Commit Graph

925 Commits

Author SHA1 Message Date
Jeffrey Pfau aa99196700 Smarter I/O serialization 2014-01-20 17:42:30 -08:00
Jeffrey Pfau 872c3ceba3 Savestate game checks 2014-01-20 17:18:12 -08:00
Jeffrey Pfau 26c1fbd48f Add frame advance 2014-01-20 16:39:46 -08:00
Jeffrey Pfau e7d4f3ae8a Fix MSR with immediate 2014-01-20 15:40:56 -08:00
Jeffrey Pfau 12f4ff6cbb Fix ARM_ROR 2014-01-20 15:40:44 -08:00
Jeffrey Pfau 2db6d27496 Implement SWP, SWPB 2014-01-20 15:19:52 -08:00
Jeffrey Pfau fede211874 Remove checks for ARM writeback operations that fail on real hardware 2014-01-20 15:10:41 -08:00
Jeffrey Pfau 35a5e83465 Unified DISPSTAT representation 2014-01-20 14:18:24 -08:00
Jeffrey Pfau 5a1a04a353 Add basic IO and video serialization 2014-01-20 03:05:54 -08:00
Jeffrey Pfau 9f28b1ec73 Add missing version magic 2014-01-20 03:05:31 -08:00
Jeffrey Pfau a5d8be30d8 Don't block any signals on the run thread 2014-01-20 02:33:40 -08:00
Jeffrey Pfau 1f8c1bcdfa Fix signal handling for debugger 2014-01-19 23:42:34 -08:00
Jeffrey Pfau 4e98546cd6 Add missing header guard 2014-01-19 03:38:18 -08:00
Jeffrey Pfau daf12994db Start savestates 2014-01-19 01:59:35 -08:00
Jeffrey Pfau f2b031467f Fix non-debugger build 2014-01-19 01:24:29 -08:00
Jeffrey Pfau 7b682dd7c5 Break into debugger with F11 2014-01-19 00:37:53 -08:00
Jeffrey Pfau fbf8edf19b Create savestate format 2014-01-19 00:32:49 -08:00
Jeffrey Pfau a969d70de3 Handle illegal and stub opcodes separately 2014-01-18 00:39:51 -08:00
Jeffrey Pfau ce4d0b5203 Checksum BIOS 2014-01-18 00:17:58 -08:00
Jeffrey Pfau 94cc48faf1 Account for floating point error in resampling 2014-01-16 02:12:35 -08:00
Jeffrey Pfau 4e88cc86d9 Have circle buffer work when memory is misaligned 2014-01-16 01:56:17 -08:00
Jeffrey Pfau 39025dedff Ensure that video buffers are flushed to the GPU before unlocking the mutex 2014-01-16 01:05:32 -08:00
Jeffrey Pfau e141db9493 Build fix on OS X for perf util 2014-01-16 00:32:51 -08:00
Jeffrey Pfau 48e89fb5eb Fix buffer size in SDL audio 2014-01-16 00:27:15 -08:00
Jeffrey Pfau 5758964617 Unlock mutex before swapping buffers 2014-01-16 00:26:59 -08:00
Jeffrey Pfau 3837213f94 Support Win32 threads on Vista and higher 2014-01-15 23:46:47 -08:00
Jeffrey Pfau 85d30ac271 Build fix for MinGW 2014-01-15 21:49:08 -08:00
Jeffrey Pfau 2b558a5a65 Rearchitect audio copying to make it cleaner and more atomic 2014-01-15 03:43:56 -08:00
Jeffrey Pfau b8167f55b1 Create Windows and POSIX platform directories 2014-01-15 01:28:30 -08:00
Jeffrey Pfau 270c1a35d7 Fix mappedMemoryFree on *nix 2014-01-15 00:34:45 -08:00
Jeffrey Pfau dd1f1bc79e Initial support for Windows 2014-01-15 00:32:54 -08:00
Jeffrey Pfau 003db6019c Fix _mix for 16-bit color 2014-01-15 00:32:53 -08:00
Jeffrey Pfau d53b1c784f Mirror SRAM across 0x0F000000 2013-11-23 16:22:26 -08:00
Jeffrey Pfau bc03872ab5 Add FireRed/LeafGreen to the override list 2013-11-18 00:34:54 -08:00
Jeffrey Pfau e6eea94626 Revert "Move halting code out from below the ARM emulator"
This reverts commit 3b74b61862.
2013-11-14 23:17:14 -08:00
Jeffrey Pfau 0bc5c4a69e Fix color blending in 16-bit 5-5-5 mode 2013-11-14 23:09:13 -08:00
Jeffrey Pfau 55c6103116 Remove "finalized" flag in favor of stricter sorting 2013-11-14 00:33:34 -08:00
Jeffrey Pfau a2a306bb03 Significantly optimize 16-bit color mixing 2013-11-14 00:19:18 -08:00
Jeffrey Pfau 620adbd577 Remove extra free in SDL code 2013-11-11 19:40:37 -08:00
Jeffrey Pfau f8d5842240 Implement mosaic for mode 0 with 256-color tiles 2013-11-10 23:09:50 -08:00
Jeffrey Pfau c2658ce7a1 Initialize mosaic to 0 2013-11-10 22:53:12 -08:00
Jeffrey Pfau 7d526e97f4 Support narrow windows 2013-11-10 22:43:57 -08:00
Jeffrey Pfau 53dd260b3e Fast 32-to-16-bit memory conversion routine on ARM 2013-11-09 13:30:25 -08:00
Jeffrey Pfau 95b6cc9b00 Initialize halted 2013-11-09 13:29:08 -08:00
Jeffrey Pfau f43c82e79e Preprocess instead of post-process 5-6-5 color 2013-11-07 02:57:22 -08:00
Jeffrey Pfau f09e44062f Use gettimeofday for perf-main instead of clock_gettime 2013-11-06 22:20:29 -08:00
Jeffrey Pfau 2a683aaf99 Preselect palettes for sprites 2013-11-06 00:00:42 -08:00
Jeffrey Pfau fd6e9cb311 Use unsigned instead of uint16_t in sprite drawing 2013-11-05 23:25:44 -08:00
Jeffrey Pfau e3dac089e7 Small refactor of _composite 2013-11-05 21:57:24 -08:00
Jeffrey Pfau 818ce96d0d Fix mixing colors on 16-bit 2013-11-05 04:13:49 -08:00