mirror of https://github.com/mgba-emu/mgba.git
GBA Serialize: Ensure program counter is aligned when loading
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@ -71,6 +71,7 @@ Other fixes:
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- GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
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- GBA: Fix endianness issues in renderer proxy
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- GBA Core: Fix memory leak when loading symbols
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- GBA Serialize: Ensure program counter is aligned when loading
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
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- Qt: Fix a race condition in the frame inspector
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@ -154,6 +154,11 @@ bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
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}
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gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
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uint32_t pcMask = (gba->cpu->executionMode == MODE_THUMB ? WORD_SIZE_THUMB : WORD_SIZE_ARM) - 1;
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if (gba->cpu->gprs[ARM_PC] & pcMask) {
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mLOG(GBA_STATE, WARN, "Savestate has unaligned PC and is probably corrupted");
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gba->cpu->gprs[ARM_PC] &= ~pcMask;
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}
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gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
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if (state->biosPrefetch) {
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LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
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