Jeffrey Pfau
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13a2289e25
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Fix ADCS
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2013-09-25 00:27:40 -07:00 |
Jeffrey Pfau
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a0505ee7d7
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Pepper memory access functions with warnings
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2013-09-24 23:10:51 -07:00 |
Jeffrey Pfau
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1a3f28d2b0
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Start implementing OBJWIN
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2013-09-24 22:58:53 -07:00 |
Jeffrey Pfau
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cec9e67d88
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Support flash game saves
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2013-09-23 23:05:25 -07:00 |
Jeffrey Pfau
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abc89982be
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Windows on backdrop and blending with backdrop
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2013-09-23 20:39:28 -07:00 |
Jeffrey Pfau
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8132341b75
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Support reading 8-bit values from palette RAM
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2013-09-22 16:45:36 -07:00 |
Jeffrey Pfau
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34ddb09516
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Plumb through filename for proper saves
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2013-09-22 16:45:19 -07:00 |
Jeffrey Pfau
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388dbc0851
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Fix window values where start >= max being broken
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2013-09-22 15:14:14 -07:00 |
Jeffrey Pfau
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2a6e7db693
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Make GBALog actually use its log levels
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2013-09-22 15:01:23 -07:00 |
Jeffrey Pfau
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7978a57128
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Make binary name a setting
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2013-09-22 12:05:31 -07:00 |
Jeffrey Pfau
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e7622ed70f
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Fix tiles being shifted when adjusting outX
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2013-09-22 11:15:52 -07:00 |
Jeffrey Pfau
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ddf078383a
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Fix buffer underrun in mode 0 rendering
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2013-09-22 03:59:33 -07:00 |
Jeffrey Pfau
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2ce017b555
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Fix WIN0H writing with overlapping values
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2013-09-22 03:00:43 -07:00 |
Jeffrey Pfau
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4523777bee
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Fix initializing savegames when writing to disk fails
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2013-09-22 02:13:03 -07:00 |
Jeffrey Pfau
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e80ab4c855
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Make debugger optional
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2013-09-21 18:10:13 -07:00 |
Jeffrey Pfau
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9d10ca3f90
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Move out int declarations for stricter parsers
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2013-09-21 01:27:16 -07:00 |
Jeffrey Pfau
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85e1c2d573
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Exploit cache locality for slightly faster drawing
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2013-08-03 01:15:08 -07:00 |
Jeffrey Pfau
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6b86cdf9ef
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LDM should force-align loads
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2013-07-31 01:59:00 -07:00 |
Jeffrey Pfau
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3301cc9f97
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Reuse code for splitting WIN0 for WIN1
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2013-07-31 00:48:57 -07:00 |
Jeffrey Pfau
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d2f15f4af4
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Window bounds enforced
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2013-07-31 00:48:34 -07:00 |
Jeffrey Pfau
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0939d5e2bc
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Fix WIN0 cases
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2013-07-31 00:24:21 -07:00 |
Jeffrey Pfau
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5a685558c7
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Window respects y coordinate now
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2013-07-30 21:39:25 -07:00 |
Jeffrey Pfau
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453939fc8d
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Sloppy first implementation of windows
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2013-07-29 03:33:22 -07:00 |
Jeffrey Pfau
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7291fcfe9e
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Start windows
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2013-07-29 01:46:09 -07:00 |
Jeffrey Pfau
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27f5468e01
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Writing for Window registers
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2013-07-29 01:30:27 -07:00 |
Jeffrey Pfau
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3f122dcf14
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Fix 8-bit I/O writes
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2013-07-29 01:30:06 -07:00 |
Jeffrey Pfau
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15aa862d70
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Small optimization for sprite drawing
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2013-07-29 00:44:38 -07:00 |
Jeffrey Pfau
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425056ca15
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Ensure LDM does not write back incorrectly with register list overlaps
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2013-07-27 03:02:52 -07:00 |
Jeffrey Pfau
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9e578da5a1
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Do register writeback in addressing mode 2 before actual load/store
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2013-07-26 23:42:45 -07:00 |
Jeffrey Pfau
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8b1eb01a96
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Fix MUL, UMULL, UMLAL
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2013-07-26 01:03:34 -07:00 |
Jeffrey Pfau
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6321b1f827
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Fix ARM_CARRY_FROM
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2013-07-26 00:50:20 -07:00 |
Jeffrey Pfau
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76cd712907
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Fix modes 4 and 5
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2013-07-26 00:10:33 -07:00 |
Jeffrey Pfau
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3537099820
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Fix sprites 64+ not drawing
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2013-07-21 21:10:12 -07:00 |
Jeffrey Pfau
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774b7d75bc
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Fix broken bitmap
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2013-07-21 19:04:24 -07:00 |
Jeffrey Pfau
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6829b54234
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Bitmap of enabled sprites
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2013-07-21 18:58:32 -07:00 |
Jeffrey Pfau
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edecf6c1f6
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Minor optimization to backgroud mode 0
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2013-07-21 18:56:45 -07:00 |
Jeffrey Pfau
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8dc3fa9bec
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Use software renderer for EGL, just use it for uploading the texture
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2013-07-21 05:15:02 -07:00 |
Jeffrey Pfau
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da7853bda6
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Mode 5
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2013-07-20 01:46:40 -07:00 |
Jeffrey Pfau
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15a2e43b2b
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Fix read/write 0x0400020A
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2013-07-20 01:40:17 -07:00 |
Jeffrey Pfau
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02cb9c56c5
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Reuse bitmap mode background code
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2013-07-20 01:38:13 -07:00 |
Jeffrey Pfau
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90ddf937a5
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Implement modes 3 and 4
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2013-07-19 21:51:14 -07:00 |
Jeffrey Pfau
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1e4a82ef5b
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Update GBA BIOS from GBA.js
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2013-07-18 02:14:22 -07:00 |
Jeffrey Pfau
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6a1afbda50
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8-bit write to IO
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2013-07-18 02:13:49 -07:00 |
Jeffrey Pfau
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8215afcee6
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Decouple GLSL and GL mains
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2013-07-17 23:31:19 -07:00 |
Jeffrey Pfau
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49de0fb52e
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Different mains for SDL and EGL, supporting Raspberry Pi and BeagleBone Black
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2013-05-29 21:18:25 -07:00 |
Jeffrey Pfau
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f8b0acd86a
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Fix tile mapping for 256-color sprites
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2013-05-13 02:47:11 -07:00 |
Jeffrey Pfau
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c20efb42ff
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Clean up thread locking in the software renderer
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2013-05-11 21:07:10 -07:00 |
Jeffrey Pfau
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63b72657c1
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Fix transformed sprites that are off the top of the screen
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2013-05-11 18:36:35 -07:00 |
Jeffrey Pfau
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f7ddc3a2b6
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Implement RLUnCompWram/RLUnCompVram
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2013-05-11 18:22:23 -07:00 |
Jeffrey Pfau
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a6d87bbfb9
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Better cycle counting for STR
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2013-05-11 18:01:16 -07:00 |