Vicki Pfau
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7c3b3a5012
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CHANGES: Update for 0.8.4
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2020-10-29 18:29:16 -07:00 |
Vicki Pfau
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e5ab0ae277
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Vita: Clear both buffers when loading a game
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2020-10-26 23:55:33 -07:00 |
Vicki Pfau
|
bedbaf3978
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GBA Serialize: Ensure program counter is aligned when loading
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2020-10-26 22:14:55 -07:00 |
Vicki Pfau
|
a2cd8f6cce
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ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)
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2020-10-24 15:46:11 -07:00 |
Vicki Pfau
|
c8e1e14d3f
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GBA Video: Add window toggling
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2020-10-22 19:49:26 -07:00 |
Vicki Pfau
|
9dfa8f753f
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GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
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2020-10-21 22:00:27 -07:00 |
Vicki Pfau
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1629eede4e
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GB Video: Fix drawing background when window is force-disabled by frontend
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2020-10-21 21:54:10 -07:00 |
Vicki Pfau
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659b929f3e
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Qt: Window title updates can be disabled (closes #1912)
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2020-10-21 19:34:55 -07:00 |
Vicki Pfau
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2702dcfb6f
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mGUI: Fix cycling through config setting states with accept button
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2020-10-14 23:41:05 -07:00 |
Vicki Pfau
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2aa39cacbb
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mGUI: Game Boy Player feature support
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2020-10-14 23:41:05 -07:00 |
Vicki Pfau
|
6a2f1279fd
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GBA: Clear GBP connection on reset
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2020-10-14 23:41:05 -07:00 |
Vicki Pfau
|
6ffa43d453
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Qt: Fix aliasing on background logo (closes #1886)
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2020-10-14 20:39:47 -07:00 |
Vicki Pfau
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7a9e1e4600
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Qt: Fix stride changing when toggling SGB borders (fixes #1898)
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2020-10-11 22:44:26 -07:00 |
Vicki Pfau
|
8b8ff65821
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GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)
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2020-10-11 16:37:49 -07:00 |
Vicki Pfau
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3f10823ef5
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GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)
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2020-10-05 00:25:00 -07:00 |
Vicki Pfau
|
830aea2f57
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Qt: Load/save bytes from memory viewer in the order visible (fixes #1900)
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2020-10-04 22:06:14 -07:00 |
Vicki Pfau
|
9bbdd2ba35
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Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)
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2020-10-04 18:10:47 -07:00 |
Vicki Pfau
|
b3d97a4389
|
GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)
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2020-10-04 01:02:28 -07:00 |
Vicki Pfau
|
a3d5e3481f
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GBA Video: Improve speed of window texture generation on AMD
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2020-09-26 21:34:18 -07:00 |
Vicki Pfau
|
b5ca2b89e2
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GBA Video: Convert OpenGL VRAM texture to integer
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2020-09-26 16:29:47 -07:00 |
Vicki Pfau
|
e11dc3fad0
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GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes #1635)
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2020-09-26 02:32:26 -07:00 |
Vicki Pfau
|
e232e5ce41
|
GB MBC: Fix some MBC3 bit masking
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2020-09-12 22:50:04 -07:00 |
Vicki Pfau
|
06a3770daa
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GBA BIOS: Division by zero should emit a FATAL error
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2020-09-10 23:43:07 -07:00 |
Vicki Pfau
|
e1b57de035
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Qt: Add copy button to GB printer dialog
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2020-09-10 23:40:37 -07:00 |
Vicki Pfau
|
5a50f47bf7
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Qt: Fix camera image being upside-down sometimes (fixes #829 again)
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2020-09-10 23:17:47 -07:00 |
Vicki Pfau
|
ee698cc311
|
SM83: Disassemble STOP as one byte
|
2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
30e0be098f
|
GB: Add support for sleep and shutdown callbacks
|
2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
a8999958da
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Core: Add shutdown callback
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2020-09-09 23:05:11 -07:00 |
Vicki Pfau
|
87ec3f3d4a
|
ARM Debugger: Disassembler now resolves addresses to symbol names
|
2020-09-07 15:55:51 -07:00 |
Vicki Pfau
|
17ca8f524a
|
GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)
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2020-09-07 01:27:46 -07:00 |
Vicki Pfau
|
c2ee50288b
|
GBA I/O: Green swap register should be readable
|
2020-09-05 15:53:31 -07:00 |
Vicki Pfau
|
347c5f2de5
|
GB MBC: Add MBC6 flash support (read-only currently)
|
2020-09-03 23:43:47 -07:00 |
Vicki Pfau
|
c825c57281
|
GBA Video: Implement green swap (fixes #1609)
|
2020-08-31 22:28:19 -07:00 |
Vicki Pfau
|
9dc6dc7e65
|
GB: Add separate overrides for GBC games that can also run on SGB or regular GB
|
2020-08-28 18:19:13 -07:00 |
Vicki Pfau
|
65fb61d7e2
|
GBA Memory: Improve robustness of Matrix memory support
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2020-08-27 04:27:13 -07:00 |
Vicki Pfau
|
07c2c87d00
|
3DS: Fix thread cleanup
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2020-08-24 18:24:22 -07:00 |
Vicki Pfau
|
27b31024ce
|
GB Audio: Fix deserializing while audio was disabled (fixes #1305)
|
2020-08-24 01:19:45 -07:00 |
Vicki Pfau
|
9841db0d94
|
GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes #1865)
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2020-08-22 21:56:57 -07:00 |
Vicki Pfau
|
597628736f
|
Qt: Fix Battle Chip view not displaying chips on some DPI settings
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2020-08-21 22:17:16 -07:00 |
Vicki Pfau
|
66842997dc
|
GBA DMA: Fix ordering and timing of overlapping DMAs
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2020-08-21 04:45:15 -07:00 |
Vicki Pfau
|
5c58186f03
|
GBA Audio: Revamp FIFO emulation (fixes #356, fixes #875, fixes #1847)
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2020-08-21 04:45:15 -07:00 |
Vicki Pfau
|
8a3a2bf058
|
VFS: Change semantics of VFile.sync on mapped files (fixes #1730)
|
2020-08-19 18:34:02 -07:00 |
Vicki Pfau
|
2a2f208419
|
GBA Audio: Fix volume/mute in XQ audio (fixes #1864)
|
2020-08-19 15:50:32 -07:00 |
Vicki Pfau
|
106685c1cd
|
GBA Audio: Fix stereo in XQ audio
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2020-08-19 15:43:43 -07:00 |
Vicki Pfau
|
209eed35ed
|
mGUI: Add status indicators for fast-forward and mute
|
2020-08-17 20:17:59 -07:00 |
Vicki Pfau
|
5a1ec94b02
|
mGUI: Add mute (closes #1494)
|
2020-08-17 20:17:59 -07:00 |
Vicki Pfau
|
343812e9e6
|
Core: Fix memory leak loading ELF files
|
2020-08-17 01:00:36 -07:00 |
Vicki Pfau
|
f4522c3942
|
GBA Core: Fix memory leak when loading symbols
|
2020-08-17 00:57:47 -07:00 |
Vicki Pfau
|
ff1e5f2de8
|
Qt: Memory viewer now supports editing decimal values directly (closes #1705)
|
2020-08-16 21:06:48 -07:00 |
Vicki Pfau
|
bf16c7b6bf
|
GB MBC: Add Hitek and BBD mappers
|
2020-08-16 16:27:11 -07:00 |