mirror of https://github.com/mgba-emu/mgba.git
Account for floating point error in resampling
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@ -46,9 +46,10 @@ static void _pulldownResample(struct GBASDLAudio* context, struct StereoSample*
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int32_t right[BUFFER_SIZE];
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// toRead is in GBA samples
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// TODO: Do this with fixed-point math
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int toRead = samples / context->ratio;
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while (samples > 0) {
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int currentRead = BUFFER_SIZE >> 2;
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int currentRead = BUFFER_SIZE >> 1;
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if (currentRead > toRead) {
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currentRead = toRead;
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}
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@ -57,22 +58,25 @@ static void _pulldownResample(struct GBASDLAudio* context, struct StereoSample*
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unsigned i;
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for (i = 0; i < read; ++i) {
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context->drift += context->ratio;
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while (context->drift >= 0) {
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while (context->drift >= 1.f) {
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output->left = left[i];
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output->right = right[i];
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++output;
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--samples;
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#ifndef NDEBUG
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if (samples < 0) {
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abort();
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}
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#endif
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context->drift -= 1.f;
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if (samples < 0) {
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return;
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}
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}
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}
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if (read < BUFFER_SIZE >> 2) {
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memset(output, 0, toRead);
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return;
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if (samples > 1) {
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memset(output, 0, samples * sizeof(struct StereoSample));
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return;
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} else {
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// Account for lost sample due to floating point conversion
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toRead = 1;
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}
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}
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}
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}
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