0;
#endif
}
#ifdef __GNUC__
// gcc 4.8 define __rdtsc but unfortunately the compiler crash...
// The redefine allow to skip the gcc __rdtsc version -- Gregory
#define __rdtsc _lnx_rdtsc
//__forceinline unsigned long long __rdtsc()
__forceinline unsigned long long _lnx_rdtsc()
{
#if defined(__amd64__) || defined(__x86_64__)
unsigned long long low, high;
__asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high));
return low | (high << 32);
#else
unsigned long long retval;
__asm__ __volatile__("rdtsc" : "=A"(retval));
return retval;
#endif
}
#endif
#endif
extern std::string format(const char* fmt, ...);
extern void* vmalloc(size_t size, bool code);
extern void vmfree(void* ptr, size_t size);
extern void* fifo_alloc(size_t size, size_t repeat);
extern void fifo_free(void* ptr, size_t size, size_t repeat);
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#ifdef ENABLE_VTUNE
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#include "jitprofiling.h"
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#ifdef _WIN32
#pragma comment(lib, "jitprofiling.lib")
#endif
#endif
// Note: GL messages are present in common code, so in all renderers.
#define GL_INSERT(type, code, sev, ...) \
do if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); while(0);
#if defined(_DEBUG)
#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_CACHE(...) (void)(0);
#endif
#if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_REG(...) (void)(0);
#endif
#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_DBG(...) (void)(0);
#endif
#if defined(ENABLE_OGL_DEBUG)
struct GLAutoPop {
~GLAutoPop() {
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if (glPopDebugGroup)
glPopDebugGroup();
}
};
#define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0);
#define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop;
#define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0);
#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else
#define GL_PUSH_(...) (void)(0);
#define GL_PUSH(...) (void)(0);
#define GL_POP() (void)(0);
#define GL_INS(...) (void)(0);
#define GL_PERF(...) (void)(0);
#endif
// Helper path to dump texture
extern const std::string root_sw;
extern const std::string root_hw;