Commit Graph

2226 Commits

Author SHA1 Message Date
Jeffrey Pfau 47d945bf75 All: Make version.c 2015-05-15 08:56:28 -07:00
Jeffrey Pfau 284f4df31b GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override 2015-05-15 01:54:07 -07:00
Jeffrey Pfau ec529a86c7 GBA Video: Blended sprites should never have other effects applied 2015-05-15 01:33:29 -07:00
Jeffrey Pfau 57ac3e6529 Update CHANGES for 0.2.1 2015-05-13 22:04:43 -07:00
Jeffrey Pfau adee44f6e9 Qt: Load/save the most recent savestate slot 2015-05-10 23:13:33 -07:00
Jeffrey Pfau 4899e7267d All: Fix dependencies for libavcodec on Debian-derived platforms 2015-05-10 14:35:31 -07:00
Jeffrey Pfau 73d2c8fda8 Perf: Fix race condition if a game crashes immediately on start 2015-05-10 08:22:03 -07:00
Jeffrey Pfau 6f24064f4f All: Add --help flag for command line programs 2015-05-10 03:02:03 -07:00
Jeffrey Pfau a651a91aa1 GBA Video: Fix second frame mode 5 2015-05-09 17:28:29 -07:00
Jeffrey Pfau 37f5058de0 GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM 2015-05-09 17:14:11 -07:00
Jeffrey Pfau cb3f029d9e SDL: Fix potential build issues when Qt and SDL2 are in use 2015-05-09 13:53:19 -07:00
Jeffrey Pfau 32d1f5bbfb ARM7: Fix ARM multiply instructions when PC is a destination register 2015-05-09 13:40:58 -07:00
Jeffrey Pfau 179f12bf09 GBA BIOS: Initialize a variable that may be uninitialized in very rare cases 2015-05-09 00:29:52 -07:00
Jeffrey Pfau ec14557a1e ARM7: Make illegal instruction decoding consistent between ARM and Thumb 2015-05-09 00:23:56 -07:00
Jeffrey Pfau 262e46b8a6 GBA: Fix bounds-checking on EEPROM access 2015-05-09 00:09:37 -07:00
Jeffrey Pfau 78db3e1a74 GBA: Handle out-of-bounds I/O access 2015-05-08 01:48:22 -07:00
Jeffrey Pfau ebcb344d64 ARM7: Handle writeback for PC in addressing modes 2 and 3 2015-05-08 01:23:44 -07:00
Jeffrey Pfau 3c844a9ae9 GBA Memory: Soft-crash if jumping past the end of a ROM 2015-05-08 00:34:01 -07:00
Jeffrey Pfau 924efefc38 SDL: Allocate properly sized input maps 2015-05-06 01:19:27 -07:00
Jeffrey Pfau b079c3bd56 SDL: Add ability to suspend screensaver 2015-05-05 22:43:57 -07:00
Jeffrey Pfau 1b74517e8b Qt: Move exit fullscreen to the frame size menu 2015-05-03 03:33:19 -07:00
Jeffrey Pfau 74af12317c Qt: Move fast forward setting to emulation menu 2015-05-03 03:32:56 -07:00
Jeffrey Pfau d37cf5f0c3 Qt: Refactor PNG savestate code for slightly better behavior 2015-05-02 01:13:56 -07:00
Jeffrey Pfau 07a3d08b26 Util: Fix a null-pointer issue when attempting to delete a key 2015-05-02 01:08:29 -07:00
Jeffrey Pfau 298b7e7a8b Qt: Memory viewer can now edit select regions of memory 2015-05-01 23:06:33 -07:00
Jeffrey Pfau 63071d9bc2 Qt: Add small decoder bar at the bottom of the hex view, still needs work 2015-05-01 22:47:22 -07:00
Jeffrey Pfau a977ecb491 Qt: Memory view should use system colors 2015-05-01 21:59:24 -07:00
Jeffrey Pfau ebece20a43 Qt: Memory view selection 2015-05-01 00:53:25 -07:00
Jeffrey Pfau 21542034d3 Qt: Memory view address jump 2015-04-30 23:15:20 -07:00
Jeffrey Pfau 28f174fb66 Qt: Memory view alignment adjustment 2015-04-30 22:58:06 -07:00
Jeffrey Pfau 7ac49be6df Qt: Memory view readability fixes 2015-04-30 00:02:37 -07:00
Jeffrey Pfau c021267ce6 Qt: MemoryView subregions 2015-04-29 22:13:05 -07:00
Jeffrey Pfau a7ad78d46e Qt: Close game inspector windows when game ends 2015-04-29 21:16:29 -07:00
Jeffrey Pfau a01f9921f5 Qt: Fix non-printing characters in Memory view 2015-04-29 01:22:40 -07:00
Jeffrey Pfau 10d5588d4c Qt: Optimize drawing in MemoryModel 2015-04-29 01:16:53 -07:00
Jeffrey Pfau e3cc98e034 Qt: MemoryModel scrolling 2015-04-29 00:23:25 -07:00
Jeffrey Pfau 0bc9d18bc7 Qt: Remove dead code 2015-04-28 23:49:55 -07:00
Jeffrey Pfau 328a41dec7 Qt: Rudimentary memory viewer 2015-04-28 22:38:11 -07:00
Jeffrey Pfau 8b19ad7809 Qt: Optimize palette view drawing 2015-04-27 23:13:25 -07:00
Jeffrey Pfau 57999df85e Qt: Fix status size on non-HiDPI displays 2015-04-27 02:50:01 -07:00
Jeffrey Pfau 711c7e9903 Qt: Refactor to make non-SDL gamepad input possible 2015-04-27 01:40:00 -07:00
Jeffrey Pfau 6ebef8dc16 Qt: Status messages 2015-04-26 15:00:15 -07:00
Jeffrey Pfau 91ee44c458 GBA Thread: Add functionality for running callbacks on the GBA thread 2015-04-26 14:06:57 -07:00
Jeffrey Pfau 9c07698068 GBA: Add status log level 2015-04-26 13:47:24 -07:00
Jeffrey Pfau f52d91c6c8 Qt: Move GL drawing back into its own thread 2015-04-26 03:29:10 -07:00
Jeffrey Pfau 65543bdd69 Qt: Return early from setTurbo if possible 2015-04-25 15:42:41 -07:00
Jeffrey Pfau 03c2eb0776 GBA: A bit less confusing addressing into the middle of a struct 2015-04-24 00:13:50 -07:00
Jeffrey Pfau d091de4057 SDL: Fix boundary conditions for joystick adjustments 2015-04-24 00:07:18 -07:00
Jeffrey Pfau 104a80422c Qt: Initialize LoadStoreState mode 2015-04-24 00:00:31 -07:00
Jeffrey Pfau aae1564db4 Qt: Make LoadSaveState row/column manipulation a bit more readable 2015-04-23 23:59:44 -07:00