Jeffrey Pfau
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aa99196700
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Smarter I/O serialization
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2014-01-20 17:42:30 -08:00 |
Jeffrey Pfau
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872c3ceba3
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Savestate game checks
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2014-01-20 17:18:12 -08:00 |
Jeffrey Pfau
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26c1fbd48f
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Add frame advance
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2014-01-20 16:39:46 -08:00 |
Jeffrey Pfau
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e7d4f3ae8a
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Fix MSR with immediate
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2014-01-20 15:40:56 -08:00 |
Jeffrey Pfau
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12f4ff6cbb
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Fix ARM_ROR
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2014-01-20 15:40:44 -08:00 |
Jeffrey Pfau
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2db6d27496
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Implement SWP, SWPB
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2014-01-20 15:19:52 -08:00 |
Jeffrey Pfau
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fede211874
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Remove checks for ARM writeback operations that fail on real hardware
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2014-01-20 15:10:41 -08:00 |
Jeffrey Pfau
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35a5e83465
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Unified DISPSTAT representation
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2014-01-20 14:18:24 -08:00 |
Jeffrey Pfau
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5a1a04a353
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Add basic IO and video serialization
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2014-01-20 03:05:54 -08:00 |
Jeffrey Pfau
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9f28b1ec73
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Add missing version magic
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2014-01-20 03:05:31 -08:00 |
Jeffrey Pfau
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a5d8be30d8
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Don't block any signals on the run thread
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2014-01-20 02:33:40 -08:00 |
Jeffrey Pfau
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1f8c1bcdfa
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Fix signal handling for debugger
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2014-01-19 23:42:34 -08:00 |
Jeffrey Pfau
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4e98546cd6
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Add missing header guard
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2014-01-19 03:38:18 -08:00 |
Jeffrey Pfau
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daf12994db
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Start savestates
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2014-01-19 01:59:35 -08:00 |
Jeffrey Pfau
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f2b031467f
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Fix non-debugger build
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2014-01-19 01:24:29 -08:00 |
Jeffrey Pfau
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7b682dd7c5
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Break into debugger with F11
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2014-01-19 00:37:53 -08:00 |
Jeffrey Pfau
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fbf8edf19b
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Create savestate format
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2014-01-19 00:32:49 -08:00 |
Jeffrey Pfau
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a969d70de3
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Handle illegal and stub opcodes separately
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2014-01-18 00:39:51 -08:00 |
Jeffrey Pfau
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ce4d0b5203
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Checksum BIOS
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2014-01-18 00:17:58 -08:00 |
Jeffrey Pfau
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94cc48faf1
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Account for floating point error in resampling
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2014-01-16 02:12:35 -08:00 |
Jeffrey Pfau
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4e88cc86d9
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Have circle buffer work when memory is misaligned
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2014-01-16 01:56:17 -08:00 |
Jeffrey Pfau
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39025dedff
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Ensure that video buffers are flushed to the GPU before unlocking the mutex
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2014-01-16 01:05:32 -08:00 |
Jeffrey Pfau
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e141db9493
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Build fix on OS X for perf util
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2014-01-16 00:32:51 -08:00 |
Jeffrey Pfau
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48e89fb5eb
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Fix buffer size in SDL audio
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2014-01-16 00:27:15 -08:00 |
Jeffrey Pfau
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5758964617
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Unlock mutex before swapping buffers
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2014-01-16 00:26:59 -08:00 |
Jeffrey Pfau
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3837213f94
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Support Win32 threads on Vista and higher
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2014-01-15 23:46:47 -08:00 |
Jeffrey Pfau
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85d30ac271
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Build fix for MinGW
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2014-01-15 21:49:08 -08:00 |
Jeffrey Pfau
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2b558a5a65
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Rearchitect audio copying to make it cleaner and more atomic
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2014-01-15 03:43:56 -08:00 |
Jeffrey Pfau
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b8167f55b1
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Create Windows and POSIX platform directories
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2014-01-15 01:28:30 -08:00 |
Jeffrey Pfau
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270c1a35d7
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Fix mappedMemoryFree on *nix
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2014-01-15 00:34:45 -08:00 |
Jeffrey Pfau
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dd1f1bc79e
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Initial support for Windows
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2014-01-15 00:32:54 -08:00 |
Jeffrey Pfau
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003db6019c
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Fix _mix for 16-bit color
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2014-01-15 00:32:53 -08:00 |
Jeffrey Pfau
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d53b1c784f
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Mirror SRAM across 0x0F000000
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2013-11-23 16:22:26 -08:00 |
Jeffrey Pfau
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bc03872ab5
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Add FireRed/LeafGreen to the override list
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2013-11-18 00:34:54 -08:00 |
Jeffrey Pfau
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e6eea94626
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Revert "Move halting code out from below the ARM emulator"
This reverts commit 3b74b61862 .
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2013-11-14 23:17:14 -08:00 |
Jeffrey Pfau
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0bc5c4a69e
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Fix color blending in 16-bit 5-5-5 mode
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2013-11-14 23:09:13 -08:00 |
Jeffrey Pfau
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55c6103116
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Remove "finalized" flag in favor of stricter sorting
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2013-11-14 00:33:34 -08:00 |
Jeffrey Pfau
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a2a306bb03
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Significantly optimize 16-bit color mixing
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2013-11-14 00:19:18 -08:00 |
Jeffrey Pfau
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620adbd577
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Remove extra free in SDL code
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2013-11-11 19:40:37 -08:00 |
Jeffrey Pfau
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f8d5842240
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Implement mosaic for mode 0 with 256-color tiles
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2013-11-10 23:09:50 -08:00 |
Jeffrey Pfau
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c2658ce7a1
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Initialize mosaic to 0
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2013-11-10 22:53:12 -08:00 |
Jeffrey Pfau
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7d526e97f4
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Support narrow windows
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2013-11-10 22:43:57 -08:00 |
Jeffrey Pfau
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53dd260b3e
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Fast 32-to-16-bit memory conversion routine on ARM
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2013-11-09 13:30:25 -08:00 |
Jeffrey Pfau
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95b6cc9b00
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Initialize halted
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2013-11-09 13:29:08 -08:00 |
Jeffrey Pfau
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f43c82e79e
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Preprocess instead of post-process 5-6-5 color
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2013-11-07 02:57:22 -08:00 |
Jeffrey Pfau
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f09e44062f
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Use gettimeofday for perf-main instead of clock_gettime
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2013-11-06 22:20:29 -08:00 |
Jeffrey Pfau
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2a683aaf99
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Preselect palettes for sprites
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2013-11-06 00:00:42 -08:00 |
Jeffrey Pfau
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fd6e9cb311
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Use unsigned instead of uint16_t in sprite drawing
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2013-11-05 23:25:44 -08:00 |
Jeffrey Pfau
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e3dac089e7
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Small refactor of _composite
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2013-11-05 21:57:24 -08:00 |
Jeffrey Pfau
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818ce96d0d
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Fix mixing colors on 16-bit
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2013-11-05 04:13:49 -08:00 |