GBA I/O: Green swap register should be readable

This commit is contained in:
Vicki Pfau 2020-09-05 15:53:31 -07:00
parent ca5e11533c
commit c2ee50288b
2 changed files with 2 additions and 0 deletions

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@ -31,6 +31,7 @@ Emulation fixes:
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
- GBA DMA: Fix ordering and timing of overlapping DMAs
- GBA Hardware: Fix GB Player detection on big endian platforms
- GBA I/O: Green swap register should be readable
- GBA Memory: Improve gamepak prefetch timing
- GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
- GBA Memory: Improve robustness of Matrix memory support

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@ -850,6 +850,7 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
}
// Fall through
case REG_DISPCNT:
case REG_GREENSWP:
case REG_DISPSTAT:
case REG_VCOUNT:
case REG_BG0CNT: