Jeffrey Pfau
475954aff1
GBA: Add idle loops for Super Mario Advance 4
2015-03-21 18:22:37 -07:00
Jeffrey Pfau
f0cebb3fe7
GBA: Add some idle loops for different regions of the same game
2015-03-21 18:21:05 -07:00
Jeffrey Pfau
6e16b2992c
GBA: Add idle loops for Advance Wars
2015-03-21 18:16:50 -07:00
Jeffrey Pfau
1c10743995
GBA: Loosen checks on idle loops
2015-03-21 18:15:06 -07:00
Jeffrey Pfau
291d5c500b
Qt: Fix useBios config option not being bound properly
2015-03-21 17:12:37 -07:00
Jeffrey Pfau
2650ae89c7
All: Update CHANGES
2015-03-21 17:10:30 -07:00
Jeffrey Pfau
afae3c8b80
Qt: Allow configuring arbitrary attached gamepads ( fixes #204 )
2015-03-21 17:09:15 -07:00
Jeffrey Pfau
d4ef56cd16
SDL: Gamepads can now be preferentially loaded
2015-03-21 16:27:00 -07:00
Jeffrey Pfau
c1d02a1369
GBA: Savestates now take into account savedata state machines ( fixes #109 )
2015-03-21 01:12:39 -07:00
Jeffrey Pfau
d36c0ec7df
GBA: Fix RTC bincompat with 0.1
2015-03-21 01:05:07 -07:00
Jeffrey Pfau
073dbd6b8d
GBA: Remove unused portions of EEPROM state machine
2015-03-21 00:23:19 -07:00
Jeffrey Pfau
64b396aff9
Merge branch 'feature/sio-lockstep'
2015-03-19 22:19:49 -07:00
Jeffrey Pfau
ae2b20e476
Qt: Make ConfigOption able to handle multiple consumers
2015-03-19 22:11:23 -07:00
Jeffrey Pfau
b8fe87324f
SDL: Esc to quit, only on Pandora for now
2015-03-18 23:46:13 -07:00
Jeffrey Pfau
4fa1ad7ce0
SDL: Fix typo
2015-03-18 23:41:54 -07:00
Jeffrey Pfau
e0ff8e4371
SDL: Add Pandora-specific main file
2015-03-18 23:40:18 -07:00
Jeffrey Pfau
e21b4e3ee5
SDL: Move render context freeing to the right files
2015-03-18 23:38:42 -07:00
Jeffrey Pfau
2dd391046a
SDL: Fix exporting SDL compile flags
2015-03-18 23:38:09 -07:00
Jeffrey Pfau
ae3acd658b
SDL: Make sure scaling ratio is at least 1
2015-03-18 01:39:36 -07:00
Jeffrey Pfau
1af7b56349
SDL: Use pixman for software scaling
2015-03-18 01:39:20 -07:00
Jeffrey Pfau
b677d41469
SDL: Do not cache SDL variables
2015-03-18 01:36:48 -07:00
Jeffrey Pfau
c75224ce8c
SDL: Add Pandora bindings
2015-03-17 22:30:58 -07:00
Jeffrey Pfau
22021df387
All: Fix OpenBSD build with CLI debugger
2015-03-17 22:16:57 -07:00
Jeffrey Pfau
fe0af2c563
GBA: Add option to disable loading BIOS even if BIOS path is stored ( fixes #203 )
2015-03-16 23:16:05 -07:00
Jeffrey Pfau
a8dae9b9d5
GBA Video: Fix modes 3 and 5 with RGB565 pixel format
2015-03-16 23:16:05 -07:00
Jeffrey Pfau
20aae1202a
Qt: Properly preprocess Windows RC file
2015-03-16 00:35:09 -07:00
Jeffrey Pfau
29c198c852
Qt: Add version information to Windows Qt build
2015-03-16 00:16:35 -07:00
Jeffrey Pfau
c04ca093e1
SDL: Ability to lock aspect ratio
2015-03-16 00:10:59 -07:00
Jeffrey Pfau
e6377f2e6a
GBA: Add player IDs to allow multiple controller profiles to be used at once
2015-03-15 23:48:35 -07:00
Jeffrey Pfau
51b8c862b9
Merge branch 'master' into feature/sio-lockstep
...
Conflicts:
CMakeLists.txt
src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau
0b38dd1289
GBA: Controller profiles
2015-03-15 19:33:38 -07:00
Jeffrey Pfau
b2c2a9acf7
GBA BIOS: Fix regression with BgAffineSet
2015-03-15 02:21:22 -07:00
Jeffrey Pfau
343924908a
Libretro: Rename a variable to avoid #define namespace collision with Windows headers
2015-03-14 01:41:53 -07:00
Jeffrey Pfau
dd17c6f8b0
GBA: Eliminate bitpacked struct for GPIO devices
2015-03-14 01:05:33 -07:00
Jeffrey Pfau
f80406efb0
GBA: Replace RTC bitpacked structs with bitfields
2015-03-14 00:56:24 -07:00
Jeffrey Pfau
e6c10428ce
All: Properly match ARM processor name in CMakeLists
2015-03-14 00:23:18 -07:00
Jeffrey Pfau
1584687c14
Util: Ensure stack is not marked executable
2015-03-14 00:22:29 -07:00
Jeffrey Pfau
84a14b6c00
Util: NEONize 16-bit color packing
2015-03-14 00:22:06 -07:00
Jeffrey Pfau
d9797cf084
Qt: Move soloar sensor menu items into submenu
2015-03-13 00:11:10 -07:00
Jeffrey Pfau
943b805306
Qt: Sync light sensor window with current state
2015-03-13 00:07:59 -07:00
Jeffrey Pfau
2c5d11539a
Qt: Ensure closing a game clears overrides in backend too
2015-03-12 23:49:22 -07:00
Jeffrey Pfau
f3c723d713
Qt: Clear all override settings when closing a game
2015-03-12 23:35:33 -07:00
clobber
b9427cc0ce
GBA: Add additional overrides (Merge pull request #5 )
...
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau
bdf6d7f7ec
All: Fix CMake files to not use function defined in CMake 2.8.11
2015-03-12 01:09:12 -07:00
Jeffrey Pfau
3c652a10b5
Libretro: Use audio buffer callback instead of audio sample callback
2015-03-12 00:45:29 -07:00
Jeffrey Pfau
b6e274c3d4
GBA: Add postAudioBuffer callback
2015-03-12 00:45:08 -07:00
Jeffrey Pfau
f8933f23c4
All: Fix blip_buf build
2015-03-12 00:44:20 -07:00
Jeffrey Pfau
24f40a7959
GBA: Fix GBAInputUnbindKey prototype
2015-03-11 23:50:24 -07:00
Jeffrey Pfau
513b9fb751
All: Unify how feature defines work, allowing specific targets to not use them
2015-03-11 02:17:45 -07:00
Jeffrey Pfau
17d61564c9
All: All ARM targets should enable ASM
2015-03-11 02:16:48 -07:00